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Old 08-13-07, 03:06 PM   #421
tater
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What's too bad is that there is one such file. Ideally there might be Sim.cfg, Sim2.cfg, etc. Each ship could then point at one---even if it was a class level distinction cause you could always clone ships. Then you could have a couple different AI flavors. Some might give up easily, others might have an axe to grind.

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Old 08-13-07, 03:39 PM   #422
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Quote:
asicallly I wanna simulate some very long evasions without dying every time.
Thats easy, lower the damage radius on the depth charges. Ironically, once i lowered them to such a degree, i was getting complaints about depth charges going off next to the sub - doing no damage at all.
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Old 08-13-07, 06:35 PM   #423
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everytime i download that .7z file it said invalid command line.
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Old 08-13-07, 08:55 PM   #424
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Sorry to say this, but after 7 tries each day this week, I had to dump this mod [delete it]. The thing I disliked the most was the remapping of the keyboard back to SH3. If you want to live in the past, that's fine - live in the past, I do not want to go back to the past and had a hard time converting back to SH3 keyboard commands. It's a mod for people that do not like changes from SH3 or resist change at all. I gave a weeks worth of trying to accept it, but it is not for me.

That is not to say that that the hard work is not recognized nor the hard work is not welcome - doing a Mod - It's just that it has no appeal to me after numerous tries to try to like it and make it work for the F-word, - FUN! to play.

Sorry.
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Old 08-13-07, 09:18 PM   #425
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Everyone is entitled to an opinion, but what is the point of trashing the mod in this thread because you cant be bothered to remap the keyboard. For me, TM1.5 is the sum of its parts, it is a fantastic, immersive experience that takes 'out of the box' SH4 and rattles its cage so dang hard the wheels fall off. Along with Krillers texture pack and Foo's sub reskins, TM 1.5 rocks my boat. Anyways, i'm wasting good sea time sitting here defending what does not need to be defended!
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Old 08-13-07, 09:54 PM   #426
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Quote:
If you want to live in the past, that's fine - live in the past, I do not want to go back to the past and had a hard time converting back to SH3 keyboard commands. It's a mod for people that do not like changes from SH3 or resist change at all..
Whatever, wheres my jump to conclusions mat? I know i left it around here somewhere.
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Old 08-13-07, 10:06 PM   #427
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Quote:
Originally Posted by Monica Lewinsky
Sorry to say this, but after 7 tries each day this week, I had to dump this mod [delete it]. The thing I disliked the most was the remapping of the keyboard back to SH3. If you want to live in the past, that's fine - live in the past, I do not want to go back to the past and had a hard time converting back to SH3 keyboard commands. It's a mod for people that do not like changes from SH3 or resist change at all. I gave a weeks worth of trying to accept it, but it is not for me.
I have used FTT in GWX, then here with SH4, and now with Trigger, the keyboard stuff is a small part of a much larger experience with this mod, in fact for me it would not rank in the top features of Trigger. Having said that, I like that it is included in the package.

Like Archie said in a few posts back, Trigger is the sum of its parts, and I'll add, a dam good sum at that.

In the end though, to each his own


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Old 08-13-07, 10:49 PM   #428
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Just installed 1.5, Thanks.

If I install the repeat mission fix I get a CTD when selecting the Alaska area.

Am I doing something wrong?

Works fine otherwise.

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Old 08-13-07, 11:01 PM   #429
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This mod, orginally started as FTT when Sh4 first released. During that time, The keyboard layout was changed to make the transition from Sh3 to SH4 easier. Seriously, a number of folks, including myself, have been playing SH3 for years (yes, thats plural). So shifting away from a control layout which has become 2nd nature over years of use is not an easy thing to do, and infact makes Sh4, a bit harder to get into. "resistance to change" has absolutly nothing to do with it.

At this point, this configuration has only be reinforced even more over time, and is probably not.. no... no probably about it.. it WILL not change, at least not by me. Why? Because i think this is the first complaint ive ever seen over the keyboard layout of this mod. Its apparently not upsetting the majroity of users, so why change it when It's obviously not broken? Now where this mod is concerned If there was a need for a change, change has occured. Again, wheres my jump to conclusions mat? :rotfl:
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Old 08-13-07, 11:03 PM   #430
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Quote:
Originally Posted by Doomer

If I install the repeat mission fix I get a CTD when selecting the Alaska area.
I'll check into it, but really the repeat patrol fix isnt really needed for alaska anyway, as i didnt script that area out. It has some basic patrol areas, a photo /commando insertion around attu and thats about it, go sink some ships!
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Old 08-14-07, 12:06 AM   #431
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Quote:
Originally Posted by Ducimus
"resistance to change" has absolutly nothing to do with it.
If it is not broke don't fix it Makes sense to me.


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Old 08-14-07, 01:21 AM   #432
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Quote:
Originally Posted by Doomer
Just installed 1.5, Thanks.

If I install the repeat mission fix I get a CTD when selecting the Alaska area.

Am I doing something wrong?

Works fine otherwise.

Doom
Im gonna need more specifics friend, because i can't duplicate your CTD.
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Old 08-14-07, 04:13 AM   #433
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Hi Ducimus

After a couple of weeks of absence - sometimes i've got to work - I downloaded 1.5 and played for some hours yesterday.
As always, your work is phantastic! Thanks a lot!

There are two things I noticed that might be bugs. I played with an S-42 (your Alaska Campagin):
  1. When travelling and reloading batteries a max distance of about 3'000 km (I play metric) is indicated (with full tanks). With full batteries it is more than 30'000 km. Well, I have no problems with the different numbers (because when reloading batteries, engine power and therefore diesel is used for this), but the indication of 30'000 km endurance for an S-Boat is pretty much.
    Dunno if this is something that can be fixed...
  2. When the a ship is spotted and it is a friendly one, the time compression does not go down. I got messages from my WO that a Ship was spotted. This happened at a high time Comp., but the time comp. did not jump to 1x or 8x. I think changes of time comp. should behave the same with enemy, neutral and friendly ships.
Thanks again for this great mod.
Greets
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Old 08-14-07, 04:22 AM   #434
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Both are stock issues.
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Old 08-14-07, 10:31 AM   #435
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Default CTD on Hokkaido missiom, PH, mid 1943 start

I'm getting a CTD on a Mid 1943 Pearl Harbor start using a Balao class sub on a Hokkaido mission. I installed the Repeat Patrol Fix option. I also changed the Pearl Harbor outside harbor start location to original. This is TM1.5.
I tried it several times with slightly different routing around Midway. It always seems to be about 166.7E to 166.8E longitude but various latitudes.

Date: 15 Jun 1943
Time: 19:00
Approx. location on map: 33.7N, 166.8E

This is from a save just east of the CTD area:

[CareerTrack 1.CareerStatusLast]
ID=ID
Reason=CSS_LastStatus
NameDisplayable=NULL
CurrentDate=1943-06-07 13:00:00
PlayerRankAchieved=LTCDR
PlayerCurrentLastPromotionDateTime=1943-06-05 13:00:00
CurrentFlotilla=PearlHarborCommand
CurrentFlotillaBase=PearlHarbor
CurrentSDepartureDescription=-1.89576e+007,2.54882e+006,242.189
CurrentUPCFlotillaUserPlayerUnitType=F1Balao
CurrentDifficulty=Easy
PlayerCurrentRenown=4550.000000
PlayerCurrentRating=0.000000
PlayerHighestRating=0.000000
PlayerPatrolsCompleted=0.000000
PlayerTonnageSunk=0.000000
PlayerWarshipsTonnageSunk=0.000000
PlayerMerchantsTonnageSunk=0.000000
PlayerShipsSunk=0.000000
PlayerCurrentMedals=NULL
CrewMembersCurrentMedalsRepository=NULL
CrewMembersCurrentPromotionsRepository=2
PlayerCurrentObjectiveCode=Hokkaido
PlayerDefaultObjectives=ID94
PlayerCurrentObjectives=ID148
PatrolStartDateTime=1943-06-07 13:00:00


Jack

Last edited by wovik; 08-14-07 at 11:15 AM.
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