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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#421 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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What's too bad is that there is one such file. Ideally there might be Sim.cfg, Sim2.cfg, etc. Each ship could then point at one---even if it was a class level distinction cause you could always clone ships. Then you could have a couple different AI flavors. Some might give up easily, others might have an axe to grind.
tater |
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#422 | |
Rear Admiral
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#423 |
Machinist's Mate
![]() Join Date: Mar 2005
Posts: 123
Downloads: 1
Uploads: 0
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everytime i download that .7z file it said invalid command line.
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Sargo Class USS Sargo |
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#424 |
Grey Wolf
![]() Join Date: Mar 2007
Posts: 845
Downloads: 11
Uploads: 0
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Sorry to say this, but after 7 tries each day this week, I had to dump this mod [delete it]. The thing I disliked the most was the remapping of the keyboard back to SH3. If you want to live in the past, that's fine - live in the past, I do not want to go back to the past and had a hard time converting back to SH3 keyboard commands. It's a mod for people that do not like changes from SH3 or resist change at all. I gave a weeks worth of trying to accept it, but it is not for me.
That is not to say that that the hard work is not recognized nor the hard work is not welcome - doing a Mod - It's just that it has no appeal to me after numerous tries to try to like it and make it work for the F-word, - FUN! to play. Sorry. ![]()
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#425 |
Medic
![]() Join Date: Jul 2007
Location: The South Pacific, No, Really.... The South Pacific
Posts: 165
Downloads: 73
Uploads: 0
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Everyone is entitled to an opinion, but what is the point of trashing the mod in this thread because you cant be bothered to remap the keyboard. For me, TM1.5 is the sum of its parts, it is a fantastic, immersive experience that takes 'out of the box' SH4 and rattles its cage so dang hard the wheels fall off. Along with Krillers texture pack and Foo's sub reskins, TM 1.5 rocks my boat. Anyways, i'm wasting good sea time sitting here defending what does not need to be defended!
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![]() __________________ "I can imagine no more rewarding a career. And any man who may be asked in this century what he did to make his life worthwhile, I think can respond with a good deal of pride and satisfaction: 'I served in the United States Navy.'" President John F. Kennedy, |
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#426 | |
Rear Admiral
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#427 | |
Canadian Wolf
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Like Archie said in a few posts back, Trigger is the sum of its parts, and I'll add, a dam good sum at that. In the end though, to each his own ![]() RDP |
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#428 |
Seaman
![]() Join Date: Apr 2005
Posts: 36
Downloads: 103
Uploads: 0
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Just installed 1.5, Thanks.
If I install the repeat mission fix I get a CTD when selecting the Alaska area. Am I doing something wrong? Works fine otherwise. Doom |
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#429 |
Rear Admiral
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This mod, orginally started as FTT when Sh4 first released. During that time, The keyboard layout was changed to make the transition from Sh3 to SH4 easier. Seriously, a number of folks, including myself, have been playing SH3 for years (yes, thats plural). So shifting away from a control layout which has become 2nd nature over years of use is not an easy thing to do, and infact makes Sh4, a bit harder to get into. "resistance to change" has absolutly nothing to do with it.
At this point, this configuration has only be reinforced even more over time, and is probably not.. no... no probably about it.. it WILL not change, at least not by me. Why? Because i think this is the first complaint ive ever seen over the keyboard layout of this mod. Its apparently not upsetting the majroity of users, so why change it when It's obviously not broken? Now where this mod is concerned If there was a need for a change, change has occured. Again, wheres my jump to conclusions mat? :rotfl: |
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#430 | |
Rear Admiral
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#431 | |
Canadian Wolf
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#432 | |
Rear Admiral
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#433 |
Helmsman
![]() Join Date: Nov 2004
Location: Switzerland
Posts: 105
Downloads: 113
Uploads: 0
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Hi Ducimus
After a couple of weeks of absence - sometimes i've got to work ![]() As always, your work is phantastic! Thanks a lot! ![]() There are two things I noticed that might be bugs. I played with an S-42 (your Alaska Campagin):
Greets Top Cat |
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#434 |
Captain
![]() Join Date: May 2007
Location: Romania
Posts: 492
Downloads: 0
Uploads: 0
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Both are stock issues.
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#435 |
Torpedoman
![]() Join Date: Mar 2006
Location: Arizona
Posts: 115
Downloads: 272
Uploads: 0
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I'm getting a CTD on a Mid 1943 Pearl Harbor start using a Balao class sub on a Hokkaido mission. I installed the Repeat Patrol Fix option. I also changed the Pearl Harbor outside harbor start location to original. This is TM1.5.
I tried it several times with slightly different routing around Midway. It always seems to be about 166.7E to 166.8E longitude but various latitudes. Date: 15 Jun 1943 Time: 19:00 Approx. location on map: 33.7N, 166.8E This is from a save just east of the CTD area: [CareerTrack 1.CareerStatusLast] ID=ID Reason=CSS_LastStatus NameDisplayable=NULL CurrentDate=1943-06-07 13:00:00 PlayerRankAchieved=LTCDR PlayerCurrentLastPromotionDateTime=1943-06-05 13:00:00 CurrentFlotilla=PearlHarborCommand CurrentFlotillaBase=PearlHarbor CurrentSDepartureDescription=-1.89576e+007,2.54882e+006,242.189 CurrentUPCFlotillaUserPlayerUnitType=F1Balao CurrentDifficulty=Easy PlayerCurrentRenown=4550.000000 PlayerCurrentRating=0.000000 PlayerHighestRating=0.000000 PlayerPatrolsCompleted=0.000000 PlayerTonnageSunk=0.000000 PlayerWarshipsTonnageSunk=0.000000 PlayerMerchantsTonnageSunk=0.000000 PlayerShipsSunk=0.000000 PlayerCurrentMedals=NULL CrewMembersCurrentMedalsRepository=NULL CrewMembersCurrentPromotionsRepository=2 PlayerCurrentObjectiveCode=Hokkaido PlayerDefaultObjectives=ID94 PlayerCurrentObjectives=ID148 PatrolStartDateTime=1943-06-07 13:00:00 Jack Last edited by wovik; 08-14-07 at 11:15 AM. |
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