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Old 07-20-07, 01:12 AM   #46
TheDarkWraith
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kpt., try these values in the menu_1024_768 file to move the zoom level text to top center of the scope just below the heading bar:

- for observation periscope (this moves the zoom level to centered right below the heading bar):

[G2B I132]
Name=Zoom
Type=1029;Static text
ItemID=0x2B060009
ParentID=0x2B060000
Pos=290,-60,46,19; was 37,-274,46,19
Color=0x66B26680
Font=1
TextFlags=0x4

- for attack periscope (this moves the zoom level to centered right below the the heading bar):

[G26 I132]
Name=Zoom
Type=1029;Static text
ItemID=0x26060009
ParentID=0x26060000
Pos=290,-60,46,19; was 37,-274,46,19
Color=0x66B26680
Font=1
TextFlags=0x4

Give me a screenshot so I can see if I need to move the y coordinate down or not.

Racerboy
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Old 07-20-07, 01:15 AM   #47
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Okay... have added the redmask entries... let me check those before editing the mag level location.

Firing up again brb.
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Old 07-20-07, 01:37 AM   #48
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Well, concerning the large dials mod... we came to a tough decision. Although they are very cool... they also create an alien environment that can be difficult for new AND old users to adapt to in game.

I believe that a primary cause of the success of GWX has been that it remains easy to understand in regards to mechanical operations in SH3... It remains intuitive. The environment may change... but the player interface remains simple.

Concerning the adaptation of the Bordinstrument tga to Church's Obeservation scope mod... Something isn't right... still transparent in the wrong places. (Have left my cursor on one of the spaces that need filled.

Double checcking the code changes now.


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Last edited by Kpt. Lehmann; 07-20-07 at 02:01 AM.
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Old 07-20-07, 01:39 AM   #49
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I might widen the field of view horizontally and vertically (just a little) for this....does it seem a little narrow to you? From the screenshots you put up it looks like it needs some width added to the view.
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Old 07-20-07, 01:51 AM   #50
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Quote:
Originally Posted by Racerboy
I might widen the field of view horizontally and vertically (just a little) for this....does it seem a little narrow to you? From the screenshots you put up it looks like it needs some width added to the view.
Sounds like a good idea. The purpose of the observation scope was to scan quickly... for that reason it has a lower mag and wider FOV... however, the transparent round field remaining, will need to be filled in.

I double checked the code... twice. It is entered correctly.

Gonna have to wait on further changes at this end for now though... gotta sleep.

Will upload what I have for you first, in the proper jgsme file structure for GWX/SH3. (It contains two 1024 menu ini files... one for default GWX and one for the optional GWX Integrated Orders mod.)

Will be a few minutes.
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Old 07-20-07, 01:56 AM   #51
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Okay, here is the rough we've been working on tonight.
http://rapidshare.com/files/43944767/GWX_Obs_Periscope_Mod.zip.html
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Old 07-20-07, 01:56 AM   #52
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it looks like a problem with my .tga file. I'll look it over again tomorrow.
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Old 07-20-07, 01:57 AM   #53
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Quote:
Originally Posted by Racerboy
it looks like a problem with my .tga file. I'll look it over again tomorrow.
Rgr. I think maybe so. (Cross post... DL link above)

Cheers for now. Thanks mate.
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Old 07-20-07, 02:16 AM   #54
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Quote:
Originally Posted by Kpt. Lehmann
Quote:
Originally Posted by Racerboy
it looks like a problem with my .tga file. I'll look it over again tomorrow.
Rgr. I think maybe so. (Cross post... DL link above)

Cheers for now. Thanks mate.

Kpt,

It was a problem with my TGA file. I forgot to change the Alpha channel to match the new scope! Fixing now.....
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Old 07-20-07, 02:20 AM   #55
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Alpha channel fixed. Should work correctly now! And I thought I did it right the first time.... Oh well, we're all only human.....

Here's the new file:

http://rapidshare.com/files/43947324...scope.TGA.html

Racerboy
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Old 07-20-07, 02:24 AM   #56
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And what about the outer shapes of the periscope's lenses in the 3D view ?
I mean the attack periscope has the exact same shape from outside as this new obs scope view and the 3D obs scope has a lens shaped like the current attack scope view (I mean the view at the F3 station).
Is something wrong with the 3D models of the scopes ?
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Old 07-20-07, 05:08 AM   #57
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ok Im starting to think this might be implamented in GWX 1.04. If it is will there be a way to change it of will it be "a package deal"?
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Old 07-20-07, 07:17 AM   #58
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Quote:
Originally Posted by WilhelmSchulz.
ok Im starting to think this might be implamented in GWX 1.04. If it is will there be a way to change it of will it be "a package deal"?
I just knew it
The minute Kpt. gets involved in a post, the natural assumption rears it's ugly head
I honestly don't know myself

But if it is....it will be...when ?....when it's ready
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Old 07-20-07, 07:53 AM   #59
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Has anyone tried my fixed alpha that I posted earlier to ensure it's fixed?
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Old 07-20-07, 11:41 AM   #60
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Quote:
Originally Posted by jimbuna
Quote:
Originally Posted by WilhelmSchulz.
ok Im starting to think this might be implamented in GWX 1.04. If it is will there be a way to change it of will it be "a package deal"?
I just knew it
The minute Kpt. gets involved in a post, the natural assumption rears it's ugly head
I honestly don't know myself

But if it is....it will be...when ?....when it's ready
To Racerboy: Will try to test it here shortly. Will be hard to work on it much today due to real life matters and heavy testing of 1.04 stuff this evening... followed by my real life job. (Weekends are tough for me to do much.) I have no doubt that we'll get it working as long as we can all be a bit patient with limitations.

To Jimbuna: Exactly. Dealing with so many assumptions and constant "is this or that going to be in GWX" questions is aggravating as hell. The question Wilhelmschulz has asked was answered on this thread before he even asked.
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