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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
![]() Join Date: Oct 2005
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I was looking over my crew after a patrol last night and noticed a third proficiency symbol, in a dark red. Curious as to what it was, I hovered over it. The pop-up was "Local ability - Increased torpedo damage". Huh? Is that so? So I looked over my entire crew and found a few more, increased surface speed, reduced chance of breakdown, faster speed submerged and so on. So I guess my question is thus, are these bonuses working or bugged? And what moron came up with this brilliant idea of giving magical bonuses to make your sub go faster and torpedoes hit harder?
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Looking for a list of mods for SH4? Everything you need is here: List Of Modifications for SH4 v1.3 "The only thing necessary for evil to triumph, is for good men to do nothing." |
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#2 |
Watch
![]() Join Date: Mar 2007
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No answers for you, but I've noticed the same thing. Most of them are good, like increased torpedo speed or increased submerged speed. I would assume that the idea behind this is that someone who was really really good at what they did could improve various areas of ship performance. I would also assume these are good because their icons are colored green.
On a scarier, stranger note, I noticed one of my watch officers had a red command icon that said "Global Ability: Increased Fanatical Chance." What in the world does that mean, and is it a bad thing? If so, as soon as I get back to Brisbane, he's getting dismissed. |
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#3 |
Machinist's Mate
![]() Join Date: May 2007
Location: Dayton, OH.
Posts: 127
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"I noticed one of my watch officers had a red command icon that said "Global Ability: Increased Fanatical Chance."
That sounds like he's gonna talk some of your crew into mutiny. ![]() ![]() Calm Seas. Hey.. I got promoted!! I was a Bilge Rat, Now I'm a NUB! ...what's a nub? j/k |
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#4 | |
Ace of the Deep
![]() Join Date: Apr 2007
Location: in a convergance zone
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![]() Quote:
![]() i'm guessing it's all for increasing your crews abilities in their respective departments, rather than having an effect on the sub/torpedo itself
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#5 |
Planesman
![]() Join Date: Apr 2007
Posts: 192
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If I have "increased torpedo speed," isn't that going to mess up my solutions? The torpedo will be at the intercept point before the target will! Or is the game smart enough to know this? (I somehow doubt it)
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#6 |
Ace of the deep .
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I am guessing it means increased torpedo speed loading .
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#7 | ||
Machinist's Mate
![]() Join Date: May 2007
Location: Dayton, OH.
Posts: 127
Downloads: 46
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#8 | |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
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A NUB is Submarinese for "Non Useful Body" and applies to any serving crew member that has not yet completed their qualifications and earned their Dolphins. JCC |
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#9 | |
Eternal Patrol
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The short version: http://www.bbc.co.uk/dna/h2g2/A1162388 The full version: http://www.history.navy.mil/wars/somers.htm And of course the Wiki version, with reference to the JAG episode which recreated the event: http://en.wikipedia.org/wiki/USS_Somers_(1842)
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#10 |
Watch
![]() Join Date: Mar 2007
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But can someone tell me what "Increased Fanatical Chance" means?
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#11 | |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
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- Increased Torpedo Damage = More thorough maintainence on torpedos. - Reduced Chance of breakdown = Better maintainence of deisel engines. - Increased submerged speed = Better maintainence on the motors. All of these things happened in real life. Plus before you go throwing around terms like that you might want to be sure that you understand the feature correctly. JCC |
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#12 |
Commodore
![]() Join Date: May 2007
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Edit Deleted by myself
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#13 |
Commodore
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Location: Where you don't see me
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Fanatical in this matter means the person that gets that, will increase the efficiency of crewmembers around him. They are fanatical at the work and the performance that is required from them. They are the few, the proud.....
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#14 | |
XO
![]() Join Date: Oct 2005
Posts: 429
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![]() Anyway, I think it's a stupid idea. All the upkeep in the world on the torpedoes isn't going to make the warhead anymore powerful then on any other sub. If they spent less time adding things like this and more time on actually making sure the game was working properly, it wouldn't have been riddled with bugs upon release. Just my opinion tho.
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Looking for a list of mods for SH4? Everything you need is here: List Of Modifications for SH4 v1.3 "The only thing necessary for evil to triumph, is for good men to do nothing." |
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#15 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
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That's a cool feature in SH4 that I wasn't aware of. Now, if 1.3 does what we all hope (getting the searchlights working for example) we could have a pretty amazin' subsim on our hands.
Do I get a gold star for working the word 'subsim' into my post?:rotfl:
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