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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1651 |
Watch
![]() Join Date: Dec 2013
Location: sweden
Posts: 15
Downloads: 12
Uploads: 0
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Hi guys, sorry for the big pic. I have a problem with this in campaign. Don´t know what to do, have tried some. But no luck. Please any idea. Michael
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#1652 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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#1653 |
Watch
![]() Join Date: Dec 2013
Location: sweden
Posts: 15
Downloads: 12
Uploads: 0
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Ohoj, tack för intresse att hjälpa mig
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#1654 |
Watch
![]() Join Date: Dec 2013
Location: sweden
Posts: 15
Downloads: 12
Uploads: 0
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Thanks to Silent Steel for help.
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#1655 |
Swabbie
![]() Join Date: Dec 2013
Location: Pacific or Atlantic Ocean
Posts: 14
Downloads: 15
Uploads: 0
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Oh! My godness!
What's kind of patience is this? Last edited by cheatfuji; 12-12-13 at 03:15 AM. |
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#1656 |
Watch
![]() Join Date: Nov 2012
Posts: 15
Downloads: 135
Uploads: 0
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Met a small passenger ship at 345° at british coastal waters. Benno was spotting it - but i had nothing in the hydrophone. No sound and no entry in the notepad...?!? But Benno followed the ship as usual. This happend once before with the same type of ship...
Does anyone know, why ship's propellers are sometimes audible in hydrophone and sometimes not...? Even when they should be heard (close enough, right angle). Is it a matter of speed? ![]() Apart from that, game is running smooth. My modlist: NDB,NDH OM#1 - No Dialog Indicator sobers green spinning thing SH5 DBM Background Video Shadow Improvement ModLR sobers better terrain v4 SH5 Naights Submaine Textures v1.2 (PUV) DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - Wave Mechanics - Gale (Improved) Small_trees_SH5_V1 MightyFine Crew Mod 1.2.1 Alt w beards Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix MCCD_1.04_MFCM_1.2.1_compatible MCCD_1.04_GER Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz Stormys DBSM SH5 v1.3 Basemod Terrain_harbour_flags_Mod_v1_2_1 FX_Update_0_0_22_ByTheDarkWraith NewUIs_TDC_7_4_2_ByTheDarkWraith NewUIs_TDC_7_4_2_Das_Boot_Crew_Mod_by_Illyustrator NewUIs_TDC_7_4_2_New_radio_messages_German ers_5_8_ratio SOAN_Filter_Fix(For TDW NewUIs_TDC_7_1_0) IRAI_0_0_37_ByTheDarkWraith TDW_Ship_Inertia_1_1_0 Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1 Critical hits 1.1 Torpedos OPEN HORIZONS II v2.3 IO_StrategicMap_7_4_2_for_TDWv742 EQuaTool 01.01 by AvM - Large Style 3D_Deck_Splash_FX_v1_0_0_byTheBeast Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.9 Trevally Tutorial - All v0.2(for OHIIv1.3) Water reflections intensity varied by available sunlight by TheDarkWraith DynEnv v2.9 - 5.d Ambient Settings - Brighter Nights DynEnv v2.9 - No Underwater FX Patch GurusMegaMod (torpedo_speed_fix/crew-abilities/AilDeckwave/AilRain/own language and sound/music tweaks) sobers smoke screen V1 SH5 (DynEnv compatible) sobers storm Clouds v1 SH5 This is the ship: (looks like a OHII ship...?) |
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#1657 |
Watch
![]() Join Date: Nov 2012
Posts: 15
Downloads: 135
Uploads: 0
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TDW_GenericPatcher_v_1_0_149_0 is installed - hydrophone fix and all the stuff is done - exept the advanced settings...
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#1658 |
Watch
![]() Join Date: Apr 2007
Posts: 29
Downloads: 1
Uploads: 0
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So I just decided to buy the $10 steam gold edition, decided how bad could it be for that. Well....
steam/uplay I would assume patches SH5 to the newest version... but I seem to be experiencing many of the bugs that are supposed to have been fixed, such as CO2 not going away when surfacing (by the way what level is the level that you are suppose to surface at? Anything over 10% seems to happen way too fast?) Also stuff like TC not turning off (and i was only in 128x) leading me to crash straight into destroyers. Crew not detecting ships that are clearly visible... ships that I detected I am not able to lock onto and use the stadimeter on until I am way too close for stealth, and the stadimeter seems really inconsistent/inaccurate. I also one time stopped TC and went to scope depth first to check the horizon, and a cargo ship was about 500meters away with no sonar detection. I started to engage and just as I was about to fire the SHIP VANISHED!?! Seriously... it just disappeared. Right there... then poof gone no more ship. WTF is going on? |
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#1659 |
Watch
![]() Join Date: Apr 2007
Posts: 29
Downloads: 1
Uploads: 0
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I know its only been a few hours since my previous post, but has anyone else been getting the CO2 level not lowering after surfacing bug still happening with 1.2? Also I can't find any reference on what level of CO2 is dangerous other than the "over 10%" flag which seems to come up after I've only been submerged for a few hours. Letting it climb to 35% didn't seem to cause any complaints. Is that normal? I just noticed that my version is indeed 1.2 so I am wondering how I am still getting that bug. Also the stadimeter doesn't seem to work right either, per pre patch reports. Going to try some more but before it seemed to be giving me ranges that were way farther out than actual as observed on the map with ruler.
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#1660 | |
Watch
![]() Join Date: Nov 2012
Posts: 15
Downloads: 135
Uploads: 0
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simpliciter - there are LOADS of bugs in this game...! Indeed: it's the worst piece of software i ever had. But: there are also great modders in this community and they made some must-have-mods, which turned this buggy, incomplete game into a thrilling sim...! It took me more than 6 months making this game playable&cool and i had to read endless threads/posts in this forum. Read the threads of The Dark Wraith (TDW), Trevally, Sober, Sjizzle, TheBeast, Stoiamn, etc. in the SH5 Mods Workshop. Check modlists carefully and you will see what they are making out of the buggy stock game! The mod list in my post above contains some of the must-have-mods. p.s. Looks like you have the steam version? Then, modding will be hard... ![]() Last edited by guruganesh; 01-17-14 at 03:14 PM. |
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#1661 |
Seaman
![]() Join Date: Jan 2012
Location: Warsaw
Posts: 36
Downloads: 25
Uploads: 0
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Ok, Im confident now that something is wrong with my game. Its 19 October 1939, I fired about 20 torpedoes so far and only one exploded, the rest is dud. I shoot them at perfect angle, from perfect distance. Every torpedo makes it to the target but bounces. I know there were problems with torpedoes in WWII but its just too much. Heres some screenshots from one attack:
http://i.imgur.com/mgiD5w4.jpg http://i.imgur.com/Gnhu8Gs.jpg http://i.imgur.com/JhMyqX4.jpg As you can see, angle is around 95 degrees and range 1300 meters (other attacks varied from 900m to 3000m) so its a perfect position yet all torpedoes are dud. Heres my modlist: sobers multi color mod V5 DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 5.a Ambient Settings - Darker Nights DynEnv v2.9 - 6. Sleet for Winter Campaigns sobers best ever fog V25 SH5 Moon_light_mod sobers base sky mechanics V1 Water reflections intensity varied by available sunlight by TheDarkWraith Small_trees_SH5_V1 Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Reworked Morale and Abilities v.1.1 NewUIs_TDC_7_4_2_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0 OPEN HORIZONS II v2.3.1 DynEnv v2.9 - 12. Sounds Accurate German Flags German U-Boat Crew Language Pack And if I remember correctly, I installed Generic Patcher and of course version 1.2 of SH5 (this was done by Uplay launcher) |
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#1662 |
Ocean Warrior
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#1663 |
Watch
![]() Join Date: Apr 2007
Posts: 29
Downloads: 1
Uploads: 0
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Thanks for the reply. Wow, SH5 is a turd. I didn't think I'd have to do this much work to get it playable after it being out for 3-4 years. Might be easier/more fun to get SH3 working and modded on Win8.
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#1664 |
Seaman
![]() Join Date: Jan 2012
Location: Warsaw
Posts: 36
Downloads: 25
Uploads: 0
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Wow, it helped :O Thank you so much. For instalation of this patcher I used a tutorial on this forum and from what I remember there wasnt any mention of additional patches, thats why I installed only stock patch
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#1665 |
Growing Old Disgracefully
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Orlos2
You need to make sure that you have enabled all the Torpedo patches in TDW's Generic File Patcher. You need this patch below also. just copy and paste link. irai_0_0_39_bythedarkwraith_patch_1 http://www.subsim.com/radioroom/downloads.php?do=file&id=4252
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