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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Loader
![]() Join Date: Aug 2012
Posts: 81
Downloads: 56
Uploads: 0
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#2 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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The tutorial can be found in the subsim download section. I am too lazy to post the link.
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#3 |
Watch
![]() Join Date: Apr 2011
Posts: 28
Downloads: 35
Uploads: 0
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OP links are dead
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#4 |
Loader
![]() Join Date: Aug 2005
Posts: 87
Downloads: 0
Uploads: 0
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I hope HITMAN does not mind, but here is a printer-friendlier version I done....
http://www.alienmoons.com/public/mis...00/smt100r.htm Demon
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a l i e n m o o n s d i g i t a l s t u d i o s "I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched c-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time, like tears in the rain. Time to die" |
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#5 | |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
Uploads: 0
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Ok..it is accurate. Fair enough....but what I would like to ask is why is this "proof" that this method is "exact"?...more so than other methods? I am not really being a smart a$$ here. I really would like to know. I am getting solutions that result in hits ...though not always 100% I admit...and my attack screen solutions look every bit as "good "as this one. ![]() I use only the tools provided by the sim for Range and AOB...and determine the speed from the plotting board. This method seems a bit complicated and to use it in the middle of a heavily escorted convoy attack...without hitting the pause button over and over...(immersion killer for me)... well I dunno... ![]()
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#6 |
Electrician's Mate
![]() Join Date: Feb 2004
Location: Germany/Essen
Posts: 132
Downloads: 27
Uploads: 0
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Can you tell me which Recognition Manual you are using? Looks great!
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#7 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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It worked for me, and I am brand new at auto targeting!!
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#8 |
Nub
![]() Join Date: May 2007
Posts: 2
Downloads: 0
Uploads: 0
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I just picked up the game last week, and havent even finished the training missions. I've been looking through some of the guides on here for much needed assistance, and this one seems like one of the more important ones for me atm.
Would you please be able to put up a version that is not a .doc file? I do not have microsoft word installed. Maybe html or pdf? I appreciate all the effort you guys have put into these tutorials. Without them I would be completely lost (never played a sub sim before). |
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#9 |
Engineer
![]() Join Date: Apr 2005
Posts: 212
Downloads: 58
Uploads: 0
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Thanks! DL now and will try later...
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#10 |
Pacific Aces Dev Team
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UPDATE: Found the way to convert to PDF :p , placed new link at the first post, now it is only 1MB
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One day I will return to sea ... |
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#11 | |
Admiral
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![]() "I like subcommanders...they dont have time for bull****!" Proud member of the Subsim army of zombies Becks website |
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#12 | |
Pacific Aces Dev Team
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![]() ![]() EDIT: Get it here at filefront: http://files.filefront.com//;7452782;/
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One day I will return to sea ... |
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#13 |
Watch
![]() Join Date: Sep 2003
Posts: 30
Downloads: 0
Uploads: 0
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Because of this excellent tutorial, I can now actually hit something with a torpedo from time to time.
![]() Thanks very much Hitman. |
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#14 | ||
Admiral
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![]() "I like subcommanders...they dont have time for bull****!" Proud member of the Subsim army of zombies Becks website |
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#15 |
Medic
![]() Join Date: Jun 2009
Location: Blue Coral Sea
Posts: 168
Downloads: 305
Uploads: 0
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thanks a lot it is a very important material
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