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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
CTD - it's not just a job
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OK, my classroom display looks like yours...
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"...and bollocks to the naysayers" - Jimbuna |
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#62 |
GLOBAL MODDING TERRORIST
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Good!
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#63 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 01-17-18 at 05:57 PM. |
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#64 |
CTD - it's not just a job
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Anvart, do not worry again about that. I would say it is more the fault of my stupid "Englian" mangles...
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__________________
"...and bollocks to the naysayers" - Jimbuna |
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#65 |
GLOBAL MODDING TERRORIST
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Several years down the road I know.
Kind of hoped someone would pick up off of all I have posted and run with it. Seems that is not the case here. So I'll update a bit. In the last few years I've learned more and have better Scripts for 010 to rip the stock animations from SH4. That script produces a Script for 3DMax to allow import to 3DMax as a biped. Once imported I can change the animations as I wish. The last part is to export the needed info to a standard I can change to SH4 needed info. Now I know the dae format has the info I want so I don't need the original animations. I just need to finish ripping that info from a dae format then write a script to convert to the SH4 standards. Will there ever be a stand alone program to do that? Time will tell. Last edited by Jeff-Groves; 04-19-21 at 05:30 PM. |
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#66 |
GLOBAL MODDING TERRORIST
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Up till now I've givin information on the Secondary characters in SH4.
Never about the Crew in and on Subs. That is a whole different Skeleton with many more bones. I've got a program that can rip the information from SH5 animations so I can convert those to the SH4 format. So SH5 animations can be converted once I do a few Scripts for 010. Amazing thing is not a single person has taken the information I have provided and done Jack squat with it! I'm more then sure that once I release new animations? The Vultures will swoop in and gain a "stolen glory" by taking My work and renaming it. Happened with MY and Thunders animated Survivors for SH3 so I'm sure it will happen again. Let it be known right now! I can encode a hidden message in dat files! S3D CAN NOT READ IT! One can also NOT READ IT IN HEX! I've also decide that "Wolves of the Kaiser" will be the 1st major benefactor of my knowledge and years of work. The Fort Drum project will be the 1st to actually show my work. But on a very limited scale. |
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