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Old 05-29-10, 11:10 PM   #31
Reece
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Working great now Aces:
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Old 05-31-10, 08:10 AM   #32
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I just installed FM's interior however I didn't see anything new here such as the bucket, steaming pot or extra crew members, but since this is a beta version that may explain it?
During the test I wasn't watching where I was going and hit the dock, this started some interior breaks with steam and burst water pipes that are not stock, towards the rear of the control room, can someone tell me whose mod this is part of please? Looks great!
Edit: I will give up on FM's interior, it worked the first time but not any more, I keep getting Sh3.exe Error Modname: kernel.dll, in other words not enough memory, I can use either your mod (version 4 or 3) or FM's but not both together, I will have to wait till I eventually change to Win 7.
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Old 05-31-10, 09:06 AM   #33
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Hi Reece.

Apologies if I have this bottoms up, but I think the mod responsible for the interior damge effects is Urfisch. Excellent isn't it mate

Best regards.

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Old 05-31-10, 09:46 AM   #34
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I believe you need Superturms for those extras that build upon FM's Interiors
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Old 05-31-10, 10:25 AM   #35
Aces
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Hi chaps,

The multi-mod fix mod includes the new stuff for the FM interiors, cooking pot steam, Johann, oil drips in the engine room etc. It also includes all the Super Turms 4 stuff, twisty peri, rotating UZO, new playing cards etc. etc.. The Super Turms 4 mod only includes the Turm stuff eg.not the new stuff for the FM Interiors mod.

You need Urfish's mod for the CR Smoke, sparks and CR water drips.

The multi-mod must be installed LAST, please see my mod install order earlier in this post. If you use the multi-mod fix mod you do not need the Super Turms mod.

Cheers

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Old 05-31-10, 06:20 PM   #36
galvao
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hello

can someone help.......i'm trying to play...
i'm trying to play at same days, but take all time crash at 90% in loading to boat. all try's say "sh3 stop to work".

MY OS is Win7 x64 and have SH3+ GWX 3.0 gold, with this mod list install:

Rapt0r's Das Boot Skin
Rapt0r's Das Boot Interior
LifeBoats&Debris_v4
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Rapt0r's Instruments V3.5
Rapt0r's Uniforms V2.0
No Medals On Crew [Patch]
b25_ConningTower_Mid
Torpedo damage Final ver2.0
SH-5 Water for GWX 3.0 V0.8 Atlantic campaign (default)
New Uboat Guns 1.2
WAC4.1 SubPen_animated_18.02.2010
Hitman_Beta_GUI_GWX3_1.0
Aces' Multimod compatability fix release v1.3 public beta
Aces' Multimod compatability fix Hitman GUI add on

cheers and please reply for help me.....
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Old 06-01-10, 01:10 AM   #37
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On the bridge could you please tell me what the circular object on the floor is between the attack periscope and the wintergarten please?
Also can someone point me to these mods:
FM30_UpDown_final. (can only find WAC version)
Urfish's mod for the CR Smoke, sparks and CR water drips.
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Old 06-01-10, 04:30 AM   #38
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Quote:
Originally Posted by galvao View Post
hello

can someone help.......i'm trying to play...
i'm trying to play at same days, but take all time crash at 90% in loading to boat. all try's say "sh3 stop to work".

MY OS is Win7 x64 and have SH3+ GWX 3.0 gold, with this mod list install:

Rapt0r's Das Boot Skin
Rapt0r's Das Boot Interior
LifeBoats&Debris_v4
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Rapt0r's Instruments V3.5
Rapt0r's Uniforms V2.0
No Medals On Crew [Patch]
b25_ConningTower_Mid
Torpedo damage Final ver2.0
SH-5 Water for GWX 3.0 V0.8 Atlantic campaign (default)
New Uboat Guns 1.2
WAC4.1 SubPen_animated_18.02.2010
Hitman_Beta_GUI_GWX3_1.0
Aces' Multimod compatability fix release v1.3 public beta
Aces' Multimod compatability fix Hitman GUI add on

cheers and please reply for help me.....

@galvao

Try using the 4GB Patch mate, it can be found here
http://www.ntcore.com/4gb_patch.php

Use it to patch your SH3.exe, just follow the instructions on the page.
Hope this helps.

Best regards.

Fubar2Niner
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Old 06-01-10, 09:26 PM   #39
galvao
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hi,

tks for helping,,,,,,works fine now.....

only 1 question , can possible listen a little low the engine sound inside boat?
because went i go to navegation map...its big noise of engines.

chees and tks for help
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Old 06-02-10, 06:43 AM   #40
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@Reece

FM30_UpDown_final is here http://www.subsim.com/radioroom/show...0_UpDown_final

Urfisch mod is here

http://www.subsim.com/radioroom/showthread.php?t=157581

Have fun mate

Best regards.

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Old 06-02-10, 07:57 AM   #41
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Thanks for that, I though that must have been the mod, I searched every page for "drops" but found nothing so I thought it must have been incorporated in another mod.
And typical with Anvarts I was looking for a thread with the title "FM30", I didn't think to look for Radar!
Cheers mate!
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Old 06-02-10, 08:13 AM   #42
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Your very welcome mate

Best regards.

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Old 06-05-10, 11:53 PM   #43
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So this replaces the 1.2 version? amazing work going on here, just wanted to be sure to get the latest version. Thanks to ACE and all involved and sharing here.
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Old 07-26-10, 08:23 AM   #44
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Aces--amazing work!

@ anyone that night be able to answer--

sorry might be confusing---but my head spinning from jumping around in all the new threads with all the new advancements---

is this the main compatibility mod to install --or the other one v.13--or are they both needed depending on what one plans on using---i am probably just confused as been jumping around in a lot of different threads ---

apologize for spelling:

planning on getting in bbw locks/schues--hans animated subpens--aces pens--anvarts flags pennants--intergrated orders & anvarts ppatch for that, fm new interiors, lucas open hatch fix, lifebats v4 + the new wooden rafts--& a few small skins or something----
Do i need this as the fix last or the other fix on page thread----with these fixes--do i also need to install your shdl sound patch? ---or am i way off and hoplessly confused------sorry if this has been covered (possibly even in this thread) but just been reading too many threads

any answer from anyone would be appreciated
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Old 07-26-10, 08:59 AM   #45
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Hi mate,

I'll try and clarify.

This is the latest multi-mod release version, you need not download the Super Turms v4 mod as all is included in multi-mod. The reason that I produced Super Turm only versions was for folks not wanting the compatability stuff.

You should install my multi-mod last, the supplied documentation lists the mods that it is intended to get working together as well as those that are required (must haves) for it to work, most, if not all, of which are on your "shopping list" and I run them all.

I will post my current JSGME-enabled mods list this evening and this should give you a good idea of the mod install order that I'm running.

You will not require the combined sh3.sdl mod as it is included in the multi-mod compatability mod.

I will be releasing a version on my "St. Nazaire Numbered Pens mod" soon (maybe even this evening ) intended to work with the St. Nazaire Schleuses etc. mod so please keep this in mind and have a look at my sub-pens thread for more news.

Best Regards

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