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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#631 |
Seaman
![]() Join Date: Mar 2007
Location: NORFOLK UK
Posts: 42
Downloads: 33
Uploads: 0
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maybe it's my imagination but i thought the 16k mod changed the AI sensors a little but i never could point to anything specific, it was just a feeling.[/quote]
Not sure about the AI, but when in 'Uberboot' mode I want them to see me, for when they reach 6k the guns shred em'. IMO the 16k mod is far more realistic, after all on a clear day you can see (and I have) the 'White Cliffs of Dover' and thats 22 miles. |
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#632 | |
Canadian Wolf
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#634 |
Canadian Wolf
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CC is an Uber-Modder, great sense of humor to boot
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#636 |
Canadian Wolf
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Some serious looking crew there, nice
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#638 |
Ace of the Deep
![]() Join Date: Sep 2006
Location: 2 Meters Below Jimbuna
Posts: 1,060
Downloads: 4
Uploads: 0
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Mush,
Thanks. I had gotten so frustrated at not being able to hit over 100k in GWX with any type of boat...and in my first 4 patrols hit over 100k. Now I can go back to regular GWX knowing I CAN do it! ![]() The one thing I regret is not getting a screeny when, on my first patrol, I sunk the Hood, Rodney, and Nelson in the same patrol. Sadly, SH3 decided that the Hood was to be treated as an Elco (I think it sank about the same time and the puter got confused) but at least I have the satisfaction of knowing I did it, and made it home with only 8% hull left. ![]() |
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#639 | |
Grey Wolf
![]() Join Date: Apr 2005
Posts: 950
Downloads: 0
Uploads: 0
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#640 | ||
Ocean Warrior
![]() Join Date: Apr 2007
Location: in my sub
Posts: 2,741
Downloads: 47
Uploads: 0
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the mod for these uniforms is the elite uniform thingy
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#642 |
Planesman
![]() Join Date: Mar 2007
Location: United Kingdom
Posts: 194
Downloads: 27
Uploads: 0
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i am forever longing for the day, when the uberboot shall seek vengance on destroyers for the loss of its slower, lesser armed comrades, i cant wait to blow ships out of teh water
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Oh dear, I appear to have defecated on your doorstep. |
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#643 |
Engineer
![]() Join Date: Apr 2006
Location: In one place in the Atlantic, say A Coruña, Galiza (Spain)
Posts: 214
Downloads: 187
Uploads: 0
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Hello Mush Martin !
How you obtain that inclination in the submarine? :hmm: ![]() |
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#644 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
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Trick Photography honestly!
this pic was taken during high speed maneuver stability testing as I was reworking the physics model, the ship was rocking back and forth badly and and I was taking a series of pics to show the roll 50 to 50 but while taking those pics I got this one and felt it was a very flashy angle so I kept it in truth I guess you could say it was an accident of engineering. I am happy to report that those instabilities led to an improved physical model for uber 2.whatever were at now and the version currently under development enjoys much improved highspeed stability model as a result. I just liked the picture. now as my regulars will be aware I have been a little under active on subsim for the last almost two months now. however although I am seeming a little more absent these days work is progressing. I have also finally heard back from privateer and his contributions to uber final should be forthcoming sometime after summer solstice. I am looking forward both to seeing those final essential touches and am in a few spare hours here and there still putting what touches left I can do. however the none linear surface combat single mission has been giving greif in the sense that I cant get consistent player experience in the timing and am going to back bench that part for now. As my intent is to work a lot more on mission building in sh3 and 4 after uber I feel there will be an opportunity to perfect it later and make it available as an uber mission once it is perfected. in the short term prior to release I think I will instead work up a fresh linear mission as it is much easier to control player experience that way. I felt that the original included mission though suffering the limitations of linear design held a lot of excitement building in its presentation. I have played it in testing through three versions over five or six months and still enjoy the skirmishes. regards to all MM |
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#645 | |
Engineer
![]() Join Date: Apr 2006
Location: In one place in the Atlantic, say A Coruña, Galiza (Spain)
Posts: 214
Downloads: 187
Uploads: 0
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