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Old 04-21-07, 04:47 AM   #1
FlyingThermos
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Thanks for this tutorial. Watched it at work and got excited to come home and practice it.
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Old 04-22-07, 11:02 AM   #2
U56_Dragon
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Very nice WernerSobe. I like the accent too
This will help many who wonder how it is done.
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Old 04-22-07, 11:57 AM   #3
CaptainHunter
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Thanks much needed.
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Old 04-22-07, 02:17 PM   #4
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Great video...that might convince me to start using fully manual targetting

Just one question...when you are nearing the end of the solution plotting, you send the range/bearing information to the TDC 5 or 6 times. Why? Does the TDC automatically average the range estimates or were you looking for a good result and repeating the process until you found it?
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Old 04-22-07, 05:25 PM   #5
Q3ark
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Hi there, just wanted to say thanks for the tutorial. Stuff like this should have been in the manual and i would never have figured it out for myself. Just one question, what was the formula for figuring out the speed, i can't seem to replicate what you did there .
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Old 04-23-07, 05:35 AM   #6
WernerSobe
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Quote:
Originally Posted by Q3ark
Hi there, just wanted to say thanks for the tutorial. Stuff like this should have been in the manual and i would never have figured it out for myself. Just one question, what was the formula for figuring out the speed, i can't seem to replicate what you did there .
In imperial system:

1 knots = 1 nautical Miles per hour.

or

The distance a ship needs to travel through two locations in miles, devided by the time it needs to travel through those locations in minutes and multiplied by 60 equals its speed in knots.

Speed (kt) = Distance (nM) / Time (min) * 60

Last edited by WernerSobe; 04-23-07 at 06:02 AM.
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Old 04-23-07, 05:20 AM   #7
WernerSobe
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Quote:
Originally Posted by Prof
Great video...that might convince me to start using fully manual targetting

Just one question...when you are nearing the end of the solution plotting, you send the range/bearing information to the TDC 5 or 6 times. Why? Does the TDC automatically average the range estimates or were you looking for a good result and repeating the process until you found it?
No unfortuanly it does not.

Ive just done it to hit an average. As i said there is a small sonar error. So when you ping a target and you get numbers varying between 2500 and 2000 you should ping it until you are at about 2250 then you have the everage and rather close to correct solution and you can stop.

Basicly - the shorter the time between your last data update and your attack, the less critical will solution errors take effect. Example. You have a solution that is wrong in speed by 1 knot. Now lets say you dont update bearing for about 3 minutes. Your solution will be displaced from real target alot more then if you have updated bearing just before you release the fishes. So the most important thing about it is the correct bearing when you fire. When you update the bearing just before you shoot, they will more likely hit even if the solution is flawed by little.
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Old 04-26-07, 02:25 AM   #8
Iceman
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AWESOME Tutorial!...your as cooooool as a cucumber...great job there sir I salute you. I want you on any team I play on dang fine setup there.... I've been skooled..
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Old 04-26-07, 04:31 AM   #9
Kickbum
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Bloody good vid mate, thanks a lot. And your english and accent work very well indeed....
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Old 08-02-07, 10:58 AM   #10
Treylis
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Wind 17m/s outside, heavy fog, heavy rain, 0130 hours, zero visibility. I hear a lone merchant coming along and I position myself correctly, pause, alt-tab to review your video, and launch two torps, both hit perfectly, the first instantly destroying the... uh-oh, "Friendly Unit Destroyed".


At least the technique works fine, haha. I'm wondering if I should load my pre-firing save or take my lumps because it amuses me so much.
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Old 08-02-07, 03:44 PM   #11
chopped50ford
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that tutorial was awesome. how do I get one of those wheels.
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Old 01-17-08, 01:38 AM   #12
EyeGee
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Thanks for taking the time to make a great tutorial
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Old 01-17-08, 06:49 AM   #13
Rockin Robbins
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Default A thread well worth reviving!

This is truly the most fun possible in Silent Hunter 4. The sense of accomplishment in putting two torpedoes into a target you've never seen is unimaginable. Then you find out you've just sunk the USS Enterprise....

Use with care, gentlemen.:rotfl:
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Old 01-17-08, 11:06 AM   #14
Wilcke
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Quote:
Originally Posted by Rockin Robbins
This is truly the most fun possible in Silent Hunter 4. The sense of accomplishment in putting two torpedoes into a target you've never seen is unimaginable. Then you find out you've just sunk the USS Enterprise....

Use with care, gentlemen.:rotfl:
Good one....yes where is that IFF!:rotfl:
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Old 03-30-09, 05:38 PM   #15
Soundman
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I was just browsing around, and while I already knew this technique, while I was watching, I couldn't help but notice the chrono in this video is what appears to be the original that came with the game. I would much prefer to have this older chrono. I don't need the time on my stopwatch, I get that from the digital readout in the lower righthand corner. All the chronos we have now, are so cluttered, sometimes you can't really read it. Often, the "time hands" are covering up the chrono readout. They look nice, but I would prefer something more simple. I've posted similar sentiments before. Can anyone tell me how to put the orginal chrono back in ? Thanks !
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