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Old 05-10-07, 12:17 AM   #1
wstaub
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Default Finally Got My First Sinking with Manual Targeting!

Well I finally Did it I Used the guide and attempted to manual target in the game and after firing 4 Torpedoes at a Destroyer, it was a complete and utter joy to say I sat with bated breath waiting to hear the dreadful, "Torpedo Missed, Sir!" instead I heard, "Torpedo Impact!" 4 times and it sunk ever so slowly to the sea floor. I was estatic just watching it.
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Old 05-13-07, 12:51 PM   #2
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Top Job

Top Job Hitman, thanks very much, on my second patrol out stumbled into a Task Force. Only having an S-class I put four torpedos into a Shokaku - four hits, but never saw her go down, to busy being depth-charged. Heard it though...

So thanks, a whole new game now.

TTFN.
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Old 05-13-07, 12:58 PM   #3
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Quote:
Only having an S-class I put four torpedos into a Shokaku - four hits
Congrats And with an S-Class, wow

Carriers are the most difficult to get the proper AOB, so you really seem to have got the hang of the method
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Old 05-13-07, 01:19 PM   #4
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Haven't checked this thread for a while...thanks a bunch for the PDF! great great work there man.
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Old 05-17-07, 05:35 PM   #5
[MIA]Prophet
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So my biggest problem sofar with the game, is that I haven't figured out how to gather the length of the ship. Either by the ship indenfication booklet, or by other means. Someone care to help me out in this area?

Otherwise, it's a great manual, and I use the other parts of it to gather the information for the TDC, it's just my AOB and Speed are always somewhat off and it's somewhat of a miracle I hit the target.
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Old 07-04-07, 07:21 PM   #6
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Default .rar ???????

Stupid question but how do I view this file. What is a .rar file and what do I use to view it???
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Old 07-04-07, 08:21 PM   #7
John Channing
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It is a zipped file . You can download Winrar ( a trial version) for free and you are good to go.

http://www.rarlab.com/download.htm

JCC
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Old 07-24-07, 06:01 PM   #8
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It's a great thing that people like you, and others take the time to do tutorials for others to lean the game better. Thx's to all that helps the rest lean to play the game the was it was ment to be played............CHEERS
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Old 11-19-08, 02:32 AM   #9
I'm goin' down
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Default I have some issues....

I have two issues.

First, I never seem to get the correct range. Usually, the 'X' on the attack map is closer than the target by several hundred yards. What am I doing wrong?

Second, the white line runing from the 'X' is going in the wrong direction. I assume it is supposed to adhere to the target's true course. I also assume I must be setting the AOB wrong, which should improve with practice. Am I correct? What do you suggest?

The tutorial is a good one and I have sunk a few ships notwithstanding the mistakes I have made.
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Old 11-19-08, 07:47 AM   #10
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The distance is nearly impossible to get properly with the stock game stadimeter. But you can put a reasonable close thing, and it will work OK (Distance is important mainly if you shoot with large Gyro Angles). There are two mods you can install to improve the measuring of distance: The fix by CaptainScurvy for better stadimeter measuring, and the radar mod by Nisgeis, which adds a digital readout of distance to your radar, giving you exact ranges.
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Old 11-24-08, 03:44 AM   #11
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I used your manual targeting tutorial, but usually had major problems with the range, and the direction of the target was usually inaccurate. But the concept of aspect ratio is quite interesting. Before I delve into your new tutorial, I want to point that the ship centered accuracy fix (SCAF) mod makes finding the range, aspect ratio and angle of bow a simple matter. Instead of determining range by matching up to the target's mast, you match up to another part of the ship (e.g., the smoke stack), so it is not as difficult as the task of matching up to the top of the target's mast, which is difficult to pinpoint at a distance. And you do not necessarily have determine the aspect ratio for accuracy.

I used it for the first time today, and the white "x" and white line showing the target's course on the Attack Map were on target. I mean exactly on target. (Maybe I got lucky). As the target moved into firing range the white x fell astern stlightly, which I attribute to a possible miscalcualtion of the target's speed. I fired and missed four shots to slightly to the stern of the target, but the markings on the attack map were where they were supposed to be. My ship only permitted slow torpedoe speed, and I do not know if that played a role in missing the shots. When calculating range on the stadimeter the trick appears to be matching the bottom of the waterline beneath the bottom of the top ("movable") target to the designated spot (i.e. the smoke stack) of the actual target.

If I strike out when I try it in the next few days, I will post a retraction. By the way, I delivered four torpedoes into a carrier yesterday, and although it made a major turn to port, it did not go down.

Last edited by I'm goin' down; 11-24-08 at 03:52 AM.
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Old 11-25-08, 04:40 AM   #12
I'm goin' down
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Default follow up to previous post

I had already read the Hitman tutorial. I thought it was a newer version. Anyhow, I want to follow-up on my previous post. I used the ship centered mod (SCAF) this evening and was able to calibrate range and angle of bow on a large modern split frieghter travelling at 10 knots at a range of about 1,000 yard at a bearing of roughly 350 degrees. The whte "x" and the white directional line on the attack map were about 50 yards above the target, but otherwise precise. I fired four torpedoes. I recorded the attack. The first torpedoe passed under the bow of the freighter, so I must have set it to run at too great a depth.
The other three were hits on the bow section.

The benefit of using the mod is that you do not need to calculate the aspect ratio. It brings satisfaction to work out the correct aspect ratio, but it also a pain in the rear because it can be time consuming.

I have one correction to my previous post. When calculating range, line up the shadow ship with the mod's predefined point on the target and make sure that the bottom of the shadow ship's keel is touching that preddefined point. SCAF modifies the ship manual and the predefined points for each ship are highlighted in red. Read the instructions when you download the mod.

I f you don't use the mod, Hitman's tutorial should work better than trying the impossible task of lining up the shadow ship with the high point on the target's mast.

Last edited by I'm goin' down; 11-25-08 at 04:54 AM.
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Old 02-04-14, 03:41 AM   #13
seehorse
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Default can't find the file

Hi - the rapidshare site doesn't appear to have the file any more. would love to see it . thanks
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Old 02-04-14, 08:27 AM   #14
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Hmm, wouldn't the previous post have provided more hints where to find good ones?
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Old 02-04-14, 10:29 AM   #15
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I updated the first post of the thread with the subsim link. Hopefully there will be no more confused people looking for a link
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