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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#617 | |
Ocean Warrior
![]() Join Date: Apr 2007
Location: in my sub
Posts: 2,741
Downloads: 47
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mayby even change the hull skin... like a german battlecruser thingy ![]()
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#618 |
Stowaway
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I WANT SHARKS WITH FREAKIN LASER BEAMS ON THEIR HEADS
![]() keep up the good work MM ![]() |
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#619 | |
Ocean Warrior
![]() Join Date: Apr 2007
Location: in my sub
Posts: 2,741
Downloads: 47
Uploads: 0
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#620 | |
Grey Wolf
![]() Join Date: May 2007
Location: Little Saigon, San Jose, California
Posts: 944
Downloads: 323
Uploads: 4
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when is the next beta is going to be release? |
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#621 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
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well we were hoping to have it done last week or this week but
various issues have held up production, the best guess I have at the moment is about a week or two (ish) I have to go away on a course this weekend and am still doing some structural repairs to my mums place so my bits will not get done until the coming week also there are a few sundry items that need work still that I have to rely on the charity of others for although it seems promising that it will meet the above schedule that bit is out of my hands really but I dont think it will be long now. what I can tell you is that the aft deckgun issue doesnt seem to be something we're going to be able to cure it will be in final as it has been through the beta;s I still have hope for the radar fix (rotating) and I believe uber final will have a "Longer exhaust mod" along the lines of longer wakes mod as the visual effect is very cool. uber final will boast 40 knot speed with much improved handling and stability, I believe I posted previously somewhere that it will be available for all years , I am also looking at other flotillas (penang) I will not be including uber crew to many people prefer to nurture their own crews as part of the game. I am starting to get anxious to get at it after several weeks of aggravating RL issues preventing it getting done. regards to all MM |
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#622 |
Grey Wolf
![]() Join Date: May 2007
Location: Little Saigon, San Jose, California
Posts: 944
Downloads: 323
Uploads: 4
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Thanks for the update on it, hopeing to kill more ships.
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#623 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
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If I built the sharks theyd have greenlasers coming out of their heads
for better range underwater, and I think id mount an aa suite of somekind on the dorsal fin. maybe a towed array for long range tracking too. Naaaaaaaaaaaah ![]() |
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#624 | |
Ocean Warrior
![]() Join Date: Apr 2007
Location: in my sub
Posts: 2,741
Downloads: 47
Uploads: 0
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#625 |
Seaman
![]() Join Date: Mar 2007
Location: NORFOLK UK
Posts: 42
Downloads: 33
Uploads: 0
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Hi Mush..I noticed that attacking hairyplanes appear to behave normally, not performing the almost impossible manouevers in stock SH3. Did you do this if, so well done.
(Slowly creating an SHIV 'UberAmiBoot) and its all your fault. Still waiting (im)patiently for the next UberBoot. ![]() |
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#626 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
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Not I Lazy are you using GWX now? or Serges airattacksmodpart1 ?
that would explain it , I believe GWX has a Variant of the Air attacks mod built into it these days. but it isnt built into uber I dont put in any aircraft or ships and I dont believe any ai changes I made would cause it as such. MM |
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#627 | |
Seaman
![]() Join Date: Mar 2007
Location: NORFOLK UK
Posts: 42
Downloads: 33
Uploads: 0
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#628 |
Canadian Wolf
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![]() ![]() Can you confirm\disprove the rumor that you modelled yourself into the upcoming Uber release? ![]() RDP |
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#630 | ||
Stowaway
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