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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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EDIT/
Hi, I had to delete this file so its not aviable for DL for thos that wish so. I made a misstake when i packed the file and it happend so taht one of the files was NOT my creation. It was a plain misstake i did and that file was NOT the one i was intended to use in this mode. Se also my post below for more info about this. I will repack it and upload the correct version when i have time to do so. Again My deepest Apologizes for this and speciall too Anzacmick. Vikinger. ![]() Large merchant torpedo damage 2: ![]() Large merchant torpedo damage 3: ![]() And here is. Large merchant Shell damage. ![]() And here is: Torpedo damage small merchant. ![]() And the picture that iam not happy whit at all. Shell damage small merchant: ![]() Hope you can live whit that shell damage on smaller ships untill ive came up to an solution or are able to improve it more. ![]() Vikinger. Last edited by Vikinger; 12-22-06 at 07:45 AM. |
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#2 |
Lucky Jack
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Pics are dark but I got the idea. Looks good.
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#3 |
Ace of the Deep
![]() Join Date: Mar 2001
Location: Midwest - USA
Posts: 1,057
Downloads: 42
Uploads: 0
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can you try to get a daytime photo please?
I can't really see much, but then again, my eyes are a bit poor. |
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#4 | |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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![]() Quote:
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#5 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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Here is a daylight screen of a small merchant.
Note that the texture is magnified regarding the size of the ship so it looks better on bigger ships. Gona post daylight screen of larger ship when i find some ![]() ![]() And here is same ship whit a shell damage texture next to the torpedo damage. ![]() |
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#6 |
Lucky Jack
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Hey, that's pretty nice! Maybe someone on the forums could give you a pointer on some more depth. All in all it is not bad at all! I'm on patrol so I cannot load it in yet but I will when I reach port
![]() is the small one on the second picture from cannon fire? If so, perhaps create one dark round spot where the projectile hit???? What do you think?
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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