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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
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Working great now Aces:
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Sub captains go down with their ship! |
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#32 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
Uploads: 0
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I just installed FM's interior however I didn't see anything new here such as the bucket, steaming pot or extra crew members, but since this is a beta version that may explain it?
![]() During the test I wasn't watching where I was going and hit the dock, this started some interior breaks with steam and burst water pipes that are not stock, towards the rear of the control room, can someone tell me whose mod this is part of please? ![]() ![]() Edit: I will give up on FM's interior, it worked the first time but not any more, I keep getting Sh3.exe Error Modname: kernel.dll, in other words not enough memory, I can use either your mod (version 4 or 3) or FM's but not both together, I will have to wait till I eventually change to Win 7.
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Sub captains go down with their ship! Last edited by Reece; 06-01-10 at 01:12 AM. |
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#33 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,175
Downloads: 279
Uploads: 0
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Hi Reece.
Apologies if I have this bottoms up, but I think the mod responsible for the interior damge effects is Urfisch. Excellent isn't it mate ![]() Best regards. Fubar2Niner |
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#34 |
Chief
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I believe you need Superturms for those extras that build upon FM's Interiors
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#35 |
Ace of the Deep
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Hi chaps,
The multi-mod fix mod includes the new stuff for the FM interiors, cooking pot steam, Johann, oil drips in the engine room etc. It also includes all the Super Turms 4 stuff, twisty peri, rotating UZO, new playing cards etc. etc.. The Super Turms 4 mod only includes the Turm stuff eg.not the new stuff for the FM Interiors mod. You need Urfish's mod for the CR Smoke, sparks and CR water drips. The multi-mod must be installed LAST, please see my mod install order earlier in this post. If you use the multi-mod fix mod you do not need the Super Turms mod. Cheers Aces
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#36 |
Swabbie
![]() Join Date: May 2010
Location: Portugal
Posts: 13
Downloads: 127
Uploads: 0
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hello
can someone help.......i'm trying to play... ![]() i'm trying to play at same days, but take all time crash at 90% in loading to boat. all try's say "sh3 stop to work". MY OS is Win7 x64 and have SH3+ GWX 3.0 gold, with this mod list install: Rapt0r's Das Boot Skin Rapt0r's Das Boot Interior LifeBoats&Debris_v4 GWX_DFa-Flag&Pens_2010 FM30_UpDown_final FM_NewInterior_V1.0 Conning Tower open Hatch TestFMfood Depthcharge Shake v2.01 Urfischs_ModStrike_Beta1 Rapt0r's Instruments V3.5 Rapt0r's Uniforms V2.0 No Medals On Crew [Patch] b25_ConningTower_Mid Torpedo damage Final ver2.0 SH-5 Water for GWX 3.0 V0.8 Atlantic campaign (default) New Uboat Guns 1.2 WAC4.1 SubPen_animated_18.02.2010 Hitman_Beta_GUI_GWX3_1.0 Aces' Multimod compatability fix release v1.3 public beta Aces' Multimod compatability fix Hitman GUI add on cheers and please reply for help me..... ![]() |
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#37 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
Uploads: 0
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On the bridge could you please tell me what the circular object on the floor is between the attack periscope and the wintergarten please?
![]() Also can someone point me to these mods: FM30_UpDown_final. (can only find WAC version) Urfish's mod for the CR Smoke, sparks and CR water drips.
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Sub captains go down with their ship! Last edited by Reece; 06-01-10 at 10:58 PM. |
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#38 | |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,175
Downloads: 279
Uploads: 0
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@galvao Try using the 4GB Patch mate, it can be found here http://www.ntcore.com/4gb_patch.php Use it to patch your SH3.exe, just follow the instructions on the page. Hope this helps. Best regards. Fubar2Niner |
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#39 |
Swabbie
![]() Join Date: May 2010
Location: Portugal
Posts: 13
Downloads: 127
Uploads: 0
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hi,
tks for helping,,,,,,works fine now..... ![]() only 1 question , can possible listen a little low the engine sound inside boat? because went i go to navegation map...its big noise of engines. chees and tks for help |
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#40 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,175
Downloads: 279
Uploads: 0
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@Reece
FM30_UpDown_final is here http://www.subsim.com/radioroom/show...0_UpDown_final Urfisch mod is here http://www.subsim.com/radioroom/showthread.php?t=157581 Have fun mate ![]() Best regards. Fubar2Niner |
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#41 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
Uploads: 0
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Thanks for that, I though that must have been the mod, I searched every page for "drops" but found nothing so I thought it must have been incorporated in another mod.
![]() And typical with Anvarts I was looking for a thread with the title "FM30", I didn't think to look for Radar! ![]() Cheers mate! ![]()
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Sub captains go down with their ship! |
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#42 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,175
Downloads: 279
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Your very welcome mate
![]() Best regards. Fubar2Niner |
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#43 |
Seasoned Skipper
![]() Join Date: Nov 2008
Location: Colorado and California
Posts: 726
Downloads: 358
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So this replaces the 1.2 version? amazing work going on here, just wanted to be sure to get the latest version. Thanks to ACE and all involved and sharing here.
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Erlaubnis an Bord zu kommen.
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#44 |
XO
![]() Join Date: Jun 2006
Location: North Carolina
Posts: 405
Downloads: 28
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Aces--amazing work!
@ anyone that night be able to answer-- sorry might be confusing---but my head spinning from jumping around in all the new threads with all the new advancements--- is this the main compatibility mod to install --or the other one v.13--or are they both needed depending on what one plans on using---i am probably just confused as been jumping around in a lot of different threads --- apologize for spelling: planning on getting in bbw locks/schues--hans animated subpens--aces pens--anvarts flags pennants--intergrated orders & anvarts ppatch for that, fm new interiors, lucas open hatch fix, lifebats v4 + the new wooden rafts--& a few small skins or something---- Do i need this as the fix last or the other fix on page thread----with these fixes--do i also need to install your shdl sound patch? ---or am i way off and hoplessly confused------sorry if this has been covered (possibly even in this thread) but just been reading too many threads any answer from anyone would be appreciated
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#45 |
Ace of the Deep
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Hi mate,
I'll try and clarify. This is the latest multi-mod release version, you need not download the Super Turms v4 mod as all is included in multi-mod. The reason that I produced Super Turm only versions was for folks not wanting the compatability stuff. You should install my multi-mod last, the supplied documentation lists the mods that it is intended to get working together as well as those that are required (must haves) for it to work, most, if not all, of which are on your "shopping list" and I run them all. I will post my current JSGME-enabled mods list this evening and this should give you a good idea of the mod install order that I'm running. You will not require the combined sh3.sdl mod as it is included in the multi-mod compatability mod. I will be releasing a version on my "St. Nazaire Numbered Pens mod" soon (maybe even this evening ![]() Best Regards Aces
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