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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Black Magic
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I checked your redmask1.tga and it's fine. When I loaded your newobsperiscope.tga into Photoshop it's using my incorrect .tga with the round alpha channel. you need to use this one and all will be fine
![]() http://rapidshare.com/files/44055972...scope.TGA.html I even renamed the file to your correct filename. Isn't hacking and modding such fun?? ![]() Last edited by TheDarkWraith; 07-20-07 at 02:48 PM. |
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#77 |
Black Magic
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#78 |
GWX Project Director
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LOL, I've fixed it too. While driving to the bank... I realized that you may have DL'd the files I put up from yesterday and not the ones that I posted today. (miscommunication born of the internet... no biggy)
The only thing I haven't done yet is to reposition the mag indicator. ![]() |
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#79 |
Black Magic
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right on!
![]() try these values for the mag level first and see how you like them: - for observation periscope (this moves the zoom level to centered right above the heading bar): [G2B I132] Name=Zoom Type=1029;Static text ItemID=0x2B060009 ParentID=0x2B060000 Pos=290,-25,46,19; was 37,-274,46,19 Color=0x66B26680 Font=1 TextFlags=0x4 - for attack periscope (this moves the zoom level to centered right above the the heading bar): [G26 I132] Name=Zoom Type=1029;Static text ItemID=0x26060009 ParentID=0x26060000 Pos=290,-25,46,19; was 37,-274,46,19 Color=0x66B26680 Font=1 TextFlags=0x4 Racerboy ![]() |
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#80 |
GWX Project Director
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Copied that code to a text doc.
![]() Back to multi-tasking for me now. ![]() |
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#81 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Cambridgeshire - UK
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This looks cool...but all the pics I've seen are of the round sight like the one already in SHIII. I'm confused, is this historically correct or just something fancy? If it is and the one in SHIII is wrong then this will be awesome. Is it possible to create another scope for the obs scope? Or are the AS and the OS the same thing when it comes to sharing files etc.
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#82 | |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
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#83 |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
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Well honestly I think that since you are looking through a Circular Eyepeice you should see a circular shadow.
But on the other hand I have actuly looked through a Periscope(admitly not a german one) and if you keep the other eye closed the vew of the lens takes up almost all of your sight execpt for a bit of a shadow around the edges. So if you want to be historcly corect and make a greater submarine simulation this should be implamented. ![]() ![]()
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"Some ships are designed to sink… others require our assistance." ![]() |
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#84 |
Planesman
![]() Join Date: Mar 2007
Posts: 197
Downloads: 22
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Well...if GWX already has the left hand slide out for subs fuel, bat, co2 and compress o2.
Why not have the right side for the torpedos? And have the AS and OS be more like the ones in SH4 (which actually take up the whole screen.) And yes the slide out bit is borrowed from SH4, but there isn't a tab for it. you line up your shot. You move your mouse over to the right, set up the firing solution. select a tube and fire. And watch the ship go up infront of your eyes. |
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#85 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
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Decided to take a stab at this Mod and it works ok.
I get the rounded shadow with the solid white edges just like Kpt. Lehmann posted in post #74. The white edges kinda kills the it imo, but for something different I still like the idea of this Mod. Btw: the documentation refers to Churches Observation scope not the newobservationscope included in the d/l.
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#86 | |
Black Magic
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#87 |
Stowaway
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#88 |
Black Magic
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#89 |
Chief of the Boat
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That's better
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#90 | |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
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