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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1186 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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Nevermind what I wrote here earlier about using the AOBfinder wheel to correct for movement while doing the speed measurement. It was wrong. I have removed it. You really need to be bow/stern-on or be motionless for it to work propperly.
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#1187 | ||
Grey Wolf
![]() Join Date: Mar 2008
Posts: 913
Downloads: 16
Uploads: 0
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Thanks. |
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#1188 |
Admiral
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Murr44: There's a Readme.JSGME file (along with the Readme.txt file) in the Documentation folder & I'm curious about what you do with it? Do you just install this mod as is over top of OLCE2 in JSGME? Thanks.
yes. install it on top of OLCE 2.4.3. it only contains the modified scene.dat. sorry for that, I have already updated the readme...... |
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#1189 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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@ OLC
i'm using the uber mod...the best non graphic (and graphic) (and non gwx) thing i have ever decided to download for sh3. cant live without it. now, if only to get rid of homework:hmm:
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#1190 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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What a wonderful mod is this. I use it from the first version.
Yesterday evening i had one miss, the rest were hits. Including a destroyer that was pesting me. That`s so satisfying. OLC once again many thanks for this great mod.
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#1191 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
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Hi OLC, Great that the reflections are back again. I lost interest after they were gone. But yesterday a upgraded to 2.4.3. Just thanks!
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#1192 |
Planesman
![]() Join Date: Apr 2006
Location: Madrid, España
Posts: 198
Downloads: 13
Uploads: 0
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Wonderful mod indeed, OLC. Thank you for OLCE2 and OLC GUI 1.2.7
Actually I´m in my second mission, november 1939, and it was so easy to slip between the columns of the convoy in the night... that for a moment I felt myself cheating. Not only the merchants were blind (I surpassed one of them at 200 meters ![]() ![]() Thank you for your work again!
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OL zS. Siegfried Rollmann, U 108 in WaW IV, 6th war patrol with GWX 3.0 Gold (111.829 BRT) Lt zS Klaus Doldinger (U 36), 4th war patrol with GWX 3.0 Gold (50.713 BRT) SH3 Cmdr 3.1 GWX 3.0 GWX 16 Km atmosphere GWX no medals on crew GWX open hatch GWX Saint Nazaire, Schleuse and units OLC GUI 1.2.7 Thomsen´s sound Torpedo damage final Rubini´s lifeboats and debris D.i.D. |
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#1193 | ||
Ensign
![]() Join Date: Jul 2007
Location: Otopeni, Romania
Posts: 233
Downloads: 942
Uploads: 0
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#1194 |
Seaman
![]() Join Date: Aug 2008
Posts: 41
Downloads: 156
Uploads: 0
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I'm about installing OLC Ubermod and OLC GUI special.
Regarding the GUI special part, do I have to follow the instructions given in the OLC GUI 1.2.x manual or is it just sufficient let jsgme do it's work? Say JSGME - enable OLC GUI special - and you're set. And omit the doublemasttool.exe part. and: thank you for this mods cheers |
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#1195 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Yup, the double mast thing is not for use with OLCGUI Special.
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#1196 |
Seaman
![]() Join Date: Aug 2008
Posts: 41
Downloads: 156
Uploads: 0
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Well thank you. I browsed post 1 to 301 and then gave up reading
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#1197 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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cool stuff.. but not being able to switch to a 1x zoom sucks major balls. why remove it?
instead.. why not just say dont use the tools when not zoomed in? |
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#1198 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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also, when i zoom in on the map.. i cant see my subs position with the gui special installed.
i had to delete the contents of the /submarine/ folder to get it back (which also re-enabled the 360 degree bearing plotter.. yay!) but doing that revealed a new issue i have with this mod... the map zoom level limit it imposes. it wont let me zoom in far enough to actually read the 360 bearing tool. i dunno, there's alot to like.. and alot to dislike with this mod. Last edited by gutted; 10-29-08 at 12:55 PM. |
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#1199 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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tried it a few more times and decided i wont use it due to the zoom limits imposed on the scopes (both near and far). too much of an annoyance to be always zoomed in.. and even then it's not quite close enough IMO. too hard to judge which tick marks to use accurately. i would prefer to use the stock GWX scope ranges and utilize the ticks the stadimeter spits out on the notepad in conjunction with a seperate hand built 'physical wheel that doesn't cramp my views.
but.. i would really love to have those flyout GWX maps and charts in my navmap. but before i go cursing myself through cfg & data files and getting frustrated. could you happen to point me in the right direction? also that chronomoter is really nice. |
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#1200 |
Seaman
![]() Join Date: Aug 2008
Posts: 41
Downloads: 156
Uploads: 0
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Woah, I've just realised that the snorkel on my new boat actually has a wake.
Who's responsibel for this? Well done! cheers |
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