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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#181 |
Navy Seal
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After firing torpedoes, I noticed that torpedo tubes remain open, even while reloading torpedoes and after the reloading has finished.
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#182 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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Attack popout map.
If you maximize it & draw a few lines.. then shrink it back down, the lines are cluttered with range ticks. So much so, that if you size it down too much you can't make out anything you plotted. Those intermediate range interval ticks need to go. Or more accurately, the smaller the popout map, the less of them there should be. Right now it's opposite, the bigger the map the less of them there are. |
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#183 |
Engineer
![]() Join Date: Apr 2005
Posts: 210
Downloads: 86
Uploads: 0
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I docked at Kiel last night and saved my game. Now this morning I'm leaving the pens and just realised I'm in Wilhelmshaven?
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#184 |
Sailor man
![]() Join Date: Mar 2007
Posts: 44
Downloads: 5
Uploads: 0
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#185 |
Sailor man
![]() Join Date: Mar 2007
Posts: 44
Downloads: 5
Uploads: 0
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I second the torpedo tubes always being open after firing, and the range ticks INCREASING as you zoom out, instead of the correct way around.
I've also noticed that you have to start from scratch with the personal stuff _every_time_ you talk to a crew member. That'll get REALLY old after a few patrols, when you have to go through pages and pages of stuff you've already talked about just to get to the new dialogue! Or is this part of the "morale drops to 0 after reloading" bug? I guess it could be. I've seen an occasional bug when my mouse control will get stuck in the observation periscope. I can't right click to leave mouse control, and the crosshairs are centered in the screen, not the periscope view. Went away on its own after a while. Last edited by Rickenbacker; 03-03-10 at 06:52 AM. |
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#186 | ||
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Quote:
When I finish my current patrol I'll let you know |
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#187 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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My crew seem to have gone quiet. Oh sure, when I speak to them directly they have stuff to say. But when I order a new course, change of depth, surface the boat, dive, new speed etc. I get no audio confirmation of the order.
Was working yesterday!? |
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#188 |
Lieutenant
![]() Join Date: Mar 2007
Location: Shropshire UK
Posts: 266
Downloads: 21
Uploads: 0
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Sergei, this happened to me yesterday. I had continued my campaign after the patch = no speech. Start a new campaign. I did and the crew feedback returned.
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#189 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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there is a major a problem with the fix in 1.01 to TDC off targeting, namely:
1. w. manual TDC + map updates "off" + TDC off + locked TGT: -you get no info on the track of your TGT, but the firing solution (yellow line) is aiming at where your TGT is going. On 100% realism, the firing solution w. TDC off should point straight down the sight bearing (i.e. where your scope is aiming), you should not get cheat clues on where to aim. I presume this was the goal of the "fix" in 1.01. ![]() in this shot, I have locked on to a ship in the view of my scope (the light blue cone). I do not see the ship or its track, but the predicted path of my torpedo (yellow line) aims where the ship is going to be. In actuality, it should go straight down the view bearing (i.e. down the light blue cone); ![]() 2. w. manual TDC + map updates "on" + TDC off + locked TGT: -the situation is reversed. You get info on the track of your TGT, but the firing solution (yellow line) is aiming straight down the sight bearing (i.e. where your scope is aiming) and not where the ship moving to. example: ![]() in this shot, I have locked on to a ship in the view of my scope (the light blue cone). You see the ship and its predicted track, but the predicted path of my torpedo (yellow line) now aims correctly straight down the view bearing (i.e. down the light blue cone); the fix has been reversed, on 100% realism, w. manual TDC + map updates off + TDC off, you should not see the ship or its predicted path and the torpedo should shoot straight down the bearing (i.e. light blue cone).
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#190 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 188
Uploads: 3
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I think I had this happen in stock SH3 too.
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***THE GENERAL*** |
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#191 |
Wild Night in Bangkok
![]() Join Date: Nov 2002
Posts: 179
Downloads: 12
Uploads: 0
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Ok, i have the game running , not super fast but playable.
My issue is that effects - smoke , muzzel flashes , splashes and explosions all run like a slide show. It is NOT just a general slowdown as the framerate doesnt drop at all, it is only these effects that slow down. I have tried the following : reinstalling with AVG switched off Reinstalling to different locaction. Changing all the graphic options on/off and resolution changes etc. Changing graphic drivers. It ruins what seems like a great game. I only have a 256mb graphics card (although it has 1409mb hypermemory). When i run the game i have almost 2gb of the 3gb i have free so i suspect that this game does not utilise hypermemory. Any help appreciated.
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subs and birds! |
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#192 |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
Uploads: 0
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#193 |
Loader
![]() Join Date: Jul 2007
Location: Saint Louis MO
Posts: 87
Downloads: 7
Uploads: 0
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Game locks up while in the sub. Or anywhere else ~15 minutes into game.
Was able to play through the intro sinking Polish vessels and return to Kiel. Updated Nvidia Drivers, Nuked AVG and reinstalled. Shadows are reduced to zero. System is C2D E8500 Geforce 9800 GTX 3G Ram Win XP 32 |
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#194 |
Torpedoman
![]() Join Date: Feb 2003
Location: london
Posts: 115
Downloads: 74
Uploads: 0
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in the external view, when the subs on the bottom, it looks like its floating 5m above it as there's a large gap between the bottom of the sub and its shadow.
running it on xp, E8400, 4GB, nvidia 285 gtx (latest driver), SSD. |
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#195 |
Loader
![]() Join Date: Mar 2010
Posts: 90
Downloads: 16
Uploads: 0
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SH5 Gold [purchased on Impulse] autopatched to 1.01 will no longer launch from the Impulse app and crashes with a System.IO.FileNotFoundException error. (Win7 x64 / administrator rights)
Launching gu.exe directly exhibits the same behaviour. Launch sh5.exe directly and the game will start properly. |
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