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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 | |
Mate
![]() Join Date: Apr 2010
Location: Russia. St.Petersburg
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What is the reason ? I guess need to change values in dat-file into Caustics render controller. ScaleY and OffsetY. Is it true my guess ? Sorry for my English ![]() ![]() |
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#47 |
Seaman
![]() Join Date: Feb 2011
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@ kovall
Now I'm totally confused. ![]() Suggestions: 1. First time I attacked the CV, torpedo depth was 7m under waterline, but if you look on your model submerged the Ark Royal looks more like a Destroyer than a Fleet Carrier. Draft isn't 9.65m as listed in the cfg-file, I think your model has only a draft of 4m from waterline to keel. That would explain why I could'nt see any damages first time I shot her (remember: I hit her with 3 torpedoes). In heavy seas the Ark Royal is flying over the ocean, that means that all 3 propellers are over the waterline, looks funny, but may be a problem when you want to attack her. Another reason to change the draft of your model. 2. The first attack I started from portside with no damage on the ship, the 2nd attack I started from starboard, perhaps this has an effect on the damages, but I don't think so. Here some pics: 1st try: http://img854.imageshack.us/i/sh3img...172158203.png/ 2nd try, hit at 4m depth: http://img801.imageshack.us/i/sh3img...143757687.jpg/ going down: http://img849.imageshack.us/i/sh3img23320115375640.jpg/ Nevertheless your converted model looks really great in game ![]() Greetz Tom Last edited by tekai; 03-23-11 at 09:11 AM. |
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#48 |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
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Hi all,
the models draft is about 8.5 m - in the CFG file there is a draft of 9.65 m. The best way is to fix the draft (surfaced) in the SIM file (see UnitShip - Hydro) at 8,5 m. The ship will keep that draft under all conditions. Greetings rowi58 Last edited by rowi58; 03-23-11 at 04:46 PM. |
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#49 |
Mate
![]() Join Date: Apr 2010
Location: Russia. St.Petersburg
Posts: 51
Downloads: 184
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I don not know who made new damage for Ark Royal. In my version has no such problems, and the draft of ship is wright (9,7m) The only bag that I found In dat-file I incorrect wrote value Caustic Render Controller.
Correct value ScaleY= -0,15 (instead -0,6) This step will eliminates the problem of different hull colors at the time of the sinking ship. |
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#50 |
Seaman
![]() Join Date: Feb 2011
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@ kovall
I took all data for the Ark Royal from your download and as mentioned earlier WB has'nt changed anything on your model when writing his mis-file. What I want to explain is that it's possible to hit the ship in a depth of 7m under waterline because of the settings in the cfg-file. But I think that there are no damages on the CV because at a depth of 7m the torpedoes can't find a textured area, at this depth there is no part of the ship (collision). @ rowi58 Do I have to install a special editor to do these changes? And when, where can I find it? Tom |
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#51 |
Commander
![]() Join Date: Nov 2010
Posts: 457
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Hello tekai!
I just checked your pictures. What I see is the ship's lower part (red texture) fully submerged, which means it is where is has to be ... This part, according to the 3D model (measures taken in Wings3D) is 8.5 m deep. That is the ship's original full load draught. If the model is sent to that depth in the sim file, it won't fly anymore ... The value in the cfg file should be ammended as rowi suggested. Your impression that the ship is not deep enough in the water results probably from the fact that the Ark Royal was rather tall, which was not favourable in terms of sea worthiness (and contributed to her loss). I tested kovall's model; torpedo impacts were clearly visible, with torps set on impact as well as on magnetic ignition. Changes of model file can be done using the S3Ditor http://s3d.skwas.com/ Cheers -- the frog |
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#52 |
Seaman
![]() Join Date: Feb 2011
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@ the_frog
Thank you for the download link. ![]() unit_Ship\obj_Hydro\Surfaced\draught=8,5 Hope that it's all right and ship will be a bit deeper in water now. Do I have to edit the cfg-file too? Your further explanations of terms of sea worthiness of the Ark Royal helped a lot to understand the circumstances of her sinking near Gibraltar. @ kovall Please don't think that you have done a bad job, I love your model. ![]() ![]() And at least, I was able to sink the Ark Royal, so everything is o.k. Greetz Tom |
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#53 |
Seaman
![]() Join Date: Sep 2007
Location: Somewhere beyond the sea
Posts: 42
Downloads: 106
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Good to see Ark Royal in the game. The only thing is the terrible skin for the SH5 ships. I saw one picture with an other skin, hull and flight deck in a different style, but I don't remember who posted it in the forum
![]() Greetings Laphroaig
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#54 |
Seaman
![]() Join Date: Sep 2007
Location: Somewhere beyond the sea
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Downloads: 106
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Good to see the Ark Royal in the game. The only terrible thing about it is the SH5 "one-style-skin", but I saw a much better with different hull and flight deck. Don't remember where it was or who created it
![]() Greetings Laphroaig
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#55 | |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
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I can confirn "the_frog". kovall's "HMS Ark Royal" works very well. I do not have any problem with this ship. So i must say: "Thanks "kovalll" for that nice aircraft carrier ![]() Greetings rowi58 |
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#56 |
Commander
![]() Join Date: Nov 2010
Posts: 457
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@ tekai
yes, the you fixed the draught corrrectly correction of the draught/draft in den NCV_Ark_Royal.cfg can be done with a text editor same can be done with the log file, so you see the right number in the museum, too @ laphroaig75 guess you've see pictures of a slightly modified version of Kovall's Ark Royal somewhere in the German Ubi forum ... I did same changes to the textures and rowi58 some to the model ... but those are private editings. @ kovall: great ship, good job!! Cheers -- the Frog |
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#57 |
Seaman
![]() Join Date: Sep 2007
Location: Somewhere beyond the sea
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Hallo Frosch,
das UBI-Forum habe ich durchgeflöht - ohne Erfolg. Ich habe auch schon versucht, die Texturen zu ändern, bei den SH5-Skins habe ich aber speziell mit dem Flugdeck und den Aufbauten keine Ahnung, wo sich die jeweilige Stelle befindet, um nur dem Flugdeck oder der Brücke einen neuen Skin zu verpassen ![]() Ich wäre ja schon zufrieden, wenn ich wüsste, wie die tga ausschaut, um mir selbst einen Skin zu basteln... Gruß Laphroaig
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#58 |
Commander
![]() Join Date: Nov 2010
Posts: 457
Downloads: 17
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Laphroiag, you have a PM ... check your Ubi Foren account,
the Frog |
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#59 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
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its no use since they are not playble:/ i dont need them...
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#60 |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
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Hi chrysanthos.
It is nice to hear that some user dont respect the graet work of those modders like "privater", "Kovall" and "myself" I do not want to criticise the way you're playing SH3 - everyone can do it in an individual matter. But i get a little bit confused about your statement of the work modders did. Perhaps - i think so - it is a mistake of translation from Greek to English. Would be nicde if you could confirm this. Or not, or else, or wtfmb. Greetings rowi58 |
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