![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#76 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
|
![]()
I just got used to the top dial.
![]() ![]() |
![]() |
![]() |
![]() |
#77 | |
Pacific Aces Dev Team
|
![]() Quote:
![]() Fantastic job! ![]()
__________________
One day I will return to sea ... |
|
![]() |
![]() |
![]() |
#78 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
|
![]() |
![]() |
![]() |
![]() |
#79 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
|
![]()
I count in feet. Last I looked I had two of them.
I do not understand how the numbers and circular lines on the inside of the dial work. How do you use them? Or, what do they represent and how do you apply them? |
![]() |
![]() |
![]() |
#80 | |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
|
![]() Quote:
http://www.subsim.com/radioroom/showthread.php?t=150069. This tutorial inspired the graphics reaper7 made for the dials... which i used as a base for the program (which im now in the process of customing to fit my needs). Until you learn how to use an AoB wheel.. i can't really help you that much. I pretty much spelled it out in the readme. But i admit pictures are better than words, and im working on that as we speak. Until then.. look in that thread, you'll see pictures and explenations on how to use an AoB wheel that is almost exactly like this one. though i did i take some liberties when making the software version... like the periscope line, and freely rotating outer wheel. that was done to make using it more efficient. but the concepts are pretty much the same. |
|
![]() |
![]() |
![]() |
#81 |
Navy Seal
![]() |
![]()
Hehehehehehe! The hazards of modding: you don't get to play much. Time to get this thing in a temporary parking position and take a break to keep your interest in the game sharp! Love what you've done and can't wait to check it out in detail.
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
![]() |
![]() |
![]() |
#82 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
|
![]()
again
|
![]() |
![]() |
![]() |
#83 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
|
![]()
I was referring to the speed wheel. Not the AoB dial, which I got straight once I got over spinnng the dial so the arrow was on the bottom. That had me stumped for awhile, until I stood on my head and looked at it upside down. I think you assumed I was referring to the AoB dial, which is my friend and lives under my pillow.
![]() |
![]() |
![]() |
![]() |
#84 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#85 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
|
![]()
the integrated speed/distance/time & distance conversion calculator tool is finished. its snazzy. when you get a distance from teh SDT calculator portion.. you can "Send" the distance down to the conversion portion... convert it and "Send" it back up (along with the new format) to the SDT calculator..
one less thing. next up is finishing the pretty manual, and making the program remember all it's settings. |
![]() |
![]() |
![]() |
#86 |
Born to Run Silent
|
![]()
Thread renamed, per request.
![]()
__________________
SUBSIM - 26 Years on the Web |
![]() |
![]() |
![]() |
#87 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
|
![]()
Just a heads up... theres a pretty serious glitch i missed.
It has to do with the persicope view rotation. If you turn on the AoB readout in that view.. you'll see the AoB readout start showing wrong values, and pretty soon your Target Dial in the AoB Finder will start getting out of sync with its actual heading. The dial will look oriented right, but it's heading will be wrong (sometimes being negative). it was a small number "wrapping" issue that i completely missed for that view. Everything works fine until you start rotating in the periscope view itself... so avoid that for the time being, Until i get a new update out. which looks like i'll just have to finish what im currently doing, fix that snafu, and release an emergency 1.31. keep your eyes open for things like this.. the project is starting to get alittle big now, and im only human. ![]() |
![]() |
![]() |
![]() |
#88 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
|
![]()
We're screwed. Let's sue for peace and give up Hawaii (they own it now anyway!) in exchange for the right to surf there in perpetuity (i.e. forever).
Last edited by I'm goin' down; 10-08-09 at 03:04 PM. |
![]() |
![]() |
![]() |
#89 | |
Pacific Aces Dev Team
|
![]() Quote:
The only thing I request from you in exchange is that you make your adaptation available, so that everyone else can also enjoy it ![]()
__________________
One day I will return to sea ... |
|
![]() |
![]() |
![]() |
#90 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
|
![]()
The speed dial has four partial circles on the inside the dial. I think these represent different size ships. However the number on the partial circles run counter clockwise. What do those numbers represent? How are those inner circular lines related the outer ring where you time the ship as it crosses the periscope view?
|
![]() |
![]() |
![]() |
|
|