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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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Still months away fropm home and dying to play this mod. But for now ill have to keep watching the screens. Oh and by the way, Mega Kudos for this baby. Probably one of the most important mods in a while.
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#77 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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A thing about the conning tower/sail:
Isn't there supposed to be 2 twin 20mm guns on the upper gun deck then either a quadrupple 20mm or a single 37mm cannon on the lower deck. Now there's only one twin 20mm guns and the upper gun deck is supposed to be larger in VIIC/41 so that it can house 2 twin 20mm guns. anyone?
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#78 |
Ocean Warrior
![]() Join Date: Apr 2007
Location: in my sub
Posts: 2,741
Downloads: 47
Uploads: 0
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@ cobald.
thanx mate. il throw my IXB away for it ![]() ![]()
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Gruß ![]() |
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#79 | |
Chief of the Boat
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#80 | ||
Ocean Warrior
![]() Join Date: Apr 2007
Location: in my sub
Posts: 2,741
Downloads: 47
Uploads: 0
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il keep the IXB on WAC (it has been succesfull on a patrol and send 35 ships to the oceanbottom ![]() and use the VIIC\41 in GWX
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Gruß ![]() Last edited by Kaleu. Jochen Mohr; 04-30-07 at 09:42 PM. |
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#81 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 15
Uploads: 0
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Great mod,
One question though, I'm using HT 1.47 and it seems that there is already a folder named SS_VIIc/41 or something like that included in Harbour Traffic. Will enabling your mod cause any corruption with the original game files? |
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#82 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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In game its even more fantastic...
The boat is perfect detaille is expectacular.. I-m using it, my favorite... ![]() |
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#83 | |
Chief of the Boat
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#84 |
Ocean Warrior
![]() Join Date: Apr 2007
Location: in my sub
Posts: 2,741
Downloads: 47
Uploads: 0
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normaly it just overwrites it...
there should not be a problem with it... there is no problem with it on my game
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Gruß ![]() |
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#85 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 15
Uploads: 0
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Interesting, I've installed the boat using the JSGME method (copying the Submarine and Textures Folder in a new folder placed in MODS and enabling it). The Readme said that this method would replace the stock VIIc as well as the old VIIc/41 with Coblat's version. However, after I started a new career in 1942, I still seem to have the old VIIc (without the higher bow and the 4 mine shafts)...
Any ideas? |
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#86 |
Ocean Warrior
![]() Join Date: Apr 2007
Location: in my sub
Posts: 2,741
Downloads: 47
Uploads: 0
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i just replace the game's data folders... copy it to the file (usualy it is in a lot of files starting with data) over the data folder of SH3. it gets in place automaticaly and then it should work
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Gruß ![]() |
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#87 |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
Uploads: 0
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I'm still struggling with how to enable this via JSGME
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#88 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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I just D\L this to check
There is a folder missing which is why it doesnt enable through JSGME C:\Program Files\Ubisoft\SilentHunterIII\MODS\CobaltsVIIC41 The next folder should be data then the Submarine and Textures folders add your own data folder in then put the Submarine and Texture folders inside it and should work So it reads C:\Program Files\Ubisoft\SilentHunterIII\MODS\CobaltsVIIC41\d ata then Submarine and Texture |
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#89 |
Grey Wolf
![]() Join Date: May 2007
Location: Little Saigon, San Jose, California
Posts: 944
Downloads: 323
Uploads: 4
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What's the four extra hatches for? Is it for storing food for long trips or used for commando operations?
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#90 |
Sparky
![]() Join Date: Jun 2006
Location: Blackburn, Lancashire, ENGLAND
Posts: 154
Downloads: 23
Uploads: 0
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Liferaft canisters!
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