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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | ||||
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
Uploads: 0
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__________________
![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#32 |
Swabbie
![]() Join Date: Aug 2006
Location: Germany, near Kiel
Posts: 5
Downloads: 17
Uploads: 0
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While reading this thread and loading my savegame last evening I ran into the same issue !!! I heard about it a few times now but still hoped that it would never happen to me...
![]() I tried to load an earlier savegame but the result was the same: diving to some 500m, accelerating to 128 kts and an LI who tells me that we are way to deep - but hey, still alive... The only savegame of this patrol which loads coerrectly is one where I was forced to leave the game very quickly due to some family buiseness. I saved while I was just about to attack a merchant at close range. Now I want to try to figure out if I can make it home with just pausing the game or simply by ending the patrol and wasting me left eels... |
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#33 | |
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
Uploads: 0
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![]() Quote:
Of course, I haven't hit the problem during the career I'm playing now, but I figure it's only a matter of time.
__________________
![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#34 | |
Swabbie
![]() Join Date: Aug 2006
Location: Germany, near Kiel
Posts: 5
Downloads: 17
Uploads: 0
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Will try to find out, if this behavior can be considered as an "early warning"... |
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