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Old 09-26-09, 05:06 PM   #76
Munchausen
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Quote:
Originally Posted by Jaeger View Post
is this still WIP?
According to one of Duci's posts, they are trying to incorporate it into the next version (WIP) of TMO.
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Old 09-27-09, 11:20 AM   #77
Rockin Robbins
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Looks more like a Work on a Roll!
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Old 09-27-09, 01:47 PM   #78
Bubblehead1980
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This with TMO, would be too cool.
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Old 10-03-09, 01:26 AM   #79
Captain America
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The project lives!

Once again sorry for not posting any updates in a while. I had to travel out of state for my job....I also had the flu for several days.

In between all of that I was still able to get a good amount of work done.

Here's the status:

- New compartment model complete.
- Re-worked several areas in CO's and yeoman's rooms and added more detail.
- All modeling for captain's stateroom and yeoman's office complete (not including misc. clutter).
- Compartment layout complete. All walls/partitions are in place including hallway.
- Started basic layout of wardroom.

The one thing that took up the most time was the hatch door. This thing was a real pain to model. I spent MANY hours trying to get everything to line up and look right while trying to keep the poly count down. I'm pleased with the results though, so don't mind all the pics!

I used a couple of photos to model the door. Here's one from my personal collection so you get the idea:


Here's a shot of the hatch door closed looking from the command room perspective:


Peek -a - boo:
You can actually see through the little window to the other side.


Hatch door open looking from officer's quarters perspective:


Half closed:


Closed:



I'm in the process of uv mapping and texturing the remaining meshes that are completed thus far. UV mapping sucks and takes a lot of time if done the correct way. Once done, I plan to set up a basic .dat file to test in game.

Last edited by Captain America; 10-03-09 at 01:46 AM.
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Old 10-03-09, 02:07 AM   #80
tei
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Quote:
Originally Posted by Captain America View Post
The project lives!
Really nice to hear that. Magnificent work!
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Old 10-03-09, 03:26 AM   #81
Hitman
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AWESOME

The GWX guys managed to have the door open at will somehow in the game, you could click on the lever and it would open/close. Will that also be available here?

Looking forward to see this fantastic mod working
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Old 10-03-09, 12:20 PM   #82
virtualpender
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That hatch is fantastic!
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Old 10-03-09, 01:15 PM   #83
Gato76
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Very impressive,nice work
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Old 10-03-09, 04:45 PM   #84
Bubblehead1980
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Impressive indeed, really looking forward to this.Hopefully you'll make it work with TMO/RSRD or persuade Ducimus to include in final release of TMo 1.8

either way, outstanding work.
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Old 10-03-09, 06:22 PM   #85
Munchausen
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Yeah, who needs SH5?
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Old 10-04-09, 02:02 AM   #86
keltos01
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amazing work !

will try it when it is released !

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Old 10-09-09, 12:35 PM   #87
RICH12ACE
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this is a great mod!

Last edited by RICH12ACE; 10-09-09 at 01:05 PM.
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Old 10-15-09, 06:47 PM   #88
Captain America
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Thanks guys.

Quote:
Originally Posted by Hitman View Post

The GWX guys managed to have the door open at will somehow in the game, you could click on the lever and it would open/close. Will that also be available here?
Thats the plan....not sure if it will be activated via clicking or based on surfaced/submerged status. I'm sure I'll have to consult with skwas to make it a reality.

Just checking in to let everyone know I'll be going away again for work for the next few days so don't think I have gone MIA.
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Old 10-15-09, 07:24 PM   #89
ivank
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RFB?
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Old 10-15-09, 10:11 PM   #90
virtualpender
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Thanks for the update. This will definitely be worth the wait.
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