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Old 11-20-06, 06:22 AM   #31
Samwolf
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Join Date: Jan 2006
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Quote:
Originally Posted by Faamecanic
Quote:
Originally Posted by Samwolf
Quote:
Originally Posted by Faamecanic
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Originally Posted by Samwolf
Except for the "yellow crew" last mission and the invisible wacth crew with binocs, I haven't really run into graphics problems with this game, I have with other games, and I know that's frustrating too. Did you ever get it resolved?
Nope it never got fixed. And that was about 10 Nvidia driver realeases ago... (I was using the 71.xx detontator drivers back then...up in the 91.xx now)

That is also after at least 3 reinstalls, the last of which I did Fresh and did NOT bring over my SHIII game folder from the previous install.
I'm running a GeForce FX 5200, hoping to be able to upgrade for Christmas.
Samwolf... As you can see in that thread I linked..I have had nothing but grpahics issues since I went to this Nvidia 6800 GT.

I actually loaded SHIII on my sons PC and sat with my old ATI 9800Pro and my Nvidia 6800, both with 4xAA and 8xAS, on the same Dell 2001FP 21" LCD monitor, and the ATI beat the crap out of my Nvida (and the ATI is 2 generations older than the Nvidia). Waves looked spectacular, reflections looked like reflections.... and being able to use light bloom makes a big difference.

The only game I have where the NVIDIA looked better was Half-life 2...belive it or not.

Im building a new PC now with a ATI 1950XTX ....and will be hard pressed to ever go Nvidia again.
I have my AA and AS set to "application controlled". I've run into Nvidia problems with their drivers on other games like Panzer Elite. Maybe someday I'll be able to get an ATI.
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Old 11-21-06, 08:31 AM   #32
blomsky
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While reading this thread and loading my savegame last evening I ran into the same issue !!! I heard about it a few times now but still hoped that it would never happen to me...

I tried to load an earlier savegame but the result was the same: diving to some 500m, accelerating to 128 kts and an LI who tells me that we are way to deep - but hey, still alive...

The only savegame of this patrol which loads coerrectly is one where I was forced to leave the game very quickly due to some family buiseness.
I saved while I was just about to attack a merchant at close range. Now I want to try to figure out if I can make it home with just pausing the game or simply by ending the patrol and wasting me left eels...
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Old 11-21-06, 08:51 AM   #33
Samwolf
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Quote:
Originally Posted by blomsky
While reading this thread and loading my savegame last evening I ran into the same issue !!! I heard about it a few times now but still hoped that it would never happen to me...

I tried to load an earlier savegame but the result was the same: diving to some 500m, accelerating to 128 kts and an LI who tells me that we are way to deep - but hey, still alive...

The only savegame of this patrol which loads coerrectly is one where I was forced to leave the game very quickly due to some family buiseness.
I saved while I was just about to attack a merchant at close range. Now I want to try to figure out if I can make it home with just pausing the game or simply by ending the patrol and wasting me left eels...
So far I haven't found a "pattern" to which save ends up being corrupted. It just appears to be random, but IMHO there has to be some condition at the time you save that cause the hiccup. Just haven't been able to find it yet.

Of course, I haven't hit the problem during the career I'm playing now, but I figure it's only a matter of time.
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Old 11-21-06, 02:45 PM   #34
blomsky
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Quote:
Originally Posted by Samwolf
So far I haven't found a "pattern" to which save ends up being corrupted.
I don´t really know if it is a pattern right now, but in my case the first corrupt savegame in the line appears with a fragmented save time (e.g. "00:5") in the career loading screen.

Will try to find out, if this behavior can be considered as an "early warning"...
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