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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Mar 2007
Location: Salford, Manchester, UK
Posts: 182
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Hi all.
I'm playing regularly now and, although in 1939/1940, am getting quite successful at high realism (as shown in tag). However, I'm generally pulling in 20k+ tonnes per patrol, sinking between 4 and 6 merchants each time out, and am wondering (in the name of 'simulation' rather than 'game') about knocking realism up to 100%. When I try this though, I noticed that I got 100% realism WITHOUT map updates disabled - it makes no difference to the realism settings whether map updates is on or off. If I turn off map updates though, I'll only be able to find ships that the crew see or hear. Contacts won't be plotted on the map as if reported by BdU or after being spotted nearby by (simulated) other friendly subs or aircraft, right? So which setting is best for realism? Map updates off, but losing updates which might have really been reported by friendly assets that SHIII can't simulate realistically? Or map updates on, but fed far more information (range/course of targets and ship size etc) than would really be available? What do you all think? Any comments/thoughts appreciated!
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Using GWX 3.0 at 100% realism, OLC's 'Ubermod' & Torpdamagefinal ![]() |
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#2 |
Subsim Aviator
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personally I leave them on... it provides you with a greater situational awareness that you dont get with a 2-d screen representing a 3-d world.
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#3 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: San Francisco, CA
Posts: 651
Downloads: 36
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Personally I prefer map updates off -- but somehow a few distant ship icons manage to appear anyway with a bit of course & speed info (I regard that as intel from BdU). My own sonar & visual contacts don't appear at all, so I mark them, which gives a "realistic" level of inaccuracy. Quite a few times I've missed the interception point or wasted fuel pursuing a ship that was much farther away than I thought.
Mach's gut!
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#4 |
Sea Lord
![]() Join Date: Feb 2004
Location: San Francisco, California
Posts: 1,633
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I use map updates, but keep the map pretty far zoomed out. I also use a mod that makes the tales disappear.
To me, this gives the illusions of other uboats out there looking for targets. The only thing I have found that really gives you realistic tonnage is to no overuse/abuse the hydrophones. Doing this, I find on 33% of my patrols I will find no targets, and this really makes it realistic for me.
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U.Kdt.Hdb B. I. 28) This possibility of using the hydrophone to help in detecting surface ships should, however, be restricted to those cases where the submarine is unavoidably compelled to stay below the surface. http://www.hackworth.com/ |
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#5 |
Eternal Patrol
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I use the 'Assisted Plotting Mod'. Map Contact Updates on; you get sonar lines, but no map pictures while using the periscope or UZO. Once you ID the ship it shows up on the attack map, but no others do. It's as close to perfect as it can get...at least for me.
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#6 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
Posts: 1,062
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I always play 100% without updates, and there are still contact updates, but they are few. Makes it feel more realistic.
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#7 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
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I always play with map updates off. Whenever the watch crew announces a contact, I plot it on the map with pencil, ruler and, sometimes, protractor. After several plottings at 2 minutes each, I already get the general course and position of the contact. The same goes for convoys. It's more fun this way, I think, without an attack computer the kind of those installed in today's SSNs. Makes me work harder for a prey. Coming to sonar contact lines, I can live without them. During an evasion, I frequently listen myself to the hydrophone, to have the situational awareness about who attacks me. Generally, it's enough to me having the SO announce the closest warship. |
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#8 | |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
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#9 |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
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When under attack from DDs, am always sitting at the hydrophone station, only place where I can make myself a picture of the situation as the sonar boy can only track the closest ship... (which closest ship can be sitting still while another further away is accelerating for a depth charge run from another direction...)
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#10 |
Planesman
![]() Join Date: Mar 2007
Location: Salford, Manchester, UK
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Well, I'm going to gve it a shot on fully realistic, map contacts off, the whole shabang!
I'll report back from Davy Jones' Locker about how difficult it is...
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Using GWX 3.0 at 100% realism, OLC's 'Ubermod' & Torpdamagefinal ![]() |
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#11 |
Grey Wolf
![]() Join Date: May 2006
Location: BA8758, or FN33eh for my fellow hams.
Posts: 833
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I don't use update map contacts. I did when I was first learning, but it was one of the first things I turned off.
Now, the only thing I leave enabled is stabilized view. I haven't quite got the hang of getting the range when the image is bouncing up and down. And don't ignore your watch officer: On the surface, I use him to get ranges and bearings. That is what he is there for ![]()
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#12 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
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I think the not stabilized view gives me no real problems. If you are surfaced, the watch officer gives fairly accurate range measurements, and even if not, when being surfaced you can use the UZO which has always a very stabil view. Even if you turned the option off.
when submerged I only get problems at day and distances beyond 3km. Then it can become a bit tricky to get accurate ranges to plan the attack correctly. But as soon as one gets nearly into firing range, the unstabilized view is not much of a problem anymore. |
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#13 |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
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Yeah, I've been wrestling with this while watching all these "100%" realism posts.
I tried it myself, and it was a little underwhelming to me. First, I've turned back on the auto TDC. I found I could, in fact, sink ships without it, but to me the biggest problem was identifying ships. It just took too long to ID a ship. I think a real submarine captain would not be thumbing through the ID book - he would know on sight. So to me it is probably more realistic to have the auto ID on. If it would just do the auto ID, I could do the range and speed calculations myself. So I turned the auto TDC back on. Maybe as I get more experience looking at ships I will be able to ID them by eye rather than having to use the ID book. The ID book is very slow, I find, to click from page to page. I tried running with no Map Updates, but to me this is like sailing blind. I'm the Captain, dang it, and I expect my crew to keep track of things like contacts. I don't want to have to "do it all", running the hydrophone, checking the periscope, and tracking the positions on the map. So I've got everything off except external view, auto TDC, and Map Updates. The external view, well the game is boring just watching pole-dancing sailors in my sub - I like the view. The TDC compensates for my lack of nautical experience to identify ships. And the Map Updates just makes the game far less tedious. So that's me. ![]() |
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