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Old 09-09-09, 10:07 PM   #61
Captain America
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Thanks AVGWarhawk & Nuc for your input.


Well it seems that my scaling nightmare is finally over. Thanks to that pic from Nuc.

Here's what I did for those interested:

I knew that the compartment length of officer's country is 30 ft. long. With photoshop I was able to scale the image Nuc posted. From that image I was able to figure out that the approximate dimensions of the bed/berth is 6.5 ft. X 2.5 ft.

Next, I used the game's model of a crewman for reference and assumed his height to be 6 ft. (this average height is commonly used when modeling). Based on the scale of the crewman, I rescaled the bed to its proper dimensions mentioned above.

Now with the properly scaled bed in place...I imported Nuc's image into the 3d modeling program and evenly scaled the entire image to match the new bed. Poof! Perfectly scaled interior.

The pic below shows you exactly how off the scale was. The red boxed-off area is the amount I had to cut off from the old compartment dimensions. The red dashed lines also show the old wall locations, notice it was too wide before.



Everything checks out now. The proprotions when compared to the command room (20 ft) also help validate the dimensions.



I have to re-adjust everything but its definately worth it in the end. This just made my job much easier and will significantly speed up the project.
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Old 09-10-09, 12:27 AM   #62
keltos01
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Quote:
Originally Posted by Captain America View Post
Thanks AVGWarhawk & Nuc for your input.


Well it seems that my scaling nightmare is finally over. Thanks to that pic from Nuc.

Here's what I did for those interested:

I knew that the compartment length of officer's country is 30 ft. long. With photoshop I was able to scale the image Nuc posted. From that image I was able to figure out that the approximate dimensions of the bed/berth is 6.5 ft. X 2.5 ft.

Next, I used the game's model of a crewman for reference and assumed his height to be 6 ft. (this average height is commonly used when modeling). Based on the scale of the crewman, I rescaled the bed to its proper dimensions mentioned above.

Now with the properly scaled bed in place...I imported Nuc's image into the 3d modeling program and evenly scaled the entire image to match the new bed. Poof! Perfectly scaled interior.

The pic below shows you exactly how off the scale was. The red boxed-off area is the amount I had to cut off from the old compartment dimensions. The red dashed lines also show the old wall locations, notice it was too wide before.



Everything checks out now. The proprotions when compared to the command room (20 ft) also help validate the dimensions.



I have to re-adjust everything but its definately worth it in the end. This just made my job much easier and will significantly speed up the project.

that's how you do it ! perfect fit to scale !

way to go Captain

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Old 09-10-09, 06:03 AM   #63
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Quote:
Originally Posted by Captain America View Post
Nuc, where did you find this? Do you have any more info? If you do please share as this would really help the process! With access to plans, I don't mind re-adjusting the whole compartment again to get the scaling right.
See these links:

http://hnsa.org/doc/plans/ss381.pdf (Note: I said Gato class but it actually a Balao)

http://hnsa.org/doc/plans/ss190.pdf (Note: for Sargo Radio room is where Gato/Balao Chiefs quaters are and head is in the Fwd Battery not torpedo room.

http://hnsa.org/doc/plans/s26-ss131.pdf (this one was new when I got the link. I had not seen an S boat layout before. Note: Officer Country is split both fore and aft of the control room)

http://hnsa.org/doc/plans/index.htm
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Last edited by Nuc; 09-10-09 at 06:17 AM.
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Old 09-10-09, 08:13 AM   #64
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Nice work on the scale CA!!!!!!!!!! Officers country to me is a very tight area. You nailed it well. The hall way is just about one man width and looking at your crewman he is scaled just right. Like the Yeo office, it is literally a closet. Excellent. Looking forward to this!
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Old 09-10-09, 08:16 AM   #65
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Awesome work
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Old 09-10-09, 09:19 AM   #66
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Since SH3 already had the ability to link a key or shortcut to bring you to the captain's bed and radioroom, I wonder if it is still there in SH4 -I suspect so, since it's still there in the U-Boats part of the game IIRC- and can be linked to captain's cabin in your fantastic project (And a radioroom later).

It would be awesome to walk around the fleet boat and be able to rest in the bed while listening to the radio
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Old 09-10-09, 10:54 AM   #67
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It's probably been answered, but will the freecam work throughout the boat.
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Old 09-11-09, 07:46 AM   #68
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Quote:
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It's probably been answered, but will the freecam work throughout the boat.

Yes. It works now with Ducimus first attempt with this add on of rooms. Basically CA awesome work here will slip right into TMO and free cam will work just fine.
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Old 09-11-09, 07:47 AM   #69
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Quote:
Originally Posted by Hitman View Post
Since SH3 already had the ability to link a key or shortcut to bring you to the captain's bed and radioroom, I wonder if it is still there in SH4 -I suspect so, since it's still there in the U-Boats part of the game IIRC- and can be linked to captain's cabin in your fantastic project (And a radioroom later).

It would be awesome to walk around the fleet boat and be able to rest in the bed while listening to the radio
I'm thinking crews berthing, galley and engine rooms No reason we can not have a darn cook offering up soup
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Old 09-12-09, 05:58 AM   #70
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Quote:
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No reason we can not have a darn cook offering up soup
Soup in a fleet boat ? Naw, It's T-bones and fresh bread
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Old 09-12-09, 02:11 PM   #71
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powdered eggs anyone ?

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Old 09-12-09, 09:21 PM   #72
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Quote:
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Soup in a fleet boat ? Naw, It's T-bones and fresh bread
Yeah man....find all the fix'ins in the freezer down below
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Old 09-14-09, 12:17 PM   #73
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All this talk about food is making me hungry.

Thank you Nuc for the links to the blueprints...now we have all the pieces to our puzzle.




Its been very tedious to re-scale everything. Its like a domino effect; I ended up having to adjust every single object I made since the proportions were off as well.

I'll be finishing up the scale adjustments today followed by a re-work of the hatch door (making a sexier one). Will post more updates very soon.

Regarding the freecam; AVGWarhawk is correct. This is already functioning. It will be a freecam just like ther other interiors. It will mostly likely be a separate camera from the Command Room that way its easier/faster to switch between the 2 compartments.

Last edited by Captain America; 09-14-09 at 04:24 PM. Reason: grammar
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Old 09-14-09, 02:47 PM   #74
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Looks great CA!!!
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Old 09-26-09, 12:55 PM   #75
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is this still WIP?
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