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#91 | |
Watch Officer
![]() Join Date: Nov 2007
Location: Montreal, QC
Posts: 345
Downloads: 614
Uploads: 10
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11 War Patrols / 56 ships sunk or damaged for 212,022 tons Zero casualties throughout the war Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender |
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#92 |
Navy Seal
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Thanks!
Ugh, now I'm having some obvious issues. The crew have become awfully unresponsive. They refuse to go to battle stations or man guns. I'm looking at it and I see that morale is at 0. Why? No idea. I haven't done anything wrong. It was fine the day before. All I did was order "Silent Running" and some manuevers a couple of times. But wait a second, my crew won't do anything if they are in a bad mood, including go out and fight? What kind of a sissy boat is that? ![]() I hope that's not what it is, but whatever it is, it better get fixed. Some "abilities" need to have no "cost" - otherwise how can I even operate? ![]() |
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#93 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#94 | |
Ace of the Deep
![]() Join Date: Jul 2003
Location: Morris, Illinois USA
Posts: 1,090
Downloads: 29
Uploads: 0
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Hope this is taken care of: ![]() Can't see where your going let alone where you've been. ![]()
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#95 | |
Rear Admiral
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It doesn't help, of course - it's just that I like picturing it in my mind. ![]() |
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#96 |
Navy Seal
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Well, I may have over-reacted a little. It may be an issue with my own command keys that I need to review. It seems like there are uh... two kinds of silent running/battle stations in the game (one called up through "special abilities", the other being something else entirely), and it may be that my keys are addressing the wrong kinds. I might just need to disable this for now.
However I still can't get my crew on the guns. |
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#97 | |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#98 |
Navy Seal
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Yeah. And what's worse, the function is there too, but potentially not working right.
Had to remove those keys from my mod, see if that helps me... |
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#99 |
Navy Seal
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Nope, no such luck. I think I've pinned it down to morale after all. After I reloaded my save game, my crew's morale is inexplicably at 0. It may have 0'd after I stopped for resupply at helgoland - maybe along with my supplies being reset to 100, my morale reset to 0. It shouldn't be - and the stupid thing is, since I'd chatted to all of them before resupplying, for now it seems like there's nothing more than have to say, so I can't "buy" any morale that way.
Ironically, my cook and bosun both have abilities that can raise morale. But those abilities require morale to be non-0 to use. So the bottom line is, crew without morale just fails to do anything. I understand why they weren't reporting contacts - apparently they feel so crappy they've become blind with depression. Oh my goodness Ubisoft, really? Please fix this. I'm all for morale being a serious, even decisive factor in the game and I applaud the crew management aspects. But this is just ridiculous. I'm stuck on a boat where the crew won't even go up to their stations. That's completely unacceptable, but it's the only thing I can explain this with. In single missions, identical boats have no problem manning their guns; and it seems like the only difference here is indeed morale. Abilities like that as well as crew's basic functions (like spotting ships properly) absolutely cannot be tied THAT closely to morale. Morale should also never randomly reset or go down to "0" in this fashion. |
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#100 | |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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#101 |
Navy Seal
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But that's how SHIII/IV did it, anyway. There was curvature in those games.
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#102 | ||
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Guess not? ![]() |
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#103 |
Navy Seal
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It's probably just an error - someone didn't check carefully enough. The boat does dive and there's still many abilities that crew members have that work properly at 0 morale. But a) why some things like guns don't; b) why the game just drops morale like that - that is definitely puzzling. Patch priority #1 if there ever was any. The fix shouldn't be difficult.
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#104 | |
Watch Officer
![]() Join Date: Apr 2005
Location: 3rd Planet From The Sun
Posts: 345
Downloads: 35
Uploads: 0
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Edited to say kylania beat me to it.
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#105 | |
Navy Seal
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Basically, the bottom line is that it shouldn't ever reset like this. |
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