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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#331 | |
Lieutenant
![]() Join Date: May 2007
Location: Albany, New York USA
Posts: 260
Downloads: 72
Uploads: 0
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#332 |
Seaman
![]() Join Date: May 2007
Posts: 40
Downloads: 182
Uploads: 0
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My most annoying list, the things that are pissing me off, and have me ready to throw my copy out the window. There are others but these are sapping my will to play right now as they seem to happen all the time and for no apparent reason.
In no particular order: 1.Crew responses to commands like change direction/depth, and report various data are no longer displayed on the combat log and the associated audio responses disappear too 2.Having any command mapped with the ctrl key will pull you out of the 2d map when used. 3.Switching between free look and mouse cursor can become bugged, preventing you from switching, requires the user to hit esc to force a state change. 4.Scopes and uzo still will not work in certain random circumstances. 5.Commanding the crew to crash dive is sometimes ignored (no. not when I am still on deck) 6.Switching across different views minimises the tai. 7.Sometimes cannot target enemy with the uzo or scopes until a member of the crew reports it has been sighted. 8.Cannot complete spy and commando insertion missions, as reaching the target locations does nothing and it is impossible to send them on their way. 9. Occasionally sonar tracks are not displayed on the tai even though they are shown on the 2d map, the only way to fix it is to take control of sonar myself while the tai is displayed 10 various factors are not being saved, such as weather, morale and equipment damage |
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#333 |
Nub
![]() Join Date: Mar 2007
Posts: 4
Downloads: 43
Uploads: 0
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Found a really alarming bug...
When synchronising saved games SH5 appears to occasionally synchronise your saved games to a state from the last time you synced with the servers! I just lost a whole evening's patroling. Very very annoyed. I stacked up some serious tonnage too. I thought this "cloud computing" saved games system was suppost to prevent you loosing your saved games... not create a BS situation where it looses them for you. |
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#334 |
Swabbie
![]() Join Date: Mar 2010
Posts: 13
Downloads: 110
Uploads: 0
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I have big problem here. I don’t like the pre-set depth buttons (Dive and Crash Dive). So I like to use the advanced menu’s depth controls (holding Ctrl). I set the depth at 90M. Everything works fine. If I set it any deeper like 120M or even 150M the ship keeps diving and eventually gets crushed. Yes I can stop it by ordering a new depth of something like 90M again. Either I stay at 150M or I’ll go to 90M. I thought I was crazy so I downloaded a mod called, Command Keys 1.03
http://www.subsim.com/radioroom/down...o=file&id=1553 So now I have the option to hold my current depth now. I tried the above again only to dive out of control after an order of 120M+. I pressed the Hold Current Depth button to find that the dive planes were actually trying to hold my depth. So I increased speed all the way to flank and I came up form 170 something to my hold off order of 150M. I think what I’m trying to say is that in order for me (or others perhaps) to stay deep I have to engage flank speeds. I don’t like that at all. Are you guys experiencing the same problem??? Let me know so I don’t feel crazy. |
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#335 |
Helmsman
![]() Join Date: Apr 2005
Posts: 105
Downloads: 27
Uploads: 0
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The AI flak gunners often aim WAY too low with all 2cm Flaks.
The 3.7cm flak works fine and is deadly accurate. It has the same audio as the 2cm tho and the high rate of fire is almost unbelievable. |
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#336 |
Rear Admiral
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RE: Cannot maintain depth
I knew that one would make its way from SH4. In SH4, the cut off depth was 600 feet (183 meters) exceed that and you had to go to flank speed in order to maintain depth and not drift into the abyss. I can't wait tell other people notice this bug. The amount of screaming this one will cause will be epic. |
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#337 |
Bosun
![]() Join Date: Jun 2005
Posts: 63
Downloads: 48
Uploads: 0
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Although it's a convoy, no destroyers or other warships present, and I'm right in the middle of it, underwater, someone keeps telling me "task force sighted".
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#338 |
Navy Seal
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Just a minor glitch - after a couple of hours of play, most of it in 3D on the bridge, the water droplets got stuck on the screen and wouldn't go away. Just a slight irritation, went away on save reload.
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#339 | |
Swabbie
![]() Join Date: Mar 2010
Posts: 13
Downloads: 110
Uploads: 0
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Really? I did not know that. I had SH4 V1.5 with the U-boat missions and never had a problem. Perhaps I did not notice it. That would however explain my problem. If I could figure out how & where that setting is stored, we should be able to change it. I'll look for it for now. |
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#340 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,866
Downloads: 171
Uploads: 0
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__________________
Sub captains go down with their ship! Last edited by Reece; 03-05-10 at 11:06 PM. |
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#341 |
A-ganger
![]() Join Date: Dec 2001
Location: So. California
Posts: 79
Downloads: 29
Uploads: 0
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anybody experienced problem with issuing cease fire to deck gun?
I tried deselect the gun target (in binoculars), no luck. In order to cease fire I had to dive...
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#342 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
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This game is a full disaster and I'm affraid it is beyond repair. It's much worse than SH-2, SH-3 and SH-4 at introduction or am I totally drunk???
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#343 |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 177
Uploads: 0
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My camo disappeared half way through my last patrol
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#344 | |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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My initial bug/annoyance report:
Last edited by Frederf; 03-06-10 at 03:13 AM. |
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#345 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,866
Downloads: 171
Uploads: 0
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@ rik007: A catamaran U-boat, lucky sh!t!
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Sub captains go down with their ship! Last edited by Reece; 03-06-10 at 05:01 AM. |
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