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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 | |
Planesman
![]() Join Date: Apr 2004
Location: The Good Ole Red White & Blue
Posts: 193
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Before I delete the download, can anyone confirm that this works fine for them? |
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#107 |
Swabbie
![]() Join Date: May 2005
Posts: 7
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funny!
first i uninstall the game, than delete saves games etc. i do that several times. the same problem ![]() I use a hexeditor and a calculator for the sim data. If i used the RBL 1.3 without any hex work. the same result, no effects... damn it |
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#108 | |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
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"Some ships are designed to sink… others require our assistance." ![]() |
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#109 | ||
Stowaway
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#110 |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
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the update dosent work for me
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#111 |
XO
![]() Join Date: Jul 2002
Posts: 436
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I think it works for me though not sure...how can i tell? I don't have any CTDs or errors from using it thats for sure. The battery recharge rate seems slow as it takes more than 12 hours to recharge a drained battery...but maybe thats how its supposed to be? I don't know I just plugged it in with JSGME and let it do its thing...don't notice any "problems" with 1.3
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#112 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
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Tweaked it myself using the Tweak program and went into the Gato.sim file. (Gato is what I'm currently using)
In the Electric Engine (or Propulsion) section, I set distance to 84 and Speed to 1.2 Data retrieved for the Gato: Range: •11,800 nm at 10 knots (21,900 km at 19 km/h) surfaced Range: • 100 nm at 3 knots (185 km at 5.6 km/h) (maximum) submerged Submerged Endurance: 48 hours So I get pretty close to the battery life with the above setting. Recharge is at 4 to 5 hours.
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#113 |
XO
![]() Join Date: Jul 2002
Posts: 436
Downloads: 59
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I am in a salmon class sub and submerged to avoid an aircraft. I was submerged for 5 hours approx. and going at ahead 1/3 (~4 kts). After 5 hours I have lost 50% battery power...is this correct? It seems way too quick hearing about people staing submerged for 48 hours. Does this sound screwy to anyone?
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#114 |
Planesman
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 189
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And don't forget that staying submerged for 48 hours does't mean you are moving all that time.
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=================== AMD Athlon 64 3200+ 2.1Ghz 1Gb RAM MSI NVidia 6800 128MB MSI motherboard Realtek soundcard Windows XP Pro SP2 =================== |
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#115 |
Watch
![]() Join Date: Jun 2005
Posts: 25
Downloads: 8
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At 4 knots you're supposed to have an endurance of about 20 hours. Unfortunately the game appears to be broken.
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#116 |
Captain
![]() Join Date: May 2007
Location: Romania
Posts: 492
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Ducimus implemented the realistic battery life in Trigger Maru. Maybe you could ask HIM to post a standalone realistic battery life mod for 1.3.
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#117 |
XO
![]() Join Date: Jul 2002
Posts: 436
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ok and btw warden I am not using stock 1.3...I installed the realistic battery life mod and thats what happpened. I will post a thread in Ducimus' TM or pm him i guess. PepsiCan...okay well I don't know what to think cause warden is saying that I should be able to stay under for 20 hours...maybe a google search will yield some information.
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#118 |
Watch
![]() Join Date: Jun 2005
Posts: 25
Downloads: 8
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When I said you were supposed to be able to do 4 knots for about 20 hours I meant what the subs were capable of in reality during WWII.
I've been mucking about with minitweaker and after some tests I have the following to report. Using the Tambor class in a quick mission I submerged, set a waypoint 100 nm away and set speed to ahead slow (about 3,75 knots). I then checked how far I could travel before the battery reaced 50 percent. Using different values with minitweaker I got the following results: milesSubmerged knotsSubmerged DistanceTravelled - - - 83 - - - - - - - - - 4 - - - - - - - - 39 - - - 83 - - - - - - - - - 5 - - - - - - - - 29 - - - 83 - - - - - - - - - 3 - - - - - - - - 60 Apparently setting knotsSubmerged to a LOWER value increases maximum range. |
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#119 |
Planesman
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 189
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Hi
I don't know who it was, but someone did a 1.3 version of RBL. That version contains a bug that increases the save files to literally hundreds of megabytes. Disabeling the mod made the problem go away again. Just so you know.
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=================== AMD Athlon 64 3200+ 2.1Ghz 1Gb RAM MSI NVidia 6800 128MB MSI motherboard Realtek soundcard Windows XP Pro SP2 =================== |
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#120 | |
Planesman
![]() Join Date: Apr 2004
Location: The Good Ole Red White & Blue
Posts: 193
Downloads: 167
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