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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#841 |
Commander
![]() Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 479
Downloads: 176
Uploads: 0
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Another big THANKS to one of our favourite modders.
![]() ![]() ![]() /OB
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![]() SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... ![]() |
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#842 |
Sailor man
![]() Join Date: Nov 2007
Location: SPb Russia
Posts: 44
Downloads: 0
Uploads: 0
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I am impressed...
I would name it "sufferings of perfection"... It does not matter, but what for each time anew to download the same mod (even such good), if changes have concerned only one file? By the way, I categorically do not agree with visibility in 50 meters even if the previous versions mismatch a reality... But in any case, this mod is oine of the best!
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#843 | |||
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Each time I release an update there are two options: 1) I do extra work (which grows with each release) and support which isn't modding/fun, or... 2) You download a big file. Aww, didums. Quote:
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#844 |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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Hallo OLC.
I was wondering... Wouldn't it be better, in the sense that it might be more practical, having the nomograph as a fixed tool on the navigation map (like in GWX 2.1) rather than providing it as a separate tool? ...thank you for the 2.4.2 version. We are so lucky to have you with us sir!!! ![]() best regards /tomfon |
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#845 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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The draggable nomo is a compromise (ugh, I hate compromise) between those players who want a nomo and those who don't. At this stage I don't want to re-open that particular can of worms.
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#846 | |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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Just keep it in mind. Don't throw away that can yet!.. Thanks. |
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#847 |
Sailor man
![]() Join Date: Nov 2007
Location: SPb Russia
Posts: 44
Downloads: 0
Uploads: 0
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By the way, will be reflections of the moon added? IMHO it is important and necessary detail.
![]() ![]() ![]() Or I have not noticed them? :hmm: |
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#848 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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__________________
Freedom of speech - priceless. For everything else there's Mastercard. |
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#849 |
Sailor man
![]() Join Date: Nov 2007
Location: SPb Russia
Posts: 44
Downloads: 0
Uploads: 0
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#850 |
Frogman
![]() Join Date: Jan 2007
Location: Near Paris
Posts: 303
Downloads: 113
Uploads: 0
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Hi guys,
Thanks again OLC for updates ![]() For those who wish more underwater visibility, this can be done with SH3Cmdr and seems to work OK. It was causes of problems with very earlier Ver., but seems to be good now. |
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#851 | ||
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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![]() ![]() [sarcasm] Wow, I never knew the moon reflection looked like that. [/sarcasm] Quote:
It's probably possible to make it look better by adding a seperate moon model for the reflection instead of simply reflecting the OLCE2 moon as it is, but even if that worked there'd still be problems (for example, there would sometimes be a moon reflection even when there is no moon). It's not like I haven't thought about this. Sending photos of the moon on water to a guy who has lived on an island for 31 years isn't what I'd call "helpful". :p
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#852 | |
Sailor man
![]() Join Date: Nov 2007
Location: SPb Russia
Posts: 44
Downloads: 0
Uploads: 0
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#853 |
Sonar Guy
![]() Join Date: Jun 2008
Posts: 380
Downloads: 17
Uploads: 0
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Event camera annoiyence
Since checking if and where the torpedo hits in attackmap is virtually impossible i use this option checkmarked as a substitute. Sadly the stopwatch is hidden by the window and i cant move it around. Did i miss sth or is it non-dragable in this mod ?
![]() If its the mod u might consider to modify it in further updates to be dragable. |
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#854 | |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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#855 |
Weps
![]() Join Date: Nov 2006
Location: London, England (Usually in a pub...)
Posts: 358
Downloads: 49
Uploads: 0
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Hi OLC / Guys!!
Quick question if I may - I'm seeing conflicting arguments on this and hop the record can be put straight, but is the XPSP2 Res Fix for SH3 (the latest one), compatible with the OLC Ubermod? Reason I ask, I enabled it and was happy to see it scale up to 1920 x 1200 resolution (although the dials are still oval in shape because of the widescreen). Ships are very crisp in detail, rigging, bow wave etc. However... When looking through the periscope the ships are now VERY small in comparison to running in the default 1024 x768 res. I use full manual targeting with the OLC mod, so to test I fired up the academy Torpedo mission where you sink several ships and concentrated on the small tanker going in a southern direction at approx 7kts. Normally I have absolutely no problem hitting this vessel, so I use this mission to test mods like smoke, sound etc. etc. With the high res fix though, and apart from the ship appearing tiny, I plotted the solution as before into the TDC but when fired all torps went VERY wide of their mark. I restarted the mission several times and its exactly the same regardless of ship etc. I also lowered the resolution, which is currently at 1440 x 900, and again the accuracy seems somewhat 'off'. Even when aiming at a stationary vessel - very odd. So, is the res fix at fault? Does it not like the OLC mod? Am I a crap shot? ![]() I read that the OLC GUI 1.2.6 works to an extent with different resolutions, but is that the same for the GUI included in the Ubermod? I would just like to know if its ok to use with this mod, and to hear from other users' experiences with the different resolutions. Cheers guys, and once again OLC - fantastic work mate! ![]() Px3000 Last edited by Phoenix3000; 06-17-08 at 08:38 AM. |
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