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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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[REL] Historically accurate 4-Bladed propellers for all Subs
Hi, mates
![]() Okay some of you already read that... but for the newcommers: Hi captains! ![]() Following some very stubborned attempts at importing a 3dmodel inside SH4 and making its texture to work, i've finally made it ![]() I've had to deal with certain restrictions so as for now, it doesn't quite match the level of quality we'll be able to reach in a near future, especially regarding how light reacts on the model... But can't say i'm quite proud :rotfl:Skwasjer will know why lol ![]() Ok, as some of you may already knows, US submarines of that era were using 4 blades propellers during war instead of the 3 blades one the devs modelled. So i've modelled one myself and got it retextured. Propellers have now their own separate texture also instead of sharing a tiny part of the hull general texture (hence very low-res). Subs included are Tambor, Gato, Balao, Porpoise, Salmon and Sargo class However, for now on, i've not included S-Class subs since i doubt they were fitted with such propellers (being rather used as old training platforms, i think) Features:
After/Before screenies (previous lower-res version) ![]() It's 100% latest ROW COMPATIBLE. All you have to do is installing it AFTER ROW (or ROW would overwrite it...). Use JSGME... Download locations: Last edited by Webster; 07-13-13 at 11:58 AM. |
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#2 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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Did you shorten shaft ?
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#3 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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you're welcome
![]() My pleasure ![]() And thanks ![]() |
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#4 |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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Seriously, between You, Ducimus, TRM and a handful of others, you guys have been ON FIRE this month with these mod releases!!!
Nice work Zur! they look great. my crew is very happy with their new 'wheels', the xo told me himself. less vibrations, everyones sleeping better, the crew of the Drum thanks you as well ![]()
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#6 |
XO
![]() Join Date: Aug 2007
Location: Italy
Posts: 418
Downloads: 261
Uploads: 2
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Well done Kapitan!
![]() ![]() Congratulations!!
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"Memento Audere Semper"
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#7 | |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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#8 |
Captain
![]() Join Date: May 2005
Location: Memphis, Tn. U.S.A.
Posts: 548
Downloads: 21
Uploads: 0
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Very well done, and a big thank you.
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" Is He?..........Yeah..........Nothing Moving, But His Watch." |
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#9 |
Chief
![]() Join Date: Jan 2008
Posts: 320
Downloads: 81
Uploads: 0
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[quote=
lol tell 'em to stay tuned, there is new rooms opened for improvements now that i can import 3dModels ![]() I look forward to see this ! |
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#10 | |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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Perhaps I'm having a bad hair day, I cant seem to find the dl link for this mod covering all sub props, I dont see a link for it
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#11 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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You need to click one of the three prop pictures under the server you want to download from.
And the X swap is only a band aid for the problem. As I've said, the props are mounted and pitched correctly the way they are, it just so happens that Ubi made the shafts spin the wrong way. However, since the direction of shaft rotation does not change when the props are swapped, is there a way to swap the shafts instead of the props? Or maybe swap the engines/motors or something? That said, does anyone know what code determines the direction of the props/shafts? |
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#12 |
Stowaway
Posts: n/a
Downloads:
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Direction of spin is determined 2 ways.
Which side of center is it on and is it forwards or behind center Center being determined by the X position for left to right, Z position for front to back. Also note that if a prop goes above surface of water? It counter rotates. |
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#13 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Alright, so long story short, is there a way to get the props spinning the right directions?
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#14 |
Watch
![]() Join Date: Jan 2009
Posts: 30
Downloads: 0
Uploads: 0
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#15 |
Watch
![]() Join Date: Jul 2012
Posts: 24
Downloads: 19
Uploads: 0
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Hmm,. I didn't shift thru all the posts on this thread or about the four bladed props in general but from what I've seen I can't help feeling like I'm the only one that has noticed that these props are spinning backwards. Does no-one else care?
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