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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1696 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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#1697 |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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#1698 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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![]() Quote:
Vi Svenskar minns ju hur ofta di Norske alltid varit före oss så jag tror att du kan fortsätta att hålla med Sverige ![]() Inte så ofta vi får känna oss bäst helt enkelt ![]() |
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#1699 |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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haha ok da
![]() jag bare skojar men det skjønte du jo hoppas jag ![]() Last edited by Husksubsky; 03-01-14 at 05:20 AM. |
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#1700 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Sport och idrott skämtar man inte om
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#1701 | |
Seaman
![]() Join Date: Mar 2009
Location: Berlin
Posts: 32
Downloads: 305
Uploads: 0
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#1702 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Hi Ironcold
Could be useful to compare your Mods List with Husksubsky's ![]() Please show us |
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#1703 | |
Seaman
![]() Join Date: Mar 2009
Location: Berlin
Posts: 32
Downloads: 305
Uploads: 0
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![]() Quote:
Wolfes of Steel 1.01 Ploting ToolsFix v2 Wolfes of Steel 1.01-TDW Real Nav-7-4-2 DynEnv v2.9 - 4.a Camera Filters real Colors DynEnv v2.9 - 10.IISeafloor (medium resolution) sobers more trees sobers Small_trees V1 sobers no waterdrops smaler flags for warship 1_0b sobers smoke screen V1 (DynEnv comp.) NewUIs_TDC_7_4_2_AltAdvSpeedGraphics_by_naights and at last (to made it removal with and without) The Wolfes of Steel 1.01-Tscharlii's Realistic_Hydrophone,which give me this annoying Contact repetition from the Soundman. I thing, Husksubsky is right ,that slow moving vessels are not present in the hydrophone. My specs: i5-4570 3.2GHz 64-Bit NVIDIA GTX760 Realtek High Definition Audio |
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#1704 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Hi Ironcold,
I have'nt used the Wolves of Steel mod myself but after having a first look at it I get some questions that maybe VDR1981 could explain to us? Please. I might be wrong but still these are my questions. This is your mods list right now; Wolfes of Steel 1.01 (This includes all Changes to the Hydrophone) Wolfes of Steel 1.01 Ploting ToolsFix v2 Wolfes of Steel 1.01-TDW Real Nav-7-4-2 The Wolves of Steel 1.01 - Tscharlii's Realistic_Hydrophone_1_1 _7_4_2 - Move this one here and let's see what happens DynEnv v2.9 - 4.a Camera Filters real Colors - 4a is already included in Wolfes of Steel 1.01 > disable it sobers more trees sobers Small_trees V1 sobers no waterdrops smaler flags for warship 1_0b sobers smoke screen V1 (DynEnv comp.) NewUIs_TDC_7_4_2_AltAdvSpeedGraphics_by_naights The following are my questions about the 'Wolves of Steel' mod in general. Not questions to you Ironcold but maybe VDR1981 could answer them. I'm not sure but they need to be explained (at least to me ![]() Don't the following two mods lead to an unnecessary conflict? HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0 No Sonar Ping & Auto Ship Recog. - for TDW NewUIs 7_4_2 - Why is this one included? Doesn't this one make the sonar quiet and that you get no hit in the Ship Recognition Book? And what about this? According to the Beast himself the following ones should be enabled last, shouldn't they? This would mean they are enabled way too early in the 'Wolves of Steel mod' Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober Why are both the following included in the 'The Wolves of Steel' mod? Doesn't this lead to an unnecessary conflict? R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface) IF the 'The Wolves of Steel' mod is meant to give German speech (isn't it?) shouldn't SH5 be installed in the German version? Otherwise I can't see the meaning why there are some German sound mods/addons included in the Wolves of Steel mod... If so the following should be correct, or? MightyFine Crew Mod 1.2.1 Stock faces MCCD_1.04_MFCM_1.2.1_compatible MCCD_1.04_GER - Should be added here? Speech fixes and additions (german version) - is included... wouldn't this too mean that you need SH5 to be installed in the German version to get it to run properly? - (Is this the one by Venatore)? Your specs Ironcold seem to be just fine but - how about RAM? How many GBs? Just BTW - when you are rearranging your Mods List try this; |
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#1705 |
Seaman
![]() Join Date: Mar 2009
Location: Berlin
Posts: 32
Downloads: 305
Uploads: 0
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Thanks for advice. Make a new Install - give Sobers modlist a try.
My sys have 8gb mem - no performance probs. |
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#1706 |
Stowaway
Posts: n/a
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sh5 kicks me out of game when ship is destroyed
When starting East Coast patrol. There is a convoy of four ships. Two
Merchant and two landing craft. Using one torpedo and fx update mods. I hit the merchant and it is burning. Hit one landing craft and it is burning. Then I hit the other landing craft. The merchant sinks. The first landing craft is burning. When I hit the second landing craft. I am kicked out of the game. Tried twice online. Tried once offline. Still the same problem. Could use a little help. Should I use Jsgme and take out the mods? As this is the first time I ever saw landing craft ships. JK Phenom II x 4 945 8g memory Radeon HD 6800 |
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#1707 |
Watch
![]() Join Date: Mar 2013
Location: The Netherlands
Posts: 19
Downloads: 39
Uploads: 0
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Hi, when I submerge my submarine also stops moving...I click on 1 2 3 4 5 nothing happens.. forward and backwards but I do see a white light thing going to that place but the red arrow not
I have this bug since I use TDW patcher and I thought maybe this bug is known already and I accidently clicked maybe something wrong in that patcher? ![]() You see on the number 0 the red arrow and on the number 2 the white light thing Changing speed only works submerged when I hold control and click a specific speed Last edited by Psycho_Yuri; 03-19-14 at 12:35 PM. |
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#1708 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Hi Psycho, Could you please post your mods list? Pls remember - in the load order ![]() ![]() |
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#1709 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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Pressing 1, 2, 3, 4, or 5 should give you the foreward speed selected. And clicking on one with your mouse should also engage that speed requested.
Sounds like something is corrupted, either a mod or your mouse and/or keyboard. If you are using a modified set of command keys, then forget the above. ![]()
__________________
Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#1710 |
Watch
![]() Join Date: Mar 2013
Location: The Netherlands
Posts: 19
Downloads: 39
Uploads: 0
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![]() Well it seemed be over now strange bug it was so no more need to help for this one
![]() Anyway.. I have a new bug ![]() ![]() Last edited by Psycho_Yuri; 03-19-14 at 03:47 PM. |
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