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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#511 |
Swabbie
![]() Join Date: Mar 2008
Posts: 9
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Well, I'm glad you seem to have the time to write elaborate rants and insults when creative feedback is given. Perhaps a "jolley good I'll continue work on another version" would be good feedback from a developer instead of "bollocks".
Just because one is new to a project or forum does not give you the right to begin flaming new participants who are trying to help spur creativity. I will, obviously, continue my own usage of various modifications in the manners I choose. I hope you both will continue your good work in support of the community instead of in a spirit of hating outsiders and new recruits. |
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#512 |
Stowaway
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Actually, I thought "Bolloxs" was quite appropiate considering the claims you were making. But you're new here so i'll happily accord you some slack whilst you find your way around this forum.
@OLC I'm using VII/c and I haven't noticed any gun accuracy differences since before or after installing Water Streams. I spend most of the time screaming at the useless sods from the bridge ![]() |
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#513 | ||||
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
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![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#514 |
Watch
![]() Join Date: Jul 2007
Location: The Netherlands
Posts: 30
Downloads: 0
Uploads: 0
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First: OLC thanks for this wonderful mod. Even without the sun (due to my Nvidia graphics card) it's a wonderful scenery ánd GUI.
But I have some trouble with engaging my targets. Everytime my watch officer reports a merchant or warship it is too late: warships are already attacking me and merchants are already zigzagging. Even if I go immediately to periscope depth, they've already spotted me... Also speed doesn't matter and TC is not extremely high (128 or 256). In all instances visibility was moderate (9km). I think this is due to some changes by this mod in the sensors.dat file. I don't believe the british eyes where historical better than the german's, so maybe you could do a little finetuning here in the next version and give my crew some british eyes...? ![]() |
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#515 | |||
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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#516 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
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#517 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
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Rubini, I'll PM you, see if we can figure that out.
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#518 | ||||||
Watch
![]() Join Date: Jul 2007
Location: The Netherlands
Posts: 30
Downloads: 0
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#519 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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OIC. Well that's definitely not right. What other mods have you installed? Also, what year are you playing? I ask because when someone else PM'd me with a similar problem, it turned out he hadn't realised that the enemy have radar later in the war. ![]()
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#520 |
Stowaway
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@KapeteinP
Is this happening in a "mission" or in the campaign ? I've never encountered this behaviour in a campaign, I always see them first except if i'm on high time compression in zero visability (which is a silly thing to be doing anyway). |
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#521 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
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Daytime sensors in OLCE2 work more or less the same as those in GWX 2.1. It's worth knowing this before you try to flank a convoy on a calm, clear day. ![]()
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#522 | |
Watch
![]() Join Date: Jul 2007
Location: The Netherlands
Posts: 30
Downloads: 0
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#523 | ||
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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#524 |
Dipped Squirrel Operative
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Hello Onelifcrisis,
just wanted to say i still use the 2.02 version (the "old" 2-day old one lol), and i have not seen any problem with it. Concerning the waterstream mod i read it does not alter the fuel consumption in a dramatic way - if you cruise to a certain grid in mid-atlantic you will anyway go by 6 knots - if at all. Visibility at daylight: This is still a concern, if it does not have anything to do with your mod. (I experienced several events in 1939 when i was cruising at some 6 knots (calm seas, ok), and an unvisible destroyer (four stacker as i found out when it came near) started shelling me. He should not have had radar in 1939, but this is the only idea i have of him spotting me from a distance of more than 15 kilometers. I could not even visually see him with exterior cam, let alone from the conning tower. I dived instantly, but when he came near some 15 minutes later he new exactly where i was ![]() The night visibility with the Uebermod is more believable, if still a bit AI-friendly, but as i wrote i like the challenge. Thanks for the mod, and your patience ![]() Catfish |
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#525 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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There. What do you mean you can't see it? It's right there above this text.
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