SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-13-10, 08:06 AM   #586
divingbluefrog
Medic
 
Join Date: Jan 2006
Posts: 164
Downloads: 63
Uploads: 1
Default

My bad! It's not the scope's tube, it's the vertical pipe to the left when heading to stern. Was confuse because of the change in the FOV.
The claustrophobic feeling is really more intense with this new cam.
And I'm always hurting my head with thoses damned hanging wurst.
divingbluefrog is offline   Reply With Quote
Old 07-13-10, 09:21 AM   #587
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Got it sussed! I figured out how to shut the fog off myself, and things are looking much better.

But I have a new problem to work on. It seems that I've somehow disengaged the to Observation Scope functions from each other. When I press 'Shift+O' the animation works fine in the control room, but the scope doesn't do anything in the O-Scope ('O') view or on the bridge. On the other hand if I press 'Insert' the scope goes up on the bridge and in the periscope view, but the animation doesn't do anything.

I'm finding this frustrating but also quite funny. I wonder how I managed to do that?
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 07-13-10, 07:01 PM   #588
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Great news! I got it figured out! It was as simple as a missing letter in the Commands_Eng.cfg file. I now have FM's Interiors with no fog, Conning Tower Open Hatch and all the rest, and it's working!

Now to go play a new career. Again. And again. Seems I never quite actually get to finish one...
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 07-13-10, 09:08 PM   #589
Von -E
Watch
 
Join Date: Aug 2009
Posts: 27
Downloads: 144
Uploads: 0
Default

Quote:
Originally Posted by Sailor Steve View Post
Got it sussed! I figured out how to shut the fog off myself, and things are looking much better.
How? (I can't find it again in this thread either! ...and as you knew, I also know it's in here somewhere!)
Von -E is offline   Reply With Quote
Old 07-13-10, 09:26 PM   #590
Reece
CINC Pacific Fleet
 
Reece's Avatar
 
Join Date: Sep 2003
Location: Down Under
Posts: 34,951
Downloads: 171
Uploads: 0
Default

Quote:
Originally Posted by Sailor Steve View Post
Great news! I got it figured out! It was as simple as a missing letter in the Commands_Eng.cfg file. I now have FM's Interiors with no fog, Conning Tower Open Hatch and all the rest, and it's working!

Now to go play a new career. Again. And again. Seems I never quite actually get to finish one...
Excellent news mate!! but now everyone else wants to know how you did it!!
__________________

Sub captains go down with their ship!
Reece is offline   Reply With Quote
Old 07-14-10, 01:10 AM   #591
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by Von -E View Post
How? (I can't find it again in this thread either! ...and as you knew, I also know it's in here somewhere!)
First you need Skwasjer's S3D program. Use it to open up the Data/Interior/NSS_Uboat7/NSS_Uboat7_CR.dat file.

A little way down you'll see 63: Interior root - COMMAND ROOM. It's easy to spot since it's the only line there that doesn't start with the four little colored dots in a square. Open it.

You'll see a line very near the top called 65: FogParameters. Open it.

Click on 66: FogParameters. In the field to the right you'll see some numbers.

Click on NearDistance. In the box at the bottom change it to 50, and hit Enter. Click on FarDistance and change it to 51. Hit Enter.

Click on Color and change all three numbers to 34,34,34. Hit Enter.

Now save it and fire up your game. Interior Fog will be gone.

Don't forget to make a backup copy first, or at least write down the original numbers in case you don't like it.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 07-14-10, 01:14 AM   #592
Von -E
Watch
 
Join Date: Aug 2009
Posts: 27
Downloads: 144
Uploads: 0
Default

Quote:
Originally Posted by Sailor Steve View Post
First you need Skwasjer's S3D program.
Crap. (no dot-net allowed here for multiple reasons... not all of which are philosophical)
Von -E is offline   Reply With Quote
Old 07-14-10, 01:56 AM   #593
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by Von -E View Post
Crap. (no dot-net allowed here for multiple reasons... not all of which are philosophical)
You have a PM.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 07-16-10, 03:46 AM   #594
divingbluefrog
Medic
 
Join Date: Jan 2006
Posts: 164
Downloads: 63
Uploads: 1
Default

A problem and a request :

- I have some troubles with scope and hatches anim. Sometimes they work perfectly, sometimes the scope will rise but never lower, sometimes the hatches will not open. I've not be able to reproduce the behavior, I see no pattern here. Any idea?

- I find the diesel room too empty for my taste. I would like to see at least one Officier and a crew member. Are this additions too stressful for the mod?
divingbluefrog is offline   Reply With Quote
Old 07-16-10, 04:35 AM   #595
HW3
Navy Seal
 
Join Date: Apr 2005
Location: Gresham Oregon
Posts: 6,588
Downloads: 460
Uploads: 0


Default

Check here for people in the engine room.

http://www.subsim.com/radioroom/showthread.php?t=170203
__________________


"Some ships are designed to sink...others require our assistance." Nathan Zelk
HW3 is offline   Reply With Quote
Old 07-17-10, 05:43 AM   #596
divingbluefrog
Medic
 
Join Date: Jan 2006
Posts: 164
Downloads: 63
Uploads: 1
Default

Thanks HW3, don't know how I missed this one....
divingbluefrog is offline   Reply With Quote
Old 07-17-10, 09:55 AM   #597
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by divingbluefrog View Post
Thanks HW3, don't know how I missed this one....
I don't know how you missed it either, but I missed it because I'm old, blind and stupid!

I saw '1.3' and thought "but I already have 1.6. Why is everybody posting on a thread for an older version." What I missed was that I already had '1.6 Beta' and this was 'Public Release 1.3'.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 07-25-10, 03:18 PM   #598
MADLOU
Gunner
 
Join Date: Jun 2007
Posts: 92
Downloads: 1209
Uploads: 0
Default compatibility with conning tower open hatch

Im having problems getting this to work with any of the different versions of the conning tower open hatch mod. Any suggestions? Thanks!
MADLOU is offline   Reply With Quote
Old 07-25-10, 05:00 PM   #599
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

I might. Tell me exactly what mods you have in that category (DD Open Hatch, Conning Tower Open Hatch, Aces Combined Mods, etc). I'll try to explain what I did to get it to work.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 07-25-10, 05:47 PM   #600
Von -E
Watch
 
Join Date: Aug 2009
Posts: 27
Downloads: 144
Uploads: 0
Default

I'm stuck even before him... I can't even find this conning tower open hatch mod! *grin*
Von -E is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:32 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.