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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#436 | |
Eternal Patrol
![]() Join Date: Dec 2006
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0 through 15 . the only thing I can think of that might do it is Rainforce wich can also cut the gun access off. I didnt catch this bit the first time. but it leads me to think that some change in rain may have caused it as I never changed the rain settings at the same time as I did the windspeed. so they would still be set to the original low settings. Ill have a closer look at it in a little while. and thanks for posting it this is a previously unoticed MM ![]() [edit] it has become apparent that there may be a problem with Uberboot career games reverting to standard torpedo loadouts as the boat moves into the Game calander year 1940 i am looking at a solution. MM Last edited by Mush Martin; 03-18-07 at 06:19 PM. |
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#437 |
XO
![]() Join Date: Sep 2006
Location: Berlin, Germany
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Yeah i forgot to say....i was heavy rain this time.
2nd thing: after finishing a patrol in career mode the boat is overstaffed. - I´ve too much crew for starting next patrol. - Zaunkönig isn´t available no more. - Ammo loads is back to normal (110 rounds for deck gun) - maybe i´ve read over some earlier posts, solving these things....i´ll read again. However...this boat kicks ass ![]()
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#438 | |
Eternal Patrol
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1940 it changes back to default gwx torp loadouts My bad completely I missed it and it should have been obvious but vast majority of testing is done in missions and Uber isnt actually my campaign boat so I never rolled it through years end or I would have fixed it its pretty simple to correct. sorry yet again MM |
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#439 |
Grey Wolf
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A public flogging for mush is in order methinks
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#440 |
Navy Dude
![]() Join Date: Mar 2005
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Started Carer 1939 out of Wilhelmhaven headed for patrol grid which takes me past Scapa Flow. Sailing at Deck Awash, shot down 15 aircraft and picked off a destroyer at 4300 meters, didn't even know what hit him
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#441 | |
Eternal Patrol
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Eat em n smile! ![]() Nice to see that when its working people are liking it. Ill say this much I found more holes in it in the first 48hrs of release than I did in three or four weeks of testing. inspite of some certain inconveniences and im sure a few snickers, I think releasing the beta1.3 has helped a lot as far as the project itself goes. Still its all about fun and I am glad people are liking it. MM |
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#442 |
Navy Dude
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So far haven't really run into any probs Mush, Still try'n to get the feel of the boat, Leav'n Scapa Flow a J class DD came straight at me, it was the last thing he did, here is a pic of my Victory pass
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#443 |
Eternal Patrol
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Nice symmetry Glad your having fun also glad your dropping in for
feedback it helps. ![]() I have a fix for Career issue ready and will put it out tommorow once I have put it through a second test round. |
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#444 |
Grey Wolf
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Screenies always welcome with uber boat also wait till ya get your first convoy battle and all you can see is red broken ships thats one screenie worth taking and keeping so you can say that was me that was wooohooooo
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#445 | ||
XO
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![]() I also like this baby with normal loadouts. Sunk over 100k in first patrol. Annihilated 2 small convoys in BF15, kicked 3 planes out of the sky... Tonight i´ll try it in second patrol. Sadly i´ve to dismiss many good crewmen...
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#446 |
Eternal Patrol
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Yeah Ive come to realize that as most kaleuns nurture there
crews Im probably going to drop those portions of uber that deal with crew in the next version. (well I might keep em better than any mission crew) MM |
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#447 |
XO
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Looking forward to it
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#448 |
Grey Wolf
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Oh mush can have you fixed the problem with the uboat war badge thing for the next release?
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![]() “There are only two kinds of naval vessels - submarines, and targets.” Uber-Boot Dev Team ![]() |
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#449 | |
Eternal Patrol
![]() Join Date: Dec 2006
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[edit] but as stated in my previous post its my intention to probably remove all parts of uber dealing with crew, if I do do that then this issue will be resolved automatically as a consequence. the question is should I or should I not include Uber crew into Uberboot or as a seperate mod or not at all. after answering that if included then its skullwork time on this problem. thinking it through still commentary is welcome. MM |
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#450 |
XO
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Ubercrew: No more fun if you attach medals and badges on your crew´s proud swollen breast´s.... :rotfl:Music is playing the heroes march...
No more "Ritterkreuz-Party´s"... I like building up the crew step by step. A seperate mod should do it better...and this war badge thing is also solved this way ![]()
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