SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-29-07, 05:06 PM   #11
jhelix70
Sparky
 
Join Date: Apr 2005
Posts: 152
Downloads: 8
Uploads: 0
Default

Quote:
Originally Posted by ZaPPPa
The chance of a torpedoe veering off is determined by a 'roll of the dice', but I believe the random number generator (or die) is not functioning correctly. Therefore in some instances all torpedoes fired will use the same die roll. Either all will be straight as an arrow, all will run deep or all will veer off. The number generator is supposed to go to the next number in the seed, but somehow it does not.
I had something like this happen in vanilla 1.2. I had several patrols without a single dud, then one patrol where the entire load of 24 torps were all duds (to be more precise, they all exploded between 300 and 500 yards out of the tube).
Quote:
I have a quick question regarding the deck gun damage (I did try searching for the answer first, but with 33 pages... ). I know it has been reduced to meet realism
As far as the deck gun goes, Beery has done right by lowering its destructive power. It was way to easy to sink stuff with it in vanilla. On the other hand, I think we could get tonnage credit for making a ship a blazing inferno (but this shouldnt be easy), even if the ship doesnt actually sink. Historically, I think sometimes Captains claimed tonnage for this sort of thing. However, the game doesn't work that way, the target actually has to slip beneath the waves. Smaller merchants should be gun-sinkable, but this should take a number of hits near the waterline. To be that precise should require a very calm sea, and being at close range. Larger merchants? Well, maybe they should be sinkable if they were carrying ammo and we got a lucky hit.
jhelix70 is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:37 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.