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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#556 |
Admiral
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Only issue is with that, if you set the trip through there by hand (can't recall if there is a preset option to set course through it or not.. know there was some version of SH that had this ability to do so.. just not recalling which it was..
![]() ![]() On that note, even though I can't recall which version it was that had the ability to set up a jog through the Kanal, I do however, recall it took some time to.. I used speed up to think it was x16, an resumed after each ship sighting until I was home free from it.. after that, I swore to NEVER again, go through the Kanal & took the long way around.
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#557 |
Frogman
![]() Join Date: Dec 2010
Posts: 291
Downloads: 56
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BTW, in my main.cfg file it's actually called "LandProximity," so I set it like this:
LandProximity=128 it's under the [TIME COMPRESSION] heading.
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#558 |
Torpedoman
![]() Join Date: Jun 2013
Posts: 113
Downloads: 33
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Hey, would love to play the mod, however a question remains, you said you build it on OM/OMEGU, does it include the Type II, Type XXIII and Type XXI uboats?
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#559 | |
Swabbie
![]() Join Date: Oct 2013
Posts: 8
Downloads: 20
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They're all in the mod ![]() Quick question on my part: Are Flower class corvettes incredibly adept at finding u-boats or am I going crazy? It's only early 1940, yet the Flower escort of the convoy I'm trying to attack keeps detecting me when I'm running silent at a dead stop or less than one knot and several kilometers out. I can sit there at extreme depth and it'll leave me alone, but as soon as I start to approach periscope depth, even in the middle of the convoy, it knows I'm there once I pass ~30m depth. Then it calls in the three other destroyers and they all depth-charge me (which I am pretty good at evading if I know they're coming, but it also means that it is impossible to attack that convoy for me since I can't even get a minute or so in peace to identify if I'm shooting at neutrals and get a solution before I have to bugger out). Edit: Seas are calm and it's a clear night, which I know makes it easier for the escorts to detect me, but goddamn they're good. I didn't think they'd detect me so easily. It's odd, when I snuck into Scapa Flow my boat moved slightly faster, seas were calm and I was also merely at periscope depth yet they didn't detect me even when passing right overhead, while now they detect me at like 5km out. Is this one of those elite escorts? Last edited by HK_01; 06-21-20 at 12:35 PM. |
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#560 | |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Colorado
Posts: 1,073
Downloads: 397
Uploads: 0
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#561 | |
Navy Seal
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![]() Hopefully there are not that much at start of war...but later...
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#562 | |
Admiral
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But.. Be warned, there is NO functionality to being able to transfer from the boat you start off with, to another different boat mid-career... Following from the original Op. Monsun to the ever present Dark Waters, there is NO modeling in game, for that function... due to issues caused with having that full functionality from the base SH4.. that is open to U.S. subs. A work around to that, would be to go to a set point in your career, should you survive to that date point, then go back to main career, start off into a boat & then see of some means to set up the tonnage count & Renown you garnered in the previous career to the new career start off, making sure that you use the same name as before for continuities sake... that may be doable.. another could cross verify this idea, would be greatly appreciated... maybe, just maybe some one could create a mod to simplify that process, if it is indeed, doable.. I would, but would NOT have any idea where to even begin.. and am working on a mod idea of My own but with radio for another mega.. that is in sore need of promoters for it & that project of Mine, is kinda got Me short of pulling what little hair I got left out by the roots... ![]() ![]() ![]()
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#563 |
Admiral
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OK, have 2 things I'd like to find out of how to add or edit in game...
First off, is dealing with sub emblems... noticed with 1 sub I got assigned to, that there was NO sub emblem for it, yet on another sub, (same type, by the way.. Type IX... note, this is just 1 example...) that sub did indeed HAVE a sub emblem to select to add to it before heading out to do a patrol. So, with adding in emblems for subs.. where do I put them.. I looked through SH3, SH4 & SH5, for some clue to this & the only sign of doing so, was with SH3 of it having a folder tagged 'Emblems' in the \data folder. 4 & 5, had nary such a critter... so what solution is there..??? The 2nd thing.. is a bit more involved... as it pertains to more than 1 item in the question & will try & keep it short, as well... After finding contacts, as memory serves Me correctly, on the Nav & Attack map, instead of them bleeding, bloody irritating dots.. there was actually a outline of a ship that showed up when you zoomed in on them... applicable for aircraft, merchants & warships. How do you get them instead of those annoying bloody dots..???? Thanks...
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#564 |
CTD - it's not just a job
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For #1, the emblems are already in the game. They are accessed from the Captain's Office between patrols, on the hardware page, and applied similarly. Be sure and scroll the whole list, but be aware that some boats did not have an individual emblem. In that case, use one for the Flotilla you are in. The game will place them appropriately (usually). Also, you do not have to have the "proper" emblem. If you like one, it is your submarine to command, so put it on! You might also notice that some subs have the same emblems as others. That was probably due to the CO at the time...
#2, lurker_hlb3, the original author of OM and OMEGU, removed those ship emblems and lines when making the original mod. I do not know of a mod that puts them back in. Fifi might have more information on that, and he and a couple of other fellows could explain how to make your own "emblem" file, and which folder to put it in...
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"...and bollocks to the naysayers" - Jimbuna |
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#565 |
Navy Seal
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Emblems are stored in Data/Textures/TNormal/tex —-> U number/type.tga
They are called in Data/UPCDataGE/UPCUnitsData/Equipment.upc...and also in UpgradePacks.upc! The black dots are drawn/Shawn via Data/sea/XX _shp.tga Replacing each _.shp.tga by normal tga with boat shape will restaure gods eye view... Good luck with that ![]()
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#566 |
Silent Hunter
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#567 | |
Admiral
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On the .tgs front, am about 1/2 way through that & do have to say.. that thus far, have found about 13 that I have no replacement for... Will have to see of finding other sources for seeing of changing them out.. if at all possible. (Side note.. ![]() Worse case scenario, may NOT find any to replace them & if so.. at least will have a JSGME ready mod that will at least give DW's more of a SH3 feel with better appearance, graphics wise. Ever onward... ![]()
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#568 |
Frogman
![]() Join Date: Dec 2010
Posts: 291
Downloads: 56
Uploads: 0
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Does the Conning Tower station in Type IX (or any other type) actually *do* anything?
I noticed I start without crew there. I tend to use it to "store" deck gun crew between engagements, since the Type IX's gun requires 6 men.
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#569 | |
Silent Hunter
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the Conning Tower/Turm/Attack Center is not solely used for electronics. it seems as if there must be four crew assigned to that Compartment in order for the positions to appear properly manned. now, having said that, the sonar man and radar man (they do not become technicians until the 1960's) must be stationed in the conning tower for their skills to be used. the other two positions are Helmsman and a guy to look busy. The fourth man seems to be the helmsman. i just fired up DW and started a career with a IXC and noticed that there is a Radio Room and a Conning Tower with two positions each. try placing crew there and then see if a helmsman is at his station. let me know what you find. ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#570 |
Frogman
![]() Join Date: Dec 2010
Posts: 291
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I experimented. The Conning Tower interior remains empty, regardless of how I position crew in the manning diagram. Doing so (or not doing so) seems to have no effect on boat operations. Curious.
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