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Old 07-30-08, 05:03 AM   #16
---Dagon---
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English class U, work proceeds

http://www.forum.six-oceans.ru/downl...=305&mode=view

http://www.forum.six-oceans.ru/downl...=303&mode=view

http://www.forum.six-oceans.ru/downl...=304&mode=view
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Old 07-31-08, 02:11 AM   #17
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Great model Dagon! The textures looking awesome, amazing details on it!!

Marko
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Old 07-31-08, 04:29 PM   #18
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I second that, great work Dragon - very impressive
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Old 08-01-08, 07:16 AM   #19
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Some great stuff there Dagon
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Old 08-05-08, 06:18 AM   #20
---Dagon---
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English type U sreens from game

http://www.forum.six-oceans.ru/downl...=316&mode=view
http://www.forum.six-oceans.ru/downl...=317&mode=view
http://www.forum.six-oceans.ru/downl...=318&mode=view
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Old 08-05-08, 07:13 AM   #21
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Astonishing work, mate.

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Old 09-28-08, 08:29 PM   #22
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Boat is found in development, to project 641 will also be an original interface

beta version of the project 641 foxtrot version 0.53

Post: http://forum.six-oceans.ru/viewtopic...5&p=1140#p1140

download: http://forum.six-oceans.ru/download/file.php?id=363

Installation in play:

files to move in play and prescribe following, but advisable do archive copies

\UPCData\UPCUnitsData\ in file UnitPartsX641.upc Х to change on serial number

in folder \UPCData\UPCUnitsData open file:
UpgradePacks.upc

there add

[UpgradePack хх] ; where XX serial number
ID= UpackRadar641Flag
NameDisplayable=Station FLAG
Info=UpackRadar641Flag-Info
Notes=UpackRadar641Flag-Notes
FunctionalType= UpFTypeSensorRadar
UpgradePackSlotType= Radar641Flag
Type=NULL
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1=NULL, NULL, 800
IDLinkUpgradePackElements= SJ1RadarApp, Radar641Flag

save, close.

in folder
\UPCData\UPCUnitsData open file:
Equipment.upc

there add

[Equipment хх] ; where XX serial number
ID=PG101ElectricEngine
NameDisplayable=Electric motor PG-101
FunctionalType= EqFTypeEngineElectric
EquipmentInterval= NULL, NULL
EquipmentSlotType=PG101EEngine
ExternalLinkName3D= NULL
Hitpoints= 100
DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4
DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10
DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15

[Equipment хх] ; where XX serial number
ID=PG102ElectricEngine
NameDisplayable=Electric motor PG-102
FunctionalType= EqFTypeEngineElectric
EquipmentInterval= NULL, NULL
EquipmentSlotType=PG102EEngine
ExternalLinkName3D= NULL
Hitpoints= 100
DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4
DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10
DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15

[Equipment хх] ; where XX serial number
ID=641DieselEngine
NameDisplayable=Diesel engine 37D
FunctionalType= EqFTypeEngineDiesel
EquipmentInterval= NULL, NULL
EquipmentSlotType=641DEngine
ExternalLinkName3D= NULL
Hitpoints= 100
DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4
DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10
DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15

[Equipment хх] ; where XX serial number
ID=Radar641Flag
NameDisplayable=station FLAG
FunctionalType= EqFTypeRadarAntennaSJLate
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NSS_ShipRAD_641_FLAG
Hitpoints= 100
DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4
DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10
DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15

save, close.

enjoy
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Old 09-28-08, 08:31 PM   #23
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I love your work Dragon.
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Old 09-28-08, 08:41 PM   #24
Sledgehammer427
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DAGON!!!

finally, the god of cold war submarines comes to subsim!
welcome aboard dude!

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Old 09-28-08, 08:47 PM   #25
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1 My conning tower is missing.

2 I have no crew.

Those are my only issues. So will this be put in the campagine eventualy.
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Old 09-28-08, 08:52 PM   #26
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Quote:
Originally Posted by Task Force
1 My conning tower is missing.

2 I have no crew.

Those are my only issues. So will this be put in the campagine eventualy.
you are an event prescribed her(its) not in germany?

if that to apply to icq try to help
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Old 09-28-08, 08:55 PM   #27
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Could you re word that? Haveing alittle issue understanding.
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Old 09-28-08, 08:59 PM   #28
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Quote:
Originally Posted by Task Force
Could you re word that? Haveing alittle issue understanding.
блин (in russian this).

that you did, what prescribed in play ?
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Old 09-28-08, 09:03 PM   #29
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If i understand you right, your asking what happend when messing around with it.

Well everything works perfectly, the sub goes to periscope debth, and surfaces. but there is only three crew members, so I cant move it. Also the watch bridge (conning tower) is not there, there is no bridge view periscope view. I have got to go to bed, good night everyone
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Old 09-29-08, 01:17 AM   #30
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Quote:
Originally Posted by ---Dagon---
2 Keltos
I use 3ds Max versions 5.1 (has got used to it) and silent editor 9.0


Besides 641 foxtrot, I develop still the English boat of class U
Dagon,

how far are you in the develloppement of the type U ? and of the class Sh boats ?

could you list the submarine types that you are currently working on transfering to SH4 ?

I would require the L16 boat as an AI sub for our japanese campaign, if you aggree off course ?

regards,

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