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Old 07-03-07, 01:13 PM   #16
Excalibur Bane
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I am not sure the use of the term "moron" is appropriate (at least not here), but why would you think that a feature that mimics the real world ability of people to learn and develop special skills that improve their performance is problematic?


- Increased Torpedo Damage = More thorough maintainence on torpedos.

- Reduced Chance of breakdown = Better maintainence of deisel engines.

- Increased submerged speed = Better maintainence on the motors.


All of these things happened in real life.

Plus before you go throwing around terms like that you might want to be sure that you understand the feature correctly.

JCC
Well, it was more of a jest, then an insult but then you don't know my sense of humor that well. Few do. My apologies.

Anyway, I think it's a stupid idea. All the upkeep in the world on the torpedoes isn't going to make the warhead anymore powerful then on any other sub. If they spent less time adding things like this and more time on actually making sure the game was working properly, it wouldn't have been riddled with bugs upon release. Just my opinion tho.
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Old 07-03-07, 01:17 PM   #17
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... Now I'm a NUB! ...what's a nub?

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Old 07-03-07, 01:20 PM   #18
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That's a cool feature in SH4 that I wasn't aware of. Now, if 1.3 does what we all hope (getting the searchlights working for example) we could have a pretty amazin' subsim on our hands.

Do I get a gold star for working the word 'subsim' into my post?:rotfl:
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Old 07-03-07, 01:25 PM   #19
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Here's why

Quote:
Originally Posted by Excalibur Bane
Quote:
I am not sure the use of the term "moron" is appropriate (at least not here), but why would you think that a feature that mimics the real world ability of people to learn and develop special skills that improve their performance is problematic?


- Increased Torpedo Damage = More thorough maintainence on torpedos.

- Reduced Chance of breakdown = Better maintainence of deisel engines.

- Increased submerged speed = Better maintainence on the motors.


All of these things happened in real life.

Plus before you go throwing around terms like that you might want to be sure that you understand the feature correctly.

JCC
Well, it was more of a jest, then an insult but then you don't know my sense of humor that well. Few do. My apologies.

Anyway, I think it's a stupid idea. All the upkeep in the world on the torpedoes isn't going to make the warhead anymore powerful then on any other sub. If they spent less time adding things like this and more time on actually making sure the game was working properly, it wouldn't have been riddled with bugs upon release. Just my opinion tho.
No, it will not increase the power of the warhead. But it will decrease the chance of a DUD. Likewise a good repair guy will get your engines running quicker after damage. Or let your sub dive faster. Sounds like a worthwhile game addition to me.

And believe me, no dev ever intends to release his product in a bad shape... So, maybe it is a good idea to just drop that topic.
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Old 07-03-07, 01:26 PM   #20
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Do I get a gold star for working the word 'subsim' into my post?:rotfl:



That's the closest we got!

JCC
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Old 07-03-07, 01:31 PM   #21
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John, do you know when 1.3 is supposed to be released?
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Old 07-03-07, 01:41 PM   #22
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Quote:
Originally Posted by Excalibur Bane
Anyway, I think it's a stupid idea. All the upkeep in the world on the torpedoes isn't going to make the warhead anymore powerful then on any other sub. If they spent less time adding things like this and more time on actually making sure the game was working properly, it wouldn't have been riddled with bugs upon release. Just my opinion tho.
That is not what the Global Ability does (in this case). And if you don't think that superior maintainence and innovative thinking could increase the effectiveness of torpedos then I suggest you read Submarine Commander: A story of World War II by Paul R Schratz.

In it he relates how the he and the crew on the Scorpion figured out that the tension on the propeller that set the activation distance was too low. By increasing it by a factor of 400% they increased their success rate from the fleet average of <25% to 50%.

If you don't believe that increased maintainence on the engines could make a big difference then I suggest you read Shinaino: The sinking of Japan's secret supership by Joseph F Enright. In it he relates how superb maintainence and a skilled engine room crew coaxed just enough extra power out of the engines of the Archer-Fish to be able to end around the Super Carrier Shinaino and sink it .

These are real life capabilities that SH4 does an excellent job of re-creating.

JCC
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Old 07-03-07, 01:43 PM   #23
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Originally Posted by The General
John, do you know when 1.3 is supposed to be released?
Yes, but if I told you I would have to kill you and everyone who reads this thread... and I just don't have that kind of time or energy.

JCC
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Old 07-03-07, 01:57 PM   #24
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Quote:
Originally Posted by John Channing
Quote:
Originally Posted by Excalibur Bane
Anyway, I think it's a stupid idea. All the upkeep in the world on the torpedoes isn't going to make the warhead anymore powerful then on any other sub. If they spent less time adding things like this and more time on actually making sure the game was working properly, it wouldn't have been riddled with bugs upon release. Just my opinion tho.
That is not what the Global Ability does (in this case). And if you don't think that superior maintainence and innovative thinking could increase the effectiveness of torpedos then I suggest you read Submarine Commander: A story of World War II by Paul R Schratz.

In it he relates how the he and the crew on the Scorpion figured out that the tension on the propeller that set the activation distance was too low. By increasing it by a factor of 400% they increased their success rate from the fleet average of <25% to 50%.

If you don't believe that increased maintainence on the engines could make a big difference then I suggest you read Shinaino: The sinking of Japan's secret supership by Joseph F Enright. In it he relates how superb maintainence and a skilled engine room crew coaxed just enough extra power out of the engines of the Archer-Fish to be able to end around the Super Carrier Shinaino and sink it .

These are real life capabilities that SH4 does an excellent job of re-creating.

JCC
I was referring to the bonus "Increased torpedo damage" not anything about reliability. It's not a big deal in any event, nothing here will change my opinion and I simply don't have the time or the inclination to be bothered researching this. I play the game for fun, not historical realism or accuracy. My question has been answered.
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Old 07-03-07, 02:05 PM   #25
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Originally Posted by John Channing
Quote:
Originally Posted by The General
John, do you know when 1.3 is supposed to be released?
Yes, but if I told you I would have to kill you and everyone who reads this thread... and I just don't have that kind of time or energy.

JCC
Lol! Harsh.
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Old 07-03-07, 02:43 PM   #26
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Quote:
Originally Posted by The General
Quote:
Originally Posted by John Channing
Quote:
Originally Posted by The General
John, do you know when 1.3 is supposed to be released?
Yes, but if I told you I would have to kill you and everyone who reads this thread... and I just don't have that kind of time or energy.

JCC
Lol! Harsh.
Hey... I don't make the rules...

JCC
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Old 07-03-07, 02:55 PM   #27
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:rotfl:

Can you gimme a clue at least? Early part of July?
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Old 07-03-07, 04:40 PM   #28
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Ok... but just between you and me and you have to keep it quiet...









Patch 1.03 will be released to the public precisely at...










What?

Oh.. sorry... dinner's ready. Gotta run.

JCC
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Old 07-03-07, 04:58 PM   #29
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Originally Posted by John Channing
There has never been a mutiny on a US Naval Vessel.
True, but one came real close.

The short version: http://www.bbc.co.uk/dna/h2g2/A1162388

The full version: http://www.history.navy.mil/wars/somers.htm

And of course the Wiki version, with reference to the JAG episode which recreated the event: http://en.wikipedia.org/wiki/USS_Somers_(1842)
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Old 07-03-07, 05:24 PM   #30
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Quote:
Originally Posted by John Channing
Ok... but just between you and me and you have to keep it quiet...









Patch 1.03 will be released to the public precisely at...










What?

Oh.. sorry... dinner's ready. Gotta run.

JCC

Did he say SOON ?
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