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Old 02-08-11, 05:54 PM   #1
frau kaleun
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Default Question about GWX Contact Color Mod

I'd like to have all the stuff that gets added back into the game with GWX Contact Color, except for the colors that ID units as friendly/enemy/neutral.

Can I achieve this by only using the mod's data\Menu\Gui folder and its contents, and not using the the data\Air and data\Sea folders with all the unit-specific .tga files?

I'm not sure if there are files in data\Menu\Gui that also have to do with the icon colors. I'm pretty sure I could get just the tails back with just the ContLine.tga file, but I don't want to lose anything except the color-coding and I'm not sure what everything else in that folder does.

Thanks for any help/answers!
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Old 02-09-11, 04:32 PM   #2
Jimbuna
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You know something....it is that long since I even looked at the mod I am deeply embarrassed to say "I don't recall now".

Try what you initially propose, using only the Menu\Gui and let me know
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Old 02-09-11, 05:05 PM   #3
frau kaleun
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Hee.

Well, I found a mod for GWX2 that said it only returned the tails to map contacts, and the only thing it added back into the game was the old ContLine.tga file.

But I wasn't sure if there were other things that Contact Color returned besides the color, and I didn't play stock long enough to remember what things looked like before GWX.

So I guess I gots some experimentin' to do, lol.
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Old 02-09-11, 06:37 PM   #4
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Quote:
Originally Posted by frau kaleun View Post
Hee.

Well, I found a mod for GWX2 that said it only returned the tails to map contacts, and the only thing it added back into the game was the old ContLine.tga file.

But I wasn't sure if there were other things that Contact Color returned besides the color, and I didn't play stock long enough to remember what things looked like before GWX.

So I guess I gots some experimentin' to do, lol.
I've a hunch that may well be the situation....just soooooo long since I worked on that mod
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Old 03-14-11, 08:43 AM   #5
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any expirience too share?

i've looked into it, sadly i could view only alpha chanels from the tga files.
contline.tga is definetly a countinous in this mod while gwx uses that leaky one.

\data\Menu\Gui\Units\ folder has far contact signs
\data\Air\ and \data\Sea\ folders have visuals' icons on high zoom

bearing.tga is the scale on uzo and periscope.

dashline.tga is the beaming line when a close target is selected on the map.

i haven't left port since i replaced gwx's contline.tga, neithe do i want to use contact colors.

i'll be in contact.

sink 'em all.

Last edited by axx01; 08-17-11 at 03:44 PM.
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Old 03-14-11, 11:19 AM   #6
frau kaleun
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I think the only thing you need to do to get the tails back on your contacts without adding the different colors as well, is to replace the GWX ContLine.tga file with the one from the stock game (or from the Contact Color mod, if you don't have a stock installation to copy files from).

Based on the mod mentioned above for GWX2, I removed everything from GWX3 Contact Color except the ContLine.tga file, and went into the game to see - I had the tails back on the map but all contacts were grey.

Granted I think I only went into one of the academy tutorials, but I'm sure I tried that before with different permutations of Contact Color and still had colored contacts (even if they were all neutral green). Replacing ContLine.tga and nothing else put back the tails but not the color so I'm pretty sure that does the trick.

If it turns out it doesn't work as planned once I'm out on patrol, I'm sure I'll be back asking about it again.
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