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Old 05-05-07, 11:11 PM   #16
Ducimus
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He immediately rammed me and did NOT self-destruct???????
Oh hes quite distructable. I didnt do anything to alter his hitpoints. Probably a fluke he didnt self destruct. He rammed me too, but i was shooting back with a rear mounted deck gun.
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Old 05-05-07, 11:22 PM   #17
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Actually, I sorta made him ram me. I was at PD when he started a run so
I turned sharp & surfaced right in front of him. He hit me just aft of the
conning tower at a good clip dropping DCs. The DE went up and over me
like I have seen before many times BUT this time, it didn't break in half and
explode like ALL the other DDs did. (and I do mean ALL of the others)
Something was different, no fire or anything did I observe. You must have
changed something cause I NEVER had that happen before !!!

JIM
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Old 05-06-07, 05:50 AM   #18
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Nice and great job to improve the gameplay

Many thanks Ducimus !


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Old 05-06-07, 10:50 AM   #19
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Very cool indeed. I wonder, can you make this spawn randomly with the rest of the game? In other words, spawn with any convoy randomly throughout the Pacific. Would be cool to have this so you REALLY do not know how good the escort could be. Something to really keep you down with every convoy because you just don't know
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Old 05-06-07, 11:29 AM   #20
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Quote:
Originally Posted by AVGWarhawk
Very cool indeed. I wonder, can you make this spawn randomly with the rest of the game? In other words, spawn with any convoy randomly throughout the Pacific. Would be cool to have this so you REALLY do not know how good the escort could be. Something to really keep you down with every convoy because you just don't know
Yeah you could, but you'd really want to change his sensor arrangements before you did that. Right now, as is, im not sure youd want him in the rest of the game. Basically i gave him the best sensors the japanese have in the AI_sensors.dat file, for the entire length of the war. His passive sonar has a detection radius of like 9KM with a sensitivty of like .07. His active sonar is basically the JP version of the Q sonar, very Sensitive, and has an downward angle of 135 degrees. So unless your in a balao, there aint no way your getting under his beam.

Ordinarly i wouldnt create an escort like that, but the only reason i did was because he was unique. Slap a crew rating of 3 or 4 on him, and he's death incarinate. Just a heads up is all, if you want to see more of him, id tone him down some.
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Old 05-06-07, 02:08 PM   #21
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well ..i loaded old bungo.....then i just had to go have a look around...you know...just had to go poke around...well i made it into the area ok....then at 0 dark thirty ...out of the fog there was a series of loud booms and pops ...then i died ......lol...nice work man...i'm not going back to the strights for awhile ...
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Old 05-06-07, 02:22 PM   #22
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Where on the map can I meet this beast?
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Old 05-06-07, 02:24 PM   #23
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http://www.subsim.com/radioroom/show...64&postcount=3
I guess
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Old 05-06-07, 03:34 PM   #24
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Quote:
Originally Posted by Ducimus
Quote:
Originally Posted by AVGWarhawk
Very cool indeed. I wonder, can you make this spawn randomly with the rest of the game? In other words, spawn with any convoy randomly throughout the Pacific. Would be cool to have this so you REALLY do not know how good the escort could be. Something to really keep you down with every convoy because you just don't know
Yeah you could, but you'd really want to change his sensor arrangements before you did that. Right now, as is, im not sure youd want him in the rest of the game. Basically i gave him the best sensors the japanese have in the AI_sensors.dat file, for the entire length of the war. His passive sonar has a detection radius of like 9KM with a sensitivty of like .07. His active sonar is basically the JP version of the Q sonar, very Sensitive, and has an downward angle of 135 degrees. So unless your in a balao, there aint no way your getting under his beam.

Ordinarly i wouldnt create an escort like that, but the only reason i did was because he was unique. Slap a crew rating of 3 or 4 on him, and he's death incarinate. Just a heads up is all, if you want to see more of him, id tone him down some.
Yes, the first thing I noticed about BP was that his active sonar footprint was
larger than any other DD I had seen before. It was very hard to keep out of
it to avoid detection. His also displayed a very good snake s-pattern when he
searched for subs. His ability to ram me and not take any visable damage still
has me puzzled. Was that a fluke or maybe part of the uber makeup??

JIM
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Old 05-06-07, 04:29 PM   #25
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Quote:
Originally Posted by Ducimus
Quote:
Originally Posted by AVGWarhawk
Very cool indeed. I wonder, can you make this spawn randomly with the rest of the game? In other words, spawn with any convoy randomly throughout the Pacific. Would be cool to have this so you REALLY do not know how good the escort could be. Something to really keep you down with every convoy because you just don't know
Yeah you could, but you'd really want to change his sensor arrangements before you did that. Right now, as is, im not sure youd want him in the rest of the game. Basically i gave him the best sensors the japanese have in the AI_sensors.dat file, for the entire length of the war. His passive sonar has a detection radius of like 9KM with a sensitivty of like .07. His active sonar is basically the JP version of the Q sonar, very Sensitive, and has an downward angle of 135 degrees. So unless your in a balao, there aint no way your getting under his beam.

Ordinarly i wouldnt create an escort like that, but the only reason i did was because he was unique. Slap a crew rating of 3 or 4 on him, and he's death incarinate. Just a heads up is all, if you want to see more of him, id tone him down some.
After reading this post and I watched Run Silent Run Deep. Good movie. Get to see the radars for a few moments. You get to see how cramped the sail was. Nice shots of the real deal. Anyway, yes, tone the fellow down some and have him randomly spawn in convoys....if possible! As of now, I feel we get more dumb DD then the smart ones. For those that install it will never really know whats in store for them so surfacing to use the cannon on the convoy will be a crap shoot at best. Leave the Hell Spawn in the straights and insert his less nasty brother to spawn at random in convoys. Unpredictability is a great part of this simulation. At this point, I get inside a convoy and just sink em all without one DC dropped. With SH3/GWX, the DD were very good and if I was to sink 3 vessels and make my escape, I considered myself lucky. So this fellow mixed in with the better DD mod would probably be all we need for a better simulation of convoy attack. What I'm asking then is one mod, better DD and one randomly HELL FIRE DD that will take everything you know to escape
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Old 05-06-07, 05:23 PM   #26
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watched Run Silent, Run Deep a short while ago and, why, here he is, Bungo Pete . been wondering for the last coupla weeks if his DD would be available. will he show up in career mode, or is it something specifically loaded in a quick mission?
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Old 05-06-07, 07:17 PM   #27
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had a little prob with it. got a SH4 has to close error/send report when the save loaded with BP enabled . removed BP and it loaded fine. i can prolly find the .txt file it generated, or create a new one, if you need it
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Old 05-06-07, 08:13 PM   #28
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I suspect you should wait until you are in port to load this mod.
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Old 05-06-07, 08:44 PM   #29
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Quote:
Originally Posted by AVGWarhawk
I suspect you should wait until you are in port to load this mod.

yes, wait in port before loading this mod. Bungo Pete is placed the Jap_harbor_traffic.mis file. He will appear no where else.


Anyway, he will not appear anywhere else in the campaign unless you toss in "generic destroyer escort" in some of the RND layers. He will not appear in any single mission, unless you specificly place him, or "generic destroyer escort" in it. As the Akikazi is the ONLY destroyer escort in the japanese roster file, and no other calls "generic destroyer escort" is being made by the game.
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Old 05-06-07, 09:02 PM   #30
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I think I'm starting to turn into PJ Richardson. I've become obsessed with killing ol' Pete.


Unfortuantely, I'm not doing to well. Three attempts, three deaths for me. The first time, I weas dead before I even knew what happened The second time, I managed to prolong my death by a few minutes. This past attempt, I actually got a mutual kill...I sank him, but I suffered critical damage to pretty much my entire sub. I staggered away at 2 kts, just a floating bullseye for Japanese airplanes when the sun rose.


If anyone actually manages to kill Pete, I'd be interested to know what stratagies you used...I'm gonna load my save and try again
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