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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#15 | |
Stowaway
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the game only represents flooding by compartments and not by tanks, also not all damage is shown. only pressure hull damage is seen so you can have massive damage and yet not show a lot of damage on the damage meter. hull damage can only be repaired at home port and only minor damage can be fixed so major damage will remain untill you get a new sub. Also there is a red guage next to the item that presumably signifies how much damage it has taken. It reads (.24 or .07, etc). Higher the red bar the more damaged it is i guess, but does that mean when the red bar is full its completely destroyed and unrepairable? the more bar you see the worse the damage, put your mouse on the red bar and it will show you the repair time needed to fix it. if you see the letter "I" then that indicates it is completely destroyed and is unfixable. (the "I" stands for 100% damaged/destroyed) If i'm stuck on the bottom of the ocean and i can't surface, what do i need to repair to surface? Dive planes? compressor damage causes air leaks which is needed to surface and pumps are needed to get rid of flooding, just about everything else you dont "have to have" to surface Can you reduce flooding while under water? you cant reduce flooding untill the bulkheads are repaired, it doesnt matter if your submerged or on the surface because even if you beach your sub it will continue flooding (even when the hole is above water) The damage control guys dont seem to do much, but is it worth putting priority on lightly damaged items, or the compartment flooding? (if you had to choose). yes, make priority of bulkheads first then compressor/pumps then engines NOTE - in case you arent aware the gun crews with be injured as if still on deck when you are depth charged so always move them to damage control station at start of game in order to prevent this from happening. |
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