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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#871 |
Lieutenant
![]() Join Date: Jun 2008
Location: The system might fail you. But dont fail youself...................
Posts: 252
Downloads: 36
Uploads: 0
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Love the MOD, took me way to long to get it working, But after 5 reinstalls, Not probs just with this MOD but a few others I eventually got it workin,Took a little more reading than I expected but defo well worth it
![]() Sry Im a Newbie to this forum but not the game. Some great work guys. |
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#872 |
Old Gang
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This looks more like a help-desk thread...
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To each his own |
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#873 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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#874 | |
中国水兵
![]() Join Date: Dec 2007
Location: Perth, Western Australia
Posts: 279
Downloads: 22
Uploads: 0
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:rotfl:
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E8400 @ 4.00Ghz standard vCore, Gigabyte P35C DS3R @ 445 Mhz, Leadtek GTX 280, 3 x 1GB Kingston DDR2 800 @ 890Mhz, 250GB +160GB HDD, Terratec DMX 6fire 24/96, Silverstone ST60F 600W, Logitech Z-5500 THX ![]() |
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#875 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Har har, very funny. :p
Seriously, it's finished. ![]() No more updates from me. ![]() I've an email subscription to this thread and I'll continue to answer questions, but I'm done with development and in fact I've taken a break from playing SH3, though I do plan to pick up my career at some point and see if I can finish off the war. In the meantime I'll keep my fingers crossed for another sticky which would really make my day. ![]() P.S. I updated post #1 to include a troubleshooting section. If anyone thinks of something that should be in there, please let me know.
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#876 |
Gunner
![]() Join Date: Feb 2008
Posts: 95
Downloads: 18
Uploads: 0
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I already installed this last version of the excellent mod. I installed "adjusted gwx 2.1 enhanced particle effects with reflections". It seems to me as standard GWX enhanced damage effects. To me it seems a bit over the top with big flames and many explosions. Can i turn off this mod via JSGME and replace it with "adjusted gwx 2.1 normal damage effects with reflections"? What will be changed? What are these 2 mods exactly about? :hmm:
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#877 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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![]() ![]() To clarify: this screenshot was made when viewing the Kriegstagebuch (warpatrol report) AFTER returning to base (so from the office) from a 1st patrol near Koningsberg in a type 7b. I had/have the following mods enabled: GWX 2.1 Minor fix 26th April GWX No medals on crew GWX Main movie 'Das Boot' GWX Captain America Officer Icons OLCE2 (2.4.1) GWX 2.1 Crewskins for OLCE2 GWX 2.1 Normal Particle Effects (with reflections) OLC Gui Special So this is not taken while still on patrol, but just after returning. Maybe you didn't notice this when testing. Still you deserve to take a brake. So do with it what ever you like. It's a minor and obscure thing. |
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#878 | ||
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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#879 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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I never noticed that one, Pisces. Too bad you didn't notice/mention it sooner: then it might have gotten fixed. :p
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#880 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
Uploads: 0
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i like everything about this mod except the realistic map contact updates part of olc gui special. for me its a step to far for realism to remove map contacts as the navigator would be busy plottin targets not the captain.
what changes do i have to make to enable map contact updates? |
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#881 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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I said I'd answer questions, not write tutorials!
![]() I'll point you in the right direction though. In the OLC GUI Special folder find and edit maps.cfg. Also check the 'Sea' and 'Submarine' folders... you'll probably want to delete those folders. Or you could just use OLC GUI 1.2.6 instead. It doesn't have the realistic map updates bit, but it also doesn't have the zoomed-waves fix. HTH OLC
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#882 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
Uploads: 0
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yeah thats the thing though, its the zoomed wave fix i like the most
![]() what changes do i have to make in the maps.cfg file? and as far as deletin the other two folders goes, u say i should PROBABLY delete them! how sure would u be on that then? ![]() |
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#883 |
Captain
![]() Join Date: Mar 2008
Posts: 516
Downloads: 70
Uploads: 0
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#884 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
Uploads: 0
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and delete the sea and sub folders?
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#885 |
Captain
![]() Join Date: Mar 2008
Posts: 516
Downloads: 70
Uploads: 0
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I think yes.. Why don't you open the files(not all, one should do it) in sea and sub folder from olc, then open gwx's(the same files) with some graphic tools(we are talking about tga's). compare them, you will then understand what is going on. In sea and sub folders are tga's that show the position of the ship on a map when you zoom sufficiently enuf, olc made those tgas to show zippo or nada(as I understood). The thing is he wants to make this: when you zoom out you see position of the boat, when you zoom in you see nothing, but sensor data. It is as it is, it would be better those sensor dials don't show also the position of the boat, together with course, but it can't be better, maybe a good idea would be additional little thingi, showing uboat and sensor data(hydrophones) and a course, but not position, also chronometer and sextant(real nav mod is there but sadly not compatible to this), but this is also IMO great step forward and a good idea.
And open maps.cfg with notepad, read what is says in there, also compare to gwx(zoom). It's in english.. If you compare you will figure out what needs to be deleted, what not. ![]() When you do that step, try it, if it fails, find out where olc lives and shoot him.. If that fails, come buy me a gin.. ![]() |
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