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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 |
Commodore
![]() Join Date: Sep 2005
Location: Portugal
Posts: 639
Downloads: 283
Uploads: 0
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It works but there are some problems, the binocular view is not synced with the bridge cam and in the interior free camera when you turn in the radar room the camera goes off limits.
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#107 |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
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I think needs to be combined with FM New Interior
But I dont know if I could do it But there are forum threads in this respect |
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#108 |
Nub
![]() Join Date: Apr 2016
Location: Norway
Posts: 4
Downloads: 0
Uploads: 0
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Is it possible to use this mod to play in 1360 x 768 windowed? I am currently playing GWX 3.0 in a window, but after installing this mod it is still 1024 x 768. Graphics on the right side of the screen is not visible. My monitor has 1680 x 1050 max resulution, which I use.
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#109 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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Is it possible to make this mod compatible with GWX Integrated Orders optional mod?
It's really useful for playing. How to include it to main mod? |
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#110 |
Nub
![]() Join Date: Apr 2009
Posts: 4
Downloads: 12
Uploads: 0
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Apologies. I'm being rather thick here but I can't get the mod to actually change the resolution. It just stays at 1024x768 and doesn't do anything.
This doesn't seem to matter in windowed mode but in full-screen it's back to badly stretched shapes again. I've enabled the mod through JSGME and nothing's happening. Be very grateful for any help. |
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#111 | |
Swabbie
![]() Join Date: Oct 2012
Location: by the North Saskatchewan River but winters in the Bahia de Banderas
Posts: 12
Downloads: 39
Uploads: 0
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setting in the d3d9.ini from 1024 to 1366 and also in the Documents/SH3/data/cfg/main to the same 1366. |
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#112 |
Swabbie
![]() Join Date: Oct 2012
Location: by the North Saskatchewan River but winters in the Bahia de Banderas
Posts: 12
Downloads: 39
Uploads: 0
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Can anyone tell me if the Enhanced Navigation Compass is supposed to work in this Mod as I can't seem to see it on the extra right above the 3 regular dials and below the stop watch !?
Tried the Large Compass Mod but it caused it to CTD before during and after ![]() |
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#113 |
Lieutenant
![]() Join Date: Mar 2006
Location: SD
Posts: 266
Downloads: 652
Uploads: 0
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Guys try that and see how it goes:
Go into the SH3 config, movie, and erase the 2 movies inside the intro file. The game does not care at which definition you play it, but the intro movies do. Second, go in your vid control panel then into the "adjust desktop size and position" and - Click the aspect ratio. - Perform scaling on GPU and not video. - And leave UNCHECKED the square from "Override the scaling mode set by games and programs". Oh yeah, and don't forget to click the button "APPLY", before you exit, otherwise you will be blaming me for trying to help!...I am such a good Samaritan! |
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#114 |
Engineer
![]() Join Date: May 2016
Posts: 217
Downloads: 151
Uploads: 0
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First off, Thank you for this great mod! for me it has injected more life into sh3
![]() One thing, when at the attack scopes there are the nice TDC pannels, but i cant dial any value into them. And i dont see a button/knob to turn it on or off. So i have to go to the attack map, turn on the tdc there, and then come back. Wich sort of defeats the purpuse of having the TDC on the scopes. Is there a hotkey to turn the TDC on? or maybe im just blind and i cant see the button? |
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#115 |
Helmsman
![]() Join Date: Apr 2005
Posts: 106
Downloads: 39
Uploads: 0
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Probably a dumb question, (and its been a long time since I was in the water! ) but If I want to use MaGui3.4 (which was released in WS), will it work with this mode, or should I just use the original 1.1(?) WS mod?
Thanks Vermin |
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#116 |
Nub
![]() Join Date: Apr 2009
Posts: 4
Downloads: 12
Uploads: 0
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Sorry that I missed your reply - thanks - I'll give that a try. I've just started using LSH3 and it's just nothing like as good despite being very nicely coded.
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#117 |
Lieutenant
![]() Join Date: Jan 2008
Location: Netherlands
Posts: 263
Downloads: 68
Uploads: 0
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Can someone confirm this mod no longer works in windows 10? Presumably because of the creators update?
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Live to fight another day! |
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#118 |
Growing Old Disgracefully
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Hi Dronston
Most wide screen mods on all SH versions have had a problem with the Creator update. This is due to Microsoft updating the driver usually to 382.05. Post #303) GPU Driver Roll Back To A Previous Version. Total Black Screen > Sound No Picture > Picture No Sound Fixes < Windows 10 Creator Version 1703 Fixes http://www.subsim.com/radioroom/show...&postcount=969 Post #239 Changing The Nvidia GPU Settings Peter
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#119 | |
Lieutenant
![]() Join Date: Jan 2008
Location: Netherlands
Posts: 263
Downloads: 68
Uploads: 0
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Live to fight another day! |
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#120 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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I've currently loaded GWX3.0 (I'm doing some mod hopping to see what fits to me) and this Widscreen GUI is perfect in any regards, it gives a neat image when upscaled at 1920x1080.
Only thing I'd like to change if possible: Is there a way to move the sub status icon (the one in green) a little lower, e.g. beneath the nav icons or just above the crew icons? Thanks, |
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