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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Watch Officer
![]() Join Date: Apr 2005
Location: massachusetts
Posts: 334
Downloads: 237
Uploads: 0
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hello rosie, happy new year!
im kinda scratching my head , because i don't know what you mean by TMA. but your post brings up a good point. i dont think anyone could play this way every game, even i wont. something like this is only good once and awhile, only when you feel like doing things by the book. until something like this is modded, i wont use it much, because its a pain to build, and can't move with the boat. but every once in a while , ill draw it and have some fun. but to be a really good sonar operator, its going to take practice, especially sound intensity ranging. i hope the dev team for sh4 sees this post, so they can come up with something like this for sh4 to be able to do this at the attack map, a stopwatch in every sensor compartment, because after this, i would like to try exploring the possibilities of radar. |
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