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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#526 | |
CTD - it's not just a job
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![]() I wonder if the loss of "texture" on your boat's crew is connected with the injuries? ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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#527 |
Nub
![]() Join Date: Aug 2018
Posts: 3
Downloads: 18
Uploads: 0
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I am having trouble installing this mod. I reinstalled SH4 (I do not own any expansions)
I installed JGSME into the install dir, then I unzipped the dark waters mod into the MODS folder, activated it with JGSME and launced. I get errors like: "File not found: data/menu/data/black80.tga" and the game doesn't ever finish loading. Did I do something incorrectly? |
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#528 | |
Navy Seal
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Make sure to install LAA (Large Adress Aware) to give you more RAM, and run exe as admin and win7 compatibility. Uncheck the Read only box in exe properties too (for LAA to work) If you have missing files, the download mighty be corrupted ...you should re-download again.
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#529 |
CTD - it's not just a job
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That error message you get shrub77 indicates that you have v1.4 of the game, and you need v1.5 for the Dark Waters mod to function correctly. Version 1.5 of the game has the U-Boat Missions Add-On. I cannot find that anywhere currently. If you are in the US though, the Ubisoft Store has Silent Hunter 4 Gold Edition for $3.40US, which is a really good deal. That is the full v1.5 of the game with the UBoats in it...
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"...and bollocks to the naysayers" - Jimbuna |
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#530 | |
Stowaway
Posts: n/a
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#531 | |
Nub
![]() Join Date: Aug 2018
Posts: 3
Downloads: 18
Uploads: 0
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Thanks for the response. I have purchased the uboat addon on steam and my game is now at 1.5 I can launch the game but when i start a campaign, right before i load in i get a "unknown error" pop up. So my install is: activate Dark waters in JGSME, launch SH4 in steam. Start uboat campaign, july 1941, type viic in 1st flotille, start campaign at sea, launch, then the error appears any idea? |
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#532 |
CTD - it's not just a job
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Back off the Dark Waters mod, and make certain the stock game runs correctly. Was you original game a Steam copy, and what folder do you have it installed in?
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"...and bollocks to the naysayers" - Jimbuna |
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#533 |
Grey Wolf
![]() Join Date: Sep 2011
Posts: 979
Downloads: 256
Uploads: 0
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So - when I hit F1, the speeds tab shows shooting bearings vs target speed for a 90 degree attack, to use when the TDC is broken (or where you are having difficulty obtaining good AOBs due to weather).
I'd like to add a set of tables for a range of bearings (from 10 degrees to 170 degrees). What do I need to do to add .tga files to the speed tab? BTW, the formula to determine shooting bearings I'm using is: ARCTAN [Target Speed * SIN(ANGLE) / (Torpedo Speed + Target Speed * COS(ANGLE))] I assume this formula works for U-boats like it works for the US boats? |
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#534 |
Soundman
![]() Join Date: Feb 2015
Location: Dresden, Germany
Posts: 147
Downloads: 50
Uploads: 0
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I have a question regarding crew injuries:
How do I heal injured crew members? I've tried putting them in the same compartment as the medics or putting both the medic and the injured crew into the crew berthing section, but it didn't do anything as it seems. I let a day or so pass but those injured crew members didn't gain a single health point. |
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#535 | |
Navy Seal
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![]() You don’t have to move them in same compartment as medic. The medic work in all sub!
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#536 | |
Soundman
![]() Join Date: Feb 2015
Location: Dresden, Germany
Posts: 147
Downloads: 50
Uploads: 0
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#537 |
Commodore
![]() Join Date: Apr 2007
Location: Augsburg / Germany
Posts: 631
Downloads: 203
Uploads: 0
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![]() Problem is: If a ship of an neutral nation travels within a convoy of a belligerent nation (e.g. UK) then it isn't an neutral ship anymore, as this is a clear violation of its nations neutrality. It also automatically implies that said ship of an neutral nation carries contraband of war (what else would be the reason to travel with an enemy convoy to begin with) which means it is aiding the allied war effort and therefore a legal target. |
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#538 | |
Soundman
![]() Join Date: Feb 2015
Location: Dresden, Germany
Posts: 147
Downloads: 50
Uploads: 0
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I agree. Every ship in a convoy should be fair game. Except Americans (pre December 1941), because those were off limits, since Hitler wanted to prevent the US from joining the war after Germany had invaded the Soviet Union. The problem is that the game cannot distinguish between different sorts of Neutrals. I reality, some neutrals could be sunk without ramifications. But commanders that accidentaly attacked Spanish ships,for example, had to expect to be court-martialed. |
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#539 |
Fastest Gun Around
Join Date: Aug 2019
Location: Agua Fira, New Mexico
Posts: 2,368
Downloads: 528
Uploads: 5
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Not related to the Dark Waters mod BUT in TWoS, the new update allows for you to sink neutral merchants if they are in British Waters and they are darkened.
I have to advance to the next campaign chapter for that change to take effect.
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There are no secrets to success. It is the result of preparation, hard work, and learning from failure. — Colin Powell I'm not very active on the forums anymore. If you have a question, please DM me and I'll respond ASAP! |
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#540 | |
Grey Wolf
![]() Join Date: Sep 2011
Posts: 979
Downloads: 256
Uploads: 0
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I came across a convoy, shooting at a Fiji cruiser and a British merchant. A Norwegian flagged merchant got in the way of the British merchant and took the hit. I still ended up with an Iron Cross after that patrol. I'm assuming because the cruiser was worth twice as many points? |
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