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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1066 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#1067 | |
Gunner
![]() Join Date: May 2007
Posts: 98
Downloads: 6
Uploads: 0
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I am sure you are referring to miss fires, and not dud rounds, they happen but are very rare, 1-3 in 10,000. Some guns are not cartridges, and it is easy to change the primer. You can just open the breech and the ejector just tosses the round out, in fact it is easer to eject non fired round as the brass has not expanded to the barrel.
This mod does not do that, if someone is 500 yards away they are firing as fast as possible, not waiting for damage assessment, or ranging adjustment. If you are going to make a historical accurate model then you must be able to recreate all possible events. You don't do this by placing an arbitrary historical average limit over everything. I know when I fire the deck gun I take time to aim at specific points, this lowers the rate of fire. Quote:
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#1068 | ||
Gunner
![]() Join Date: May 2007
Posts: 98
Downloads: 6
Uploads: 0
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Afraid of the truth?
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#1069 | |
Gunner
![]() Join Date: May 2007
Posts: 98
Downloads: 6
Uploads: 0
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Yes the game is wrong, however it dose not deal with weather effects on the crew, in the grew wolves expansion, a wave rolls on the deck and the gun stops loading and rotating. Making a blanket rate of fire dose not recreate historical values.
Why is it been determined that the Wahoo had an elite crew anyways? Quote:
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#1070 |
Loader
![]() Join Date: May 2007
Posts: 86
Downloads: 42
Uploads: 0
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Are the chalk board tonnages any close to real ones? Still have 'bout 5 times more then the best one:|
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#1071 | |
Gunner
![]() Join Date: May 2007
Posts: 98
Downloads: 6
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The deck gun was an ineffective weapon, as such they got rid of them, mostly because subs spent more time under water, and a sub being small is an unstable platform, and getting hits at range is hard to do. I rarely use the deck gun, but when I do its at close ramge, and at an allready damaged target or one that will not shoot back.
The game is fairly accurate with respect of the deck gun, it deals with the time of flight of the shell, and it is hard to hit at range, altho not hard enough. I will agree 10-15 seconds is a much better rate, however if firing at 100 yards, you are going to be pulling the trigger when you hear the breach close, at least a trained crew will be. That is somewhat possable in the origional game, but not when you make it 40 seconds bu some arbutary avarage number. Quote:
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#1072 |
The Old Man
![]() Join Date: Mar 2007
Posts: 1,554
Downloads: 340
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I dont understand why so much BS about the D** deck gun..
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#1073 | |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
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Palidian et al. - how about taking this deck gun discussion into a separate/new deck gun thread - that way you and any others (including Beery if he wants to) can discuss it to your heart's content and it will be focused on this one narrow aspect. RFB's got way more in it than just the deck gun tweak, and this issue/aspect has been beaten pretty well to death here. Anybody that doesn't agree with Beery or the RFB ROF approach can easily change their own ROF with the minitweaker, so there's really no reason to keep clogging up this thread trying to get Beery to change his mind on this one.
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#1074 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Yes, in RL, as the target gets close enough that aim is no longer a consideration, they'd shoot the second the breech closed, I agree.
I can fire my SMLE, cycling the bolt while the weapon is shouldered. I can actually pull the trigger with my middle finger, and never take my hand off the bolt. In this way I can put rounds down range at a very very high ROF---very roughly aimed. If you asked me what the max ROF was of my enfield, I guess I'd have to time it and tell you that number. My maximum AIMED ROF would vary depending on posture (standing, prone, bench, etc), and it would be FAR less than the max. at least 5 times slower, maybe 10X slower if I was aiming at the 600 yard target at the range. Until kv29's mod is done, when looking at OUTCOMES of engagements, there is no possible control other than ROF. Aim in the stock game is a joke, find the range, then hit every time, even at pretty long ranges. The ROF in the stock game is dominated by the reload time, effectively the reload time directly converts to ROF. With kv29's mod (woot!) aiming matters in ROF calculations. You can actually pull the trigger as soon as the round is loaded if you are lying to next to a frieghter so close you can't miss. As close as 1000 yards, you have to consider the aim (roll and pitch of deck), even in light seas. This destabilization mod will be a powerful tool that simply did not exist when this conversation started for making gun engagements more realistic. Before this, I'd say limiting the ROF to historical norms for sustained operations is a fine stop gap. |
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#1075 |
Watch
![]() Join Date: Apr 2007
Posts: 16
Downloads: 0
Uploads: 0
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I applaud your efforts to reduce the effectiveness of the AI anti-aircraft fire. Unfortunately, even the 600 yd range limitation doesn't seem to work. I recently played a coral sea mission (created by FAdmiral) and after being severely damaged by an initial attack by Val's (so that I couldn't dive) my gunners managed to destroy about a third of a Japanese fleet carrier's air arm. Four Vals and four Zeros is pretty good shooting for a single sub, travelling at 3 knots, using only a damaged 20 mm AA gun.
In the end, my sub was sunk by a coordinated attack by four aircraft. If only I had had a second AA gun. |
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#1076 | |
The Old Man
![]() Join Date: Mar 2007
Posts: 1,554
Downloads: 340
Uploads: 0
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#1077 |
Watch
![]() Join Date: Apr 2007
Posts: 16
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Its listed in the Mission Designers Forum (next subdirectory) under the topic "Coral Sea Patrol" by FAdmiral. He's made a .mis and a .tsr file available for download and you just have to set them up in a folder as a single mission.
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#1078 | |
The Old Man
![]() Join Date: Mar 2007
Posts: 1,554
Downloads: 340
Uploads: 0
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#1079 | ||
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
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#1080 | |
Grey Wolf
![]() Join Date: Mar 2007
Posts: 845
Downloads: 11
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Thank for the nice mod, Berry, sir! Someone luvs it!
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