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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#9 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
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By many months of so far fruitless trial and error, this is a known
issue and still defies a good fix to get correct # of flak and deckgunners and have them man as you would expect, also of course as part of this issue we are still not able to manifest player usable sights on the aft deckgun, which is made up for a bit by the fact that the AI crew man that deckgun and dont need player sights to make it work right. with uber just ignore opening message let deckgun crew man aft d/g click above the compartments to man deck and aa guns as the crew will migrate to the working seats. and to engage two targets at once designate by binoculars a deckgun target for your aft gun crew and then man fwd deckgun and engage a different target. However just to reitterate all this is in the readmes. MM |
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