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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#556 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
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Hi Doomgiver your name is enough to make you part of the Ubergroop welcome aboard as it were,
the early beta version 1.3 is available on my FF however it wont work correctly for campaign games due to an error on my part, if you do decide you would like to download Uberboot 1.3 beta from my FF it will work in a campaign but sadly only for the first four months of the war. (silly huh,my bad) anyway if you decide to take as is advised above id recommend grabbing the auto evasive maneuvers mod and mastering its quirks as once youve figured out the necessary things to get auto evasion working it makes uber so much better its crazy. also were fairly looseknit here and so feel free to make suggestions as well as questions. the current version of uber in testing is now Beta2.2 and is no longer limited its avaialable in all campaign years, also its no longer based on the IXb of uber1.3 but a IXD2 thats had its physics reworked to enhance highspeed stability . also beta 2.2 will sometime this week or next be the testbed for uberboots M/P mission, hope that brings you up to speed. finally (I knew wed get to this question eventually) there are no imperial star destroyers in uberboot mod, but I know a guy.............................. |
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#557 |
Bosun
![]() Join Date: Mar 2007
Posts: 65
Downloads: 7
Uploads: 0
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is this able to play with GWX ow well we can't have everything in this back to playing Silent hunter 3 and Star Wars Empire at war until 1.2 for silent hunter 4 comes out
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#558 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
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Yes it was totally built on GWX so although it doesnt reflect GWX teams
fine eye for historical detail, it will play on their truly beautiful game. (no not this post the one above it Jeffe' ) |
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#559 |
Grey Wolf
![]() Join Date: Mar 2007
Location: Scotland
Posts: 879
Downloads: 0
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By the time were done testing the 2.2 im sure every oen will be very happy with it all round also guys feel free to contact me with any probs/bugs etc so i can try and e=test it to see if it will do it for me and then i can do a full report to mush and he can fix it. I love my job ride it/break it and let som eother bugger fix it(mush):rotfl:
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![]() “There are only two kinds of naval vessels - submarines, and targets.” Uber-Boot Dev Team ![]() |
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#561 |
Bosun
![]() Join Date: Mar 2007
Posts: 65
Downloads: 7
Uploads: 0
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this mod is quite fun even thou i have been sunk three times just because i'm not use to getting in a gun battle with warships or plane for that matter
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#562 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
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Well getting sunk can be fun but its more fun once you start to dole it out.
I am glad your enjoying the sample game as such we hope to have the bulk of 1.3's problems worked out by the time we get to final uber. |
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#563 | |
Bosun
![]() Join Date: Mar 2007
Posts: 65
Downloads: 7
Uploads: 0
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:rotfl: :rotfl: :rotfl: |
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#565 |
Grey Wolf
![]() Join Date: Mar 2007
Location: Scotland
Posts: 879
Downloads: 0
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Er right boss:rotfl:
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![]() “There are only two kinds of naval vessels - submarines, and targets.” Uber-Boot Dev Team ![]() |
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#566 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
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I have decided that I am going to be bothered to advance uber 1.3 beta
to 1.4 sometime hopefully today over time a few people have expressed that they prefer to run it in campaign instead of single mission so I will correct the campaign errors make sure equip is available for all years to buy and swap out configurations as you please and I will build in the Auto Evasive Maneuvers. when done ill announce it here thanx MM |
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#567 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
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Uberboot 1.4 beta now available for d/l on my FF
http://hosted.filefront.com/MushMartin 1.4 Now includes uber in all years of campaign and just plain makes all equipment available in every year so as you can configure your uberboot as you please within the limits of your renown (Which if its in short supply makes you RDP) also I built auto evasive maneuvers into this version using the search pattern buttons like you would use for kiel canal however its a little quirky so read the 1.4 readme if youve played before or not to familiarize youself with the issues and immediate actions to remedy. Enjoy! MM ![]() Now If you Ladies and Gents will excuse me Im gonna go blow something up (in Game of course) uberalert well i dont know what went wrong with FF today but uberboot 1.4a is now ready for download off of the above link. mm Last edited by Mush Martin; 04-13-07 at 07:32 PM. |
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#568 |
Ocean Warrior
![]() Join Date: Jan 2005
Location: Minnesota
Posts: 3,023
Downloads: 99
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Thanks Martin, will get back to you on how it goes!
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#569 | |
Canadian Wolf
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#570 |
Samurai Navy
![]() Join Date: Feb 2004
Location: Missouri
Posts: 581
Downloads: 517
Uploads: 0
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Loaded up Uberboat but Flak gun 3 is destroyed "When in home port harber at start up" & last two out of the 6 positions, flak gunners cannot be loaded ! how is this fixed ?
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