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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#331 |
Weps
![]() Join Date: Dec 2006
Location: North Andover, MA
Posts: 361
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I want one of the IXD2 Uber Boats, that would be awesome. So when is the mod expected to be out.
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#332 |
XO
![]() Join Date: Oct 2006
Posts: 425
Downloads: 52
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rather than as usual, a deck gun to assist if the torps fail ,, how about this
a type IIa, stock everything but with the fighting top of a flak trap but all are the big guns off a type IX, A Mini Surcoff of sorts,, leave everything as per game though, IS that even possible though?? Get in the convoy, battle surface, and gun em up!!, :p :p and with her fast dive time,, gone before that tin can will get you. :rotfl: :rotfl: :rotfl: Seriously,, I for sure will be interested to see what comes of this project,, It will for sure add a new levl of fun to the game!!. |
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#333 |
Grey Wolf
![]() Join Date: Mar 2007
Location: Scotland
Posts: 879
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Hmm maybe a small problem with the Fish mush i was in dunkirk causing my usual mayhem
![]() So i went to PD to take em out first 3 went down with one fish each no problem got the next 2 lined up at roughly 2500 fired on the first one hit stop engines and the first fish went scooting of to its assigned target. No problem then it decided to go for a wee wander it spent about 90 seconds going round it and under it and along side it then buggered off at a 90 degree angle to it to god knows where not hitting it the other Armed tug boat was a goog 2000 mtrs away from it so i locked/loaded and fired again and the next fish did the same again. So at this point i was swearing quit loudly so of goes fish number 3 to do the same thing again but it finally hit anout 10 seconds from its end of run. So Tug boat number 5 i got lined up etc etc fired and well surprise it did the same thing as the other fish fired another 2 and they did they same again and theese little boats were making lots of noise and riping along at 12 ish knots. I ended up surfacing and shredding it with my guns and at this point i'm down to 7% hull oh goody and i still have to get to my assigned patrol area and back home so 5 outa 6 fish preffered not to hit the target. Oh and a few mins prior to this i had saved my game so i reloaded to see if it was just a dumb ass quirck and it did the same thing again so any ideas? ![]()
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#334 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
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Hypothesis :
torp setting below keel depth tugs are short length and tracking with 135 degree turn rate wouldnt let it get under advise set depth 2 advise use impact setting if possible advise shoot inside of 1000m straight run for torps. (i think thats what you have I suppose I should check) torp feedback is good as pariahs we can do what we like but its about feel and functionality. would a longer straight run be a better idea? I dont know but shorter ones have there own difficulty. I had considered a 1500 Metre straightrun as this seems to correspond with an acoustical detectability range of sorts. also matches map screen when your tracking torp progress. |
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#335 | |
Grey Wolf
![]() Join Date: Mar 2007
Location: Scotland
Posts: 879
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![]() “There are only two kinds of naval vessels - submarines, and targets.” Uber-Boot Dev Team ![]() |
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#336 |
Grey Wolf
![]() Join Date: Mar 2007
Location: Scotland
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Hmm found another wee problem at the end of my patrols i can not for love nor money give my crew u boat war badges this is my second patrol and have been given a pile to dish out to the crew aprt from bernard and it wont let me do it any ideas mush?:hmm:
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![]() “There are only two kinds of naval vessels - submarines, and targets.” Uber-Boot Dev Team ![]() |
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#337 | |
Eternal Patrol
![]() Join Date: Dec 2006
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C:\Program Files\Ubisoft\SilentHunterIII\data\Cfg in your regular game make a copy of that one and replace the one in the mod with it. be advised that you will lose the elite officers of Ubercrew back up the one in the mod someplace first. activate mod again when done you have an ordinary IX crew beginning. |
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#339 |
Grey Wolf
![]() Join Date: Mar 2007
Location: Scotland
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Thanks mush will do and does the new boat comewith a coffee machine if not i want one please
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![]() “There are only two kinds of naval vessels - submarines, and targets.” Uber-Boot Dev Team ![]() |
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#340 |
Eternal Patrol
![]() Join Date: Dec 2006
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Actually at the moment I have privateer working on turning
RDP's type VII into a coffeemaker for the Control room in Uber Odin. we just didnt want the good machinery to go to waste. |
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#341 |
Eternal Patrol
![]() Join Date: Dec 2006
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In Retrospect this all actually works out right.
all beta's have been IXB based. So what I think Ill do is just Hold IXD2 for Uber Releaseable (final or final beta) making the b in IXB for beta. I would like to ignore for now the type VII attempt until after I get IXD2 up and tested etc. (Sorry RDP & PG) but a little focus on one at a time will help me if no one else. I am attempting to try and clean up my projects that are underway so I can spend a little time learning new techniques. MM |
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#343 |
Eternal Patrol
![]() Join Date: Dec 2006
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Whats Different about UberOdin (IXD2) over UberThor (IXB) is that
it is such a large boat that You lose bridge details when you shoot a screenie of the whole boat as you have to be so far away to get it all in the picture. Nice. MM |
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#344 |
Frogman
![]() Join Date: Jan 2007
Location: Jersey - Channel Islands, UK
Posts: 305
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Hi MM,
Will you be adding the shark's teeth skin onto all Uber's? You know, that USS Redfin or P-40 Flying Tigers look. ![]()
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#345 | |
Eternal Patrol
![]() Join Date: Dec 2006
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for any skin for that comes with a custom tower paint for VIIC/4 conn to match the type IX Hull paint. Id love sharks teeth for all ubers. and Lightening for Uberodin, thors hammer for Uberthor and Wings for UberValkyrie respectively on the conning towers. along with simulated ships score flags painted underneath. Sadly no Skinner has taken a real interest in Uberboot. MM |
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