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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#286 |
Canadian Wolf
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With 1.2? 1.3 is still in the works right.
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#287 |
Eternal Patrol
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You should have 1.3 now yourself rdp last mission was corrected for
unit density and universal compatability. I am fairly sure your on the same page as all others but this is you were talking about. Im gone to work bye all. MM |
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#288 |
Sea Lord
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Will have a go at the surface mission later now I have warmed up.
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#289 | |
Canadian Wolf
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#290 | ||
Eternal Patrol
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#291 |
Canadian Wolf
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Thought you were in your Uber-car
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#292 |
Grey Wolf
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Ok well ive been playing with the uber boat all day and having a good ole bit of fun but i noticed this little gfx prob the radar seems to be ghosting thru the fron part of the conning tower see image
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#293 |
Grey Wolf
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Oh and on eother thing my radio guy sounds like he is snorting helium sounds funny as hell:rotfl:
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#294 |
Canadian Wolf
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I think Mush and the crew are working on the radar thing.
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#295 |
Grey Wolf
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Cool all i need now is for my crew to stop sounding like theve been at the hellium:rotfl:
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#296 | |
Canadian Wolf
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#297 |
Sea Lord
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Its either Hulk type crewmen, or squeeky puberty helium crewmen.
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#298 | |
Canadian Wolf
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#299 |
Grey Wolf
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The later Penolpe and every time they speak i nearly wet myself laughing
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#300 |
Eternal Patrol
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Change the crewmen at your stations in F7 the voices will
change with the rotation. in uberboot mod. crew management is eliminated and your crew will be able to man the stations constantly and consistently for the duration of mission or voyage. so what guy you put in what position can be your permanent voice for the duration too. I did the rotation thing to get all the guys on my watch crew with barracks caps. ![]() My Crew Looks Good dont they? thanks Venatore Last edited by Mush Martin; 03-12-07 at 10:50 PM. |
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