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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Oct 2005
Posts: 209
Downloads: 2
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Am I just spoiled by SHIII's Type IIV's performance underwater (ie 12 hr plus at creeping along) or do the US subs have crummier batteries. Seems like the best I can get out of mine so far is 8-9 hrs submerged creeping along.
Its just that I have gotton tired of cruising along on the surface in daylight being a punching bag for aircraft. So I'll spend most of the day cruising underwater, surfacing a bit before sunset. |
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#2 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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This has been fixed. Mod is located here: http://www.subsim.com/radioroom/showthread.php?t=109120
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#3 |
Eternal Patrol
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Well, you came to the right place:
http://www.subsim.com/radioroom/show...t=battery+life
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#4 |
Gunner
![]() Join Date: Apr 2007
Posts: 96
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just go to 2.5 knots and you can cruise for a lot longer than 1/3 ahead
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#5 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
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The default battery performance is historically accurate and only needs moding for the players who want 1950s nuc boats. As has been suggested your "creep along" may not be slow enough to get the endurace you need. Go slower. I have been able to stay submerged over 18 hours at 2 knots and have easily outlasted all attacks to date.
-Pv- |
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#6 |
Lucky Jack
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Agreed with PV! 2 kts and you can stay down just about all day. I find battery life just about on the money as far as accuracy.
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#7 | |
Ace of the Deep
![]() Join Date: Apr 2005
Location: Los Angeles, CA
Posts: 1,207
Downloads: 39
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![]() Quote:
What I am wondering, however, does the power consumption ramp up faster than it should given the amount of speed that is applied?
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![]() ![]() Last edited by NEON DEON; 05-12-07 at 11:08 PM. |
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#8 | |
Weps
![]() Join Date: Nov 2005
Posts: 351
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![]() Quote:
:hmm:, oookey. Then how come the ww2 Fleet sub manual give us these figures? Based on the following research data from the Fleet Submarine Manual. Maximum Time Submerged and Cruising Range vs. Submerged Speed Knots knots--miles(peace-time)-- miles (war-time) --hours(peace-time) -hours(war-time) 2 ------73 --------------100-110 ------------36 ----------------55 3 ------69 --------------100-105 ------------24 ----------------38 4 ------55 --------------83 -----------------14 -----------------24 5 ------40 --------------64 ------------------8.5 ---------------14.5 6 ------30 --------------48 ------------------5 -----------------9 7 ------20 --------------31 -----------------2.6 ----------------4.8 8 ------14 --------------23 -----------------1.6 ----------------2.6 9 ------9 ---------------15 ------------------1 -----------------1.5 10 -----10 --------------X--------------------X-----------------X
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#9 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
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Most of the sim's subs can, historically, be able to stay 48hs at 2knots.
Balao and Gato has about 34 hs at 3knots in peace time and about 39 hs at 3knots at war time. ![]() |
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#10 | ||
Ace of the Deep
![]() Join Date: Apr 2005
Location: Los Angeles, CA
Posts: 1,207
Downloads: 39
Uploads: 5
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![]() Quote:
Nice! ![]() Does the mod use this?
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