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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#571 |
Eternal Patrol
![]() Join Date: Dec 2006
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By many months of so far fruitless trial and error, this is a known
issue and still defies a good fix to get correct # of flak and deckgunners and have them man as you would expect, also of course as part of this issue we are still not able to manifest player usable sights on the aft deckgun, which is made up for a bit by the fact that the AI crew man that deckgun and dont need player sights to make it work right. with uber just ignore opening message let deckgun crew man aft d/g click above the compartments to man deck and aa guns as the crew will migrate to the working seats. and to engage two targets at once designate by binoculars a deckgun target for your aft gun crew and then man fwd deckgun and engage a different target. However just to reitterate all this is in the readmes. MM |
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#572 |
Grey Wolf
![]() Join Date: Mar 2007
Location: Scotland
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Sorry i aint been about the last few days guys been floored with a monster migraine will be back to normal tomorrow.
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#573 | |
Medic
![]() Join Date: Apr 2007
Location: Cornwall, UK
Posts: 167
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#574 |
Eternal Patrol
![]() Join Date: Dec 2006
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Hi all apparently there may be an issue with a dark triangle obscuring
part of the sonar display when your not manning it has anyone else noticed an issue with sonar visuals I have not myself and wonder if its unrelated if you are using uber 1.4 and have had this issue please leave a post to indicate it. Lee if you could check the 2.2 version for a dark triangle in the sonar display while ai is manning it as well and let me know if it does turn up thanks all MM |
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#575 |
Grey Wolf
![]() Join Date: Mar 2007
Location: Scotland
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Will do martin will get back to you later today people when you encounter a graphics problem take a screenie of it and post it here and explain the prob in as much detail as possible so we can have a look at the prob.
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![]() “There are only two kinds of naval vessels - submarines, and targets.” Uber-Boot Dev Team ![]() |
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#576 |
Torpedoman
![]() Join Date: Mar 2007
Location: New Jersey
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Hello Mate.
I downloaded and opened the uberboat mod (and Super Torpedo) in the "Mods" file of both of my SHIII installations (GWX and RuB - both have SH Commander but I did not open via Commander) Cannot find the XI as an option in port in Career mode or in Single Mission mode. Odd thing is, my IXB is now faster (23 on surface and 12 submerged) Wha hoppin? 5string74 |
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#577 |
Canadian Wolf
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Its modded to be faster
![]() As far as Career Mode, not sure as I have not played it as a career. One of the Uber-lads will answer that for you. RDP |
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#578 | |
Medic
![]() Join Date: Apr 2007
Location: Cornwall, UK
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#579 |
Eternal Patrol
![]() Join Date: Dec 2006
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Well sorry im late thanks lads
![]() So its about time we started to work 2.2 up towards the final package. It should include more or less the following. Latest version of the original linear single mission. a new non linear single mission. a multi player version of the linear mission. Uber itself as previously stated based on IXD2 will have up rated speed up rated high speed stability improved handling. Reduced recoil for aa weaps. more ammo for all. rebalanced torps for campaign play availablility in all years of campaign. availability in more than one flotilla. Improved sub sensors. (hopefully) campaign std equip progression. equip available all yrs for player customization and a few other bits. I have been splitting my time about evenly between uber 2.2 and an American Uber in the Solomons but I havent really been putting anything out over the last two or three weeks. however as the american project will take a whole bunch of concentration, its time to clear up Uberboot and move it to final. so this will be the focus. Consequently of course the mp test which has been missed so often will have to move back up the priority list. MM |
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#580 |
Grey Wolf
![]() Join Date: Mar 2007
Location: Scotland
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Hopefully we can get the mp test done over the weekend so you lot can find even more ways to blow skimers up. As to the game setup you need to start 1939 and in flot 7 its all in the read me as martin has said many times before you play uber boot please spend the ten mins to read the read me as its full of usefull info.
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![]() “There are only two kinds of naval vessels - submarines, and targets.” Uber-Boot Dev Team ![]() |
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#581 |
Eternal Patrol
![]() Join Date: Dec 2006
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Saturday and sunday are potentially good for opportunities
Ill contact you when were both online lee. Ill keep it on the front burner for the weekend so if we do hook up Im going to be ready incase we are short of time. in the event I think if we do end up short for time we will drop ts if necessary for this time. MM |
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#582 |
Grey Wolf
![]() Join Date: Mar 2007
Location: Scotland
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Yup if need be we can use vent for quickness or even msn as it has built in voice chat as well
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![]() “There are only two kinds of naval vessels - submarines, and targets.” Uber-Boot Dev Team ![]() |
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#584 |
Grey Wolf
![]() Join Date: Mar 2007
Location: Scotland
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Ok mush same here had some major stuff crop up RL so i should be free mid week will explain via pm
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![]() “There are only two kinds of naval vessels - submarines, and targets.” Uber-Boot Dev Team ![]() |
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