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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#121 |
Navy Seal
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#122 |
Electrician's Mate
![]() Join Date: Jan 2016
Posts: 133
Downloads: 183
Uploads: 0
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#123 |
Electrician's Mate
![]() Join Date: Jan 2016
Posts: 133
Downloads: 183
Uploads: 0
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https://imgur.com/L6uSZOH
Link to a screenshot of the map. I drawed an approximation of a zone with deeper water over it so your know what I mean. The map gives no indication if certain zones are deeper than other. Is this intended or a bug on my end? |
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#124 |
Navy Seal
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You are right, something happened...can’t believe a file could change by itself
![]() Many things i don’t explain with windows 10 and those damn updates. I’m 100% sure i didn’t touched the nav map files, and it’s changed! I’m not home tonight and not tomorrow either, but I’ll fix this on Monday here, and post an other Patch. It will be V4 Patch 1, with the escorts visuals + Nav map fix ![]() Sorry for this strange issue ![]()
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#125 |
Seaman
![]() Join Date: Jan 2017
Location: Finland
Posts: 33
Downloads: 1049
Uploads: 0
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THX for your continuous work.
Yet,there is no ship traffic at all in Baltic Sea.No neutral or enemy. Could you add ships like there was in OM? Baltic Sea Flotilla without ships too boring. No realistic too. Best regards,Paroni |
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#126 |
CTD - it's not just a job
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Did you empty your Save folder before using v4? You could also copy and save it elsewhere if you want to keep a v3 career going for later use...
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"...and bollocks to the naysayers" - Jimbuna |
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#127 | |
Electrician's Mate
![]() Join Date: Jan 2016
Posts: 133
Downloads: 183
Uploads: 0
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#128 |
Electrician's Mate
![]() Join Date: Jan 2016
Posts: 133
Downloads: 183
Uploads: 0
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Yup. It is still there.
If anybody else got the same problem. I found this mod: https://www.subsim.com/radioroom/dow...o=file&id=3197 I booted it up and everything seems fine. Until Fifi is able to fix it we can use this as a workaround. Of course, backup your save. I know nothing about modding in this game and I have no idea if this could make your save unplayable post fix. |
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#129 | |
Navy Seal
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@ Paroni: for Baltic traffic, only propbeanie could look into it...i know nothing about campaign files...yet.
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#130 |
CTD - it's not just a job
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Yes, the Baltic traffic is "thin", comparatively speaking, but it was thin in real life also... I do have plans though for more, because this is a game, not real life... lol
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"...and bollocks to the naysayers" - Jimbuna |
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#131 | |
Electrician's Mate
![]() Join Date: Jan 2016
Posts: 133
Downloads: 183
Uploads: 0
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![]() Probably keep the historical routes but make it so more ships goes through them. Especially when limited to 1024 as TC... It's quite a lot of waiting. xD |
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#132 |
Navy Seal
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Silent Hunter is a game for patient players
![]() Perso i don’t like to score thousands ships, rince and repeat ad vitam eternam. It’s more rewarding to get kills when it’s difficult and rare. But that’s only my thought ![]() Sorry again you have to wait till Monday for regular nav map recover ![]()
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#133 |
Navy Seal
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V4_Patch1 is available end of post #1!
---> Contain AI escorts visuals fix + Nav map fix (as it was in V3) Activate last on list! as usual No need to wait Monday, found the issue in 5 minutes ![]() ![]()
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#134 | |
Electrician's Mate
![]() Join Date: Jan 2016
Posts: 133
Downloads: 183
Uploads: 0
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![]() Perhaps leave the number of ships as is but maybe include an optional addons for people like me who prefer short ones. |
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#135 |
Swabbie
![]() Join Date: Sep 2007
Posts: 13
Downloads: 17
Uploads: 0
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Hi there,
I'm returning to the SH games after a break of many years and have had to buy the games again on Steam. Would love to try this mod but will it work on the Steam version and what is a Large Address file and how to activate it? Thanks in advance for any help. TTFN Matt ![]() |
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